Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
@rototom
You can do the mapping without MIDI learn. With MiRack loaded as an AUv3, tap the map button. This then lets you assign a control to one of the numbered parameters MiRack makes available externally. You can name these, though my quick test in AUM shows that it’s one of the hosts that doesn’t recognise the names, so you just have the numbered parameters. Drambo may be different. Once you’ve mapped the controls to the external parameter list you can then assign them to whatever as usual.
Basic concept is that you have to map controls to parameters internally to MiRack before you can use them as normal, for the reasons @waka_x gives above.
Edit: apologies for any repetition, about 3 posts came in while I was trying it in AUM and typing!
Note: The parameter naming has to be turned on in miRack in order for the names to come through. Since some hosts may choke on parameters without fixed names, that setting is off by default.
If parameter mapping isn't working in a host, try turning the naming option off in miRack settings.
@rototom
Yep. If you turn the
Allow Custom AUv3 Parameter Namesoption off, then reload miRack (important). It works in Drambo.AUM is fine with the custom parameter names. It even updates them as you name them. Loopy Pro is good with it too.
So, this is something that Drambo would need to implement in order to work with flexible naming of parameters. It might be good to suggest over on the Beepstreet forum if it hasn't been done already.
working now. cool!
thanks:)
The Controller addition is great. A little tedious compared to further developed control surface builders, but so cool for making miRack patches easier to use.
I have no idea what I'm going to make use of it for, but it sure has been fun to experiment with ... all day ... until I'm practically cross-eyed. 😎
Yes, didn’t work for my test as I’d forgotten to enable them. 🙄
Yes, I'm not really used to any kind of surface building app, but it is a bit tedious. What better way do other apps handle things?
The biggest improvement would be to make it possible to select several objects at once to duplicate them. Also to be able to group objects so that they can be moved together. I consider that the components such as the EO-102 scope that paste basically invisible on the default canvas a very big flaw too.
Aligning objects is at once better than and more fiddly than other apps, so that one's a wash.
Thanks. I also find the aligning quite fiddly. I'd really like to see a way to just kind of drag any component (by which I mean knob, slider or basically anything) and its label onto the controller surface. Is there any reason why that would not be possible?
tbh, it's better than a lot of apps. It's trying to be real flexible about what you can snap to for alignment, which is nice. It just makes it a little hard to move things without skipping past the snap point you want. I think I prefer that to the somewhat limited alignment and sizing options in, for instance, Loopy Pro. It's a tradeoff. Loopy is easier to place and size stuff, but you don't get as much choice.
I couldn't say. I don't know anything about the architecture. Not to mention that the question throws me because I'm actually kind of shocked that any of it can be done at all.
Drag and drop, resize handles, etc, can take a ton of coding and end up being fiddly as hell. I think some of the more dialog box based approach is a way to reduce that. As an example, something like dragging and resizing one of those little bitty LEDs would be hellish to try to get right.
It's hard enough if an app is designed from the ground up to do stuff like this. This has been bolted on way, way down the road. That's got to be a challenge.
The custom background feature works great now .
Hahaha, brilliant
Yes , probably not what the Dev had in mind .
Are you on the beta or something? I don't see an update.
No just the latest update. Why is it not working for you ?
No update has shown up for me yet. I have version 4.53. You?
Yes that’s the same version as I am on . I used this free converter
https://apps.apple.com/gb/app/image-to-svg/id6751058889
It does track but I disabled that in my settings. £0.99p to remove adds .
I just checked, it’s working here, sgv file
Thanks @Hel and @Gavinski - must be a problem with the files I tried. That's what I was trying to get to the bottom of.
btw - @Hel
May not be important to you, but just fyi - trackers in that converter app:
Those trackers can be disabled in iOS privacy settings ... if you trust Apple.
I’m really excited this update brought in some Apple Pencil double tap support. Always happy to see more Apple Pencil features in music apps, even if something small like this. The options are to undo, cycle wire color, and turn on precision mode.
Still not working for me, maybe I’m using bad files? I have no clue about svg files
OK, it worked for me with a simple SVG created in Affinity on my MacBook. I must have done something wrong when creating or exporting from Affinity Designer on iPad.
Still, it's too bad that components like EO-102 scope come in with a transparent background. The only way to see them properly is to size and place a suitable rectangle of a different color on the background. That's not very practical for ad-hoc creation of control surfaces with visual elements like that.
I just searched for an online svg converter, convert image to svg
I was eventually able to export something that worked from Affinity Designer on the iPad as well. I'm still not sure what made it finally work.
Not worth the effort IMO, but I do like to understand stuff.
THAT worked finally!! Thanks gav!!!
Yes, it's a curse, isn't it 😂