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Restart and auto muting issues with effects. Borderlands and Other Desert Cities
Hello. First post. MY setup used to work fine but after some update, not sure if iPad or loopy pro, I am having issues.
I am using it very simply and just have two effects setup.
Borderlands will work correctly and I can enable the effect and click again to turn off and trails work and everything. If I enable it again soon, within 3 minutes or so, it works fine. If it is idle for more than 3 minutes or so, Borderlands will reset and be cleared out.
Other Desert Cities will work correctly and exhibit the same behavior but after a few minutes the input will be muted in ODC and I will have to open the ODC window and unmute it.
These work completely fine in AUM and Audiobus 3.
I tried many things and even deleted Loopy Pro and reinstalled with the same issue.
Any thoughts?
Thank you.
Comments
That is puzzling. We haven't had any similar reports. What hardware and OS are you running?
Are you running ODC as an AU or IAA?
If you are switching back and forth between Borderlands and Loopy Pro, make sure that in Loopy Pro's System Settings that you have enabled the background audio option.
Thanks for the reply.
I have ODC as an AUv3.
I have an iPad 9th generation.
26.2.1
On my guitar pedal board I use an iConnectivity Audio 4+ but can duplicate the issue on the iPad alone with nothing else connected.
Background audio is enabled.
Now that I retest, ODC seems to be working correctly after the reinstall of Loopy Pro.
I know Borderlands is not really updated for newer versions of programs but this issue did not happen before....
What buffer size and sample rate are you using?
Is multiroute audio or network midi enabled in Loopy Pro’s system settings panel?
What exactly happens? Can you make a screen recording showing the situation?
Do you recall what changes preceded the difference in behavior?
There haven’t been any changes in Loopy Pro that should have impacted the use of Borderlands nor have we had reports of problems like this.
Just checking: is background audio also enabled in Borderlands?
Btw, if Borderlands (or any app) is in the background, the OS may choose to kill the app if it thinks it needs ht memory. Is Borderlands in the background when this issue happens?
I was thinking of mentioning that too. If other apps (no matter which kind) are loaded they increase the chances of that happening as well. It's best to force-quit everything else when using IAA / Standalone apps.
And ... the old standard ... if it hasn't been tried already, a device reboot is always wise when weird stuff starts to happen.
48000 and 128.
Background audio enabled in both.
Borderlands need to be open in a separate window in the background or it will not work correctly.
Let me try closing some other items, maybe too many browser tabs or something.....
Thanks for the replies!
You haven't mentioned : is Borderlands in the background when this happens or is it happening when it is in the foreground?
Are you loading it as an instrument or as an effect?
Are you launching it by hand before adding it to Loopy Pro's mixer?
Borderlands is in the background.
It is loaded as an effect.
I can start borderlands first or after and get the same results.
Is Borderlands actually active when this happens (I.e. actually sending sound to Loopy Pro)?
I have ODC and Borderlands as effects.
I usually use Loopy Pro on the other screen and will tap on the effect on the bottom row so it turns off with the tails working.
Everything is fine if I tap on it on and off within a couple minutes.
If I wait too long, 3+ minutes or so, Borderlands will error out when I tap to reenable and when I look at it, Borderlands has restarted.
This used to work fine. Not sure when it stopped working exactly.
Works correctly in AUM and Audiobus 3 without tails.
Just a suggestion: screenshots are much more effective than photos, since we can see all the screen details. You can downsize them so they fit the forum limits.
What do you mean by "the other screen"?
The iPad 9 has only 3 GB memory, so it might be struggling with iPadOS 26, unless you're using only "Full screen mode". That could be causing the system to terminate Borderlands when it appears to be idle.
Good point.
@TubeAmpTuning : as a test, can you try not connected to an external monitor and see what happens if using just the iPad screen itself?
Not using external monitor.
It is something in loopy pro that resets borderlands when I try to enable and disable the effect.
AUM and Audiobus 3 leave borderlands running in the background when you enable/disable effect.
Loopypro does not. Borderlands stops running and seems to lose the connection to loopypro after a couple minutes.
I'm going to try some other apps out and try to get similar sounds to use how I want.
Maybe a future apple update will make this work again.
Thanks for the time....
Perhaps you can use it in a different way that doesn't require disabling. For instance, you could put it on a bus, then mute the bus rather than disabling the effect.
Unlikely. Apple deprecated IAA technology a long time ago - meaning they don't plan to fix it if it breaks, and may remove it entirely at some time in the future.
What happens if you don’t disable Borderlands in Loopy Pro?
How are you disabling Borderlands in AUM?
Fwiw, I just had Borderlands running in Loopy Pro for over an hour with Borderlands turned off and it was still working when I turned it back on. This was my iPad 6 running OS 17.x
I'll try to reproduce this too...
@TubeAmpTuning : have you tried power cycling your iPad before starting a session?
I can reliably reproduce the Borderlands crash here. It seems that disabling and reenabling the FX in Loopy, then re-enabling it crashes Borderlands. Two Borderlands crash logs are produced.
iPad 9th Generation, iPadOS 26.3
When Borderlands is disabled in Loopy Pro, and you switch to the app, it is paused. The grains aren't running. When it's bypassed in AUM, Borderlands grains are still running. I believe that's the difference between what Loopy Pro and AUM are doing. Borderlands must not like being suspended like Loopy Pro is doing.
@TubeAmpTuning - You can avoid Borderlands suspending and crashing on wake-up by putting it on a bus, then muting the bus and not disabling Borderlands instead. This is a more flexible approach anyway, IMO.
@wim: interesting. That isn’t happening for me…but I am not on iOS 26 yet. I wonder if it could be OS related.
@TubeAmpTuning : You could put Borderlands on a bus and toggle the send between 0 and max rather than Enable/Disable Borderlands.
in another thread, someone pointed me to an old thread that mentions Borderlands as an effect can crash or even crash the audio input system in some cases (possibly an OS bug). The solution to that problem was to use the OS Settings app to turn off mic permissions for Borderlands. It apparently will still work as effect.
@espiegel123 - I don’t think they turn the bus send down will accomplish everything that’s needed. Borderlands can be free running and producing sound on its own even though it’s an effect, so probably what’s needed is just to mute the bus. Send is only needed when you want to record into borderlands from an input.
I could be making wrong assumptions though.
I’ll try to test on my old iPad later.
Right. It might be necessary to do both (toggle send and mute). Maybe just muting is all that OP needs.
@espiegel123 - I tested on iPadOS 15 and couldn’t reproduce the Borderlands crash.
Tx. I've tried a few times in OS 17 and 18, too.
Yeah, adding on a bus works but adjusting the mix between dry/wet and volume change when changing the mix to essentially diable/re enable effect takes more to dial in. Adding as a simple effect was so much easier.
I agree that it had to be an apple OS update where it broke.
I'm glad someone else was able to reproduce so I am not the only one....
I set up a toggle button that just changed the mix for that bus from 0 to whatever value and used the ramp setting so it did it gradually. It works as intended but I need to dial in the volume levels to be how I want them.
Is this because Loopy was fading out Borderlands when you disabled it? I didn't realize Loopy did that with IAA FX. I can see how that would have been nice if so.
Yeah, loopy will automatically fade out (trails) when you disable the effect. None of the others (AUM, Audiobus 3) do that.
Did you try disabling mic access for Borderlands in the Settings app and trying your old setup? As I mentioned up-thread, someone found that solved some crashes when Borderlands was in the background.
It might not make a difference but is worth a try.
It makes no difference here. The problem still occurs (iPadOS 26.3).