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developers: why not porting Airwindows plugs to auv3 iOS?!

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Comments

  • @Blipsford_Baubie said:
    I know the question isn’t directed at me, but most would agree that any Bleass app is enjoyable to use on a phone screen.

    all questions are for the room. All input is both welcome and greatly appreciated. I have most of the bleass, I'll check that out. got any other plugins you feel are designed well for a phone layout?

  • @sveinbjorn said:

    @Blipsford_Baubie said:
    I know the question isn’t directed at me, but most would agree that any Bleass app is enjoyable to use on a phone screen.

    all questions are for the room. All input is both welcome and greatly appreciated. I have most of the bleass, I'll check that out. got any other plugins you feel are designed well for a phone layout?

    I’d say Drambo. And it’s kinda “module based” like yours. Might be worth a look!

  • @sveinbjorn said:

    @Blipsford_Baubie said:
    I know the question isn’t directed at me, but most would agree that any Bleass app is enjoyable to use on a phone screen.

    all questions are for the room. All input is both welcome and greatly appreciated. I have most of the bleass, I'll check that out. got any other plugins you feel are designed well for a phone layout?

    https://forum.loopypro.com/discussion/68570/good-synths-and-effects-to-use-with-koala-on-iphone#latest

    This thread may be of assistance. :)

  • @Squishy said:

    @sveinbjorn said:

    @Blipsford_Baubie said:
    I know the question isn’t directed at me, but most would agree that any Bleass app is enjoyable to use on a phone screen.

    all questions are for the room. All input is both welcome and greatly appreciated. I have most of the bleass, I'll check that out. got any other plugins you feel are designed well for a phone layout?

    I’d say Drambo. And it’s kinda “module based” like yours. Might be worth a look!

    I had also initially wanted to say Drambo, but i was thinking maybe that’d be like comparing apples to oranges, since Drambo is more than just effects. Drambo is my main host for both iPhone and iPad. But Squish does make a good point.

  • @KRPT said:
    Any iPhone version incoming? I’ve been using these plugins on desktop for many years and always dreamed of having them in my pocket!

    it wasn't, but now it might. It's a whole other UI, but it's clear that the UI needs to change a lot anyway. Become much more flexible. I'll have to think on it.
    What are some plugins on your phone that are comfortable to use? That I could test to get a feel for the platform?

    I’m currently stuck in NS2 hell (where I’ll remain as long as possible!) and there are several plugins that are either fiddly two finger scrollers, or the buttons are just too small to use - I know it’s not an ideal test case as there can’t be many diehard NS2 phone users left, but AirWindows stuff excels at having minimal parameters. Myself I use a lot of FAC stuff, BLEASS, Beef, Yonac synths - the Numerical Audio plugs are great but buggy in their interfaces on my set up - Toneboosters parameters are just too small

  • hope this gets a release v1.0 form
    and will be out soon...

  • Still working on it, this one is a doozy, and i’’ve been preoccupied. But its coming, small space ui is the current task. Probably a complete overhaul.

  • Current status: Broke my iPad, probably I start again next week.

  • I’m gonna test iOS ux while I’m ipadless. What daws do you prefer on the phone?

  • @sveinbjorn
    thanks!
    AUM is the most popular I guess...

  • @sveinbjorn said:
    I’m gonna test iOS ux while I’m ipadless. What daws do you prefer on the phone?

    Loopy Pro

  • @sveinbjorn said:
    I’m gonna test iOS ux while I’m ipadless. What daws do you prefer on the phone?

    Drambo

  • @sveinbjorn said:
    I’m gonna test iOS ux while I’m ipadless. What daws do you prefer on the phone?

    Cubasis 3

  • @sveinbjorn said:
    I’m gonna test iOS ux while I’m ipadless. What daws do you prefer on the phone?

    Groove Rider 2 (GR-II)

  • I am excited about your work!
    Any news about the status of the Airwindows iOS plugins?

    Mine runs out, so I can use them anymore.

    Thank you, Goetz

  • New build is out! Responsive UI! iPhone compatible! Toggle!

  • The next one is probably the last one before it goes to App Store.

  • @sveinbjorn said:
    New build is out! Responsive UI! iPhone compatible! Toggle!

