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Compressor
I have been looking at compressors and narrowed it down to these four.
I would like to know your opinion and experience with them.
- Best experience with?7 votes
- Toneboosters MBC42.86%
- 4pockets visual multiband compressor  0.00%
- FAC medusa57.14%
- FAC punchlab  0.00%

Comments
What you want to do with the compressor would help greatly in responding.
Multi band compressor are more specialized compressor and Punchlab is a set of tools that too me does t fit in the same discussion.
Punchlab - drum enhancer wouldn’t say it’s a general purpose compressor.
Toneboosters is solid with Fabfilter like functionality and runs on phones.
FACMedusa great lots of depth very few dials…. I find it colors thing more that some other compressors.
If you want to even out volumes on a single track(s) klevgrande korvepressor is perfect
For mix compression wel, there’s a lot. Toneboosters is a good and fair priced one.
I am looking for a general purpose compressor. So one that works great on drums as well as synths.
I’m leaning towards medusa since I am very happy with their Alteza app and phonefriendly ui.
With MBC you can go up to 10 bands and Medusa has "only" 3 bands. Both have a saturation control for each band. Does anyone have a direct comparison of how Medusa is better? I'm just asking about the compressor part used at the beginning of the chain.
One piece of data that might be important, depending on your requirements, is plugin latency comparison. I only have FAC Punchlab so I can't help much there. Reported latency** in AUM is +6.2ms.
Some compressor / limiters can add significant latency if they have a lookahead buffer. For instance, FAC Maxima reports a whopping +42.7ms.
**Plugins may or may not report their latency accurately to the host, or may not report it at all.
Punchlab is definitely not something I’d want to slap on my guitar for live play.
If you like Alteza you’ll like Medusa. If you get it and have AUM I have a template I posted recently with a Medusa multi-out setup. Medusa + Alteza multi-output routing can get real spacey and ambient. That combo is bread and butter for me.
Edit: that last paragraph was for @Meek3 and not you specifically @wim
Did not think of that.
Thanks!
Toneboosters compressor ( not the multiband version) reports a zero latency.
Medusa does not mention latency.
Just to be clear, I'm talking about the latency that AUM reports in node statistics if you tap on the DSP meter > Node Statistics > Latency.
I went for Medusa
Not disappointed!
I tried out FAC Medusa and would like to share my findings with all guitarists who, like me, are (too) sensitive to latency.
I compared Medusa (default patch with the Limiter turned off) to AudioDamage Rough Rider, both set to 100% Wet, a 1:1 ratio, and the attack and threshold set to the same values on both. To my ears, the latency of the Medusa at 48 kHz/32 samples was roughly the same as that of the Rough Rider at 48 kHz/256 samples.
Thank ya kindly 🤙
FWIW, the buit-in Dynamics module is pretty solid has a low-latency non-coloring compressor. Also useful for noise gating.
Got Medusa-- pretty silly trying to explain how bad ass it is.
I had Gemeni spit out some settings for throbbing deep basslines using Medusa, LFOH! And King of Bass…