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Did the SQSL apps disappear from the store?

I went to look for them and found none of them…

Dev needing to reup apple dev fee?

Comments

  • @audiblevideo said:
    I went to look for them and found none of them…

    Dev needing to reup apple dev fee?

    I've emailed him to ask 👍

  • is sadness... but maybe temporary?

  • edited April 21

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

  • edited April 21

    @Gavinski said:

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

    Not to be "that bad guy", but glad I never got GAS for any of his apps, especially given most of them cost over a tenner. That's $100 saved from apps that were removed from the store on a whim because the dev is having an existential crisis. 🫣

  • @jwmmakerofmusic said:

    @Gavinski said:

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

    Not to be "that bad guy", but glad I never got GAS for any of his apps, especially given most of them cost over a tenner. That's $100 saved from apps that were removed from the store on a whim because the dev is having an existential crisis. 🫣

    It's more than 100 bucks. Disappointing, definitely, I agree.

  • @Gavinski said:

    @jwmmakerofmusic said:

    @Gavinski said:

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

    Not to be "that bad guy", but glad I never got GAS for any of his apps, especially given most of them cost over a tenner. That's $100 saved from apps that were removed from the store on a whim because the dev is having an existential crisis. 🫣

    It's more than 100 bucks. Disappointing, definitely, I agree.

    Yep. Sorry if my reaction was a little harsh. I just don't like seeing tools people rely on removed from the appstore is all. 😅 (Looking at you, Matt from BlipInteractive, who removed NS2 from the Appstore. 👀 )

  • edited April 21

    @jwmmakerofmusic said:

    @Gavinski said:

    @jwmmakerofmusic said:

    @Gavinski said:

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

    Not to be "that bad guy", but glad I never got GAS for any of his apps, especially given most of them cost over a tenner. That's $100 saved from apps that were removed from the store on a whim because the dev is having an existential crisis. 🫣

    It's more than 100 bucks. Disappointing, definitely, I agree.

    Yep. Sorry if my reaction was a little harsh. I just don't like seeing tools people rely on removed from the appstore is all. 😅 (Looking at you, Matt from BlipInteractive, who removed NS2 from the Appstore. 👀 )

    Nobody likes to see that. It's, again, like this rush of vibe coded apps, bad for the scene. I think (hope) this dev is 'a serious person', as Logan Roy would say. So hopefully these will come back.

    That said, time for reflection would be good, as I do feel it's a pity these apps aren't AUv3, and there are many aspects of the design philosophy I find problematic, despite there also being some aspects I like.

  • @Gavinski said:

    @jwmmakerofmusic said:

    @Gavinski said:

    @jwmmakerofmusic said:

    @Gavinski said:

    @audiblevideo said:
    is sadness... but maybe temporary?

    "I am in a process of trying to figure out where I am going and what is my point - kind of a Spring cleaning. I think I will bring some apps back on-line in couple of months."

    Not to be "that bad guy", but glad I never got GAS for any of his apps, especially given most of them cost over a tenner. That's $100 saved from apps that were removed from the store on a whim because the dev is having an existential crisis. 🫣

    It's more than 100 bucks. Disappointing, definitely, I agree.

    Yep. Sorry if my reaction was a little harsh. I just don't like seeing tools people rely on removed from the appstore is all. 😅 (Looking at you, Matt from BlipInteractive, who removed NS2 from the Appstore. 👀 )

    Nobody likes to see that. It's, again, like this rush of vibe coded apps, bad for the scene. I think (hope) this dev is 'a serious person', as Logan Roy would say. So hopefully these will come back.

    That said, time for reflection would be good, as I do feel it's a pity these apps aren't AUv3, and there are many aspects of the design philosophy I find problematic, despite there also being some aspects I like.

    Interesting. I'm curious to read more of your thoughts on the matter. :)

  • It would be cool if he brought them all back, but all updated with AUV3 versions.

  • @Edward_Alexander said:
    It would be cool if he brought them all back, but all updated with AUV3 versions.

    It would, but in that situation, why withdraw them? Better to just leave them there and then update them!

  • Yea i never like to see a tool or creative utility get removed, I guess it’s just the sad reality of life and the app store ecosystem.

  • This dev definitely strikes me as a decent, ethical person. Let's see how it plays out.

  • You guys are throwing around the phrase "removed from the App Store" as though it only had one meaning. There's "removed from sale" and "removed entirely" - the difference being, if you already bought the apps just removed from sale, there's no affect on your purchase unless the app breaks and isn't fixed.

    Then there's "removed entirely", which means unless you had it backed up using iMazing before it was removed, you're hosed if something happens to your installation or you move to another device.

    I have none of the apps, so I can't say which is the case.

  • edited April 22

    Good point @wim, I just checked and they are ‘removed from sale’ but still downloadable if purchased previously. Still - even removing from sale is enough, justifiably, to get people antsy. It makes them fear their apps won't be updated and will break at some point.

  • One can argue that's the ethical thing to do if the developer is forced to rethink their business model. They could keep milking the revenue stream, knowing they're selling to people they don't know if they'll be supporting going forward.

  • wimwim
    edited April 22

    Of course the elephant in the room is: how long can a developer be expected to keep paying $99 per year to keep apps available for existing customers? To me that's really unfair. Apple's costs to continue providing the downloads have got to be statistically irrelevant compared to the rest what the App Store provides, not to mention the many benefits to them such as increased hardware sales that developer's efforts bring in to Apple for less than nothing.

  • @wim said:
    One can argue that's the ethical thing to do if the developer is forced to rethink their business model. They could keep milking the revenue stream, knowing they're selling to people they don't know if they'll be supporting going forward.

    Yes, I agree with that

  • @wim said:
    Of course the elephant in the room is: how long can a developer be expected to keep paying $99 per year to keep apps available for existing customers? To me that's really unfair. Apple's costs to continue providing the downloahave got to be statistically irrelevant compared to the rest what the App Store provides, not to mention the many benefits to them such as increased hardware sales that developer's efforts bring in to Apple for less than nothing.

    Completely agree. It seems like a really spiteful policy on Apple’s behalf to deny existing owners access to the apps they bought if the developer stops paying their developer fee. No one benefits - not even Apple as you point out. And let’s not forget that Apple take a cut from the sale price of apps so they should have a responsibility to keep it available to reinstall based on that alone.

    Do they take the same attitude if a developer dies I wonder? Do they expect all developers to make provisions in their wills to pay their developer free ad infinitum?

    Such a short sighted policy from Apple.

  • edited April 22

    @wim said:
    Of course the elephant in the room is: how long can a developer be expected to keep paying $99 per year to keep apps available for existing customers? To me that's really unfair. Apple's costs to continue providing the downloads have got to be statistically irrelevant compared to the rest what the App Store provides, not to mention the many benefits to them such as increased hardware sales that developer's efforts bring in to Apple for less than nothing.

    Fully agree. For $99 you can get gigabytes of cloud storage plus content delivery networks these days. It’s a shame. And it makes the development and distribution of free apps more difficult.

  • edited April 22

    Such a short sighted policy from Apple.

    Short sighted, or exactly what it is, capital extraction
    Pay me to host your app. Pay me a portion of sales for your app. Oh you want legacy care… wait a minute we’re trying to figure out how to monetize death in a profitable (maximal) way

    None of which is unique to apple

  • If they would let us back up and restore our devices in a reasonable way, it'd remove the need for them to even continue to maintain the downloads.

    iMazing to a computer is effective for apps, but there's more to it than that. Also, not everyone has access to a computer to make that an option.

  • @wim said:
    If they would let us back up and restore our devices in a reasonable way, it'd remove the need for them to even continue to maintain the downloads.

    iMazing to a computer is effective for apps, but there's more to it than that. Also, not everyone has access to a computer to make that an option.

    So true, and that's only one of the numerous artificial restrictions keeping me from relying more on iDevices.
    I want the legitimate device user to have control, not Apple.

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