    🏆

  • @sveinbjorn said:
    The next one is probably the last one before it goes to App Store.

    Amazing work 👏

    How do you see the process of keeping it updated as Chris Airwindows releases new effects going forward.

  • @sveinbjorn said:
    New build is out! Responsive UI! iPhone compatible! Toggle!

    Okay, I wonder, did anyone test this in Garageband yet? :) That's my current DAW of choice.

  • @gusgranite said:

    @sveinbjorn said:
    The next one is probably the last one before it goes to App Store.

    Amazing work 👏

    How do you see the process of keeping it updated as Chris Airwindows releases new effects going forward.

    I’m trying to find a way to automate it. Obviously I’m not a líkely subject to bump one of these out weekly without reminding, but if I can’t fully automate the update, it is still something that takes just 3 minutes (plus waiting for build) so I could probs set it on a reminder.

    It’s really the main long term consideration. Maybe I’ll get someone more conscientious on board if that doesn’t work.

    But the entire pipeline is automated, many blessings to king BaconPaul wo built the original Airwindows Consolidated for desktop and vcvrack. So there is no real busywork in updating, it just needs scheduling.

    And if I fall off the face of the planet someone else can fork it off of GitHub and continue.

    So this will not be abandonware.

  • @sveinbjorn said:

    @gusgranite said:

    @sveinbjorn said:
    The next one is probably the last one before it goes to App Store.

    Amazing work 👏

    How do you see the process of keeping it updated as Chris Airwindows releases new effects going forward.

    I’m trying to find a way to automate it. Obviously I’m not a líkely subject to bump one of these out weekly without reminding, but if I can’t fully automate the update, it is still something that takes just 3 minutes (plus waiting for build) so I could probs set it on a reminder.

    It’s really the main long term consideration. Maybe I’ll get someone more conscientious on board if that doesn’t work.

    But the entire pipeline is automated, many blessings to king BaconPaul wo built the original Airwindows Consolidated for desktop and vcvrack. So there is no real busywork in updating, it just needs scheduling.

    And if I fall off the face of the planet someone else can fork it off of GitHub and continue.

    So this will not be abandonware.

    Well there’s no expectations. Was just curious how you might approach it. Thank you for sharing your thoughtful thoughts!

  • @sveinbjorn had a little time with the newest beta on iphone in drambo. will say, it fits well, the responsive UI seems to be doing its job visually. But scrolling down can be quite difficult - I kept trying to scroll and it would instead be adjusting parameters.

    If there's a better place to provide feedback please let me know.

  • Is anyone else getting no sound through when switching to Clips mode on ADClip 8?

  • @sveinbjorn I don’t know if you’re still open to feature requests but it would be really nice to have the pin and star controls available in the active effect view rather than having to open this 3 pane popover each time. It nice that the left right prev/next effect arrows keep you in that view as well when browsing through the different effects.

  • @bcrichards said:
    @sveinbjorn had a little time with the newest beta on iphone in drambo. will say, it fits well, the responsive UI seems to be doing its job visually. But scrolling down can be quite difficult - I kept trying to scroll and it would instead be adjusting parameters.

    If there's a better place to provide feedback please let me know.

    You can feedback through TestFlight by taking a screenshot, pressing on the screenshot and pressing the share button. There you’ll find Share Beta Feedback.

    The iPhone version needs a couple more rounds of testing clearly. I’ll take a look at that.

    @gusgranite said:
    @sveinbjorn I don’t know if you’re still open to feature requests but it would be really nice to have the pin and star controls available in the active effect view rather than having to open this 3 pane popover each time. It nice that the left right prev/next effect arrows keep you in that view as well when browsing through the different effects.

    Always open to them. This is supposed to be a really good product.

    @gusgranite said:
    Is anyone else getting no sound through when switching to Clips mode on ADClip 8?

    That’s probably an upstream issue. The effects come from Chris as is. I recommend trying any of the other 500+ effects 🙃

  • @gusgranite said:
    @sveinbjorn I don’t know if you’re still open to feature requests but it would be really nice to have the pin and star controls available in the active effect view rather than having to open this 3 pane popover each time.

    It’s also in the menu on the right. One click down. Does that work? I’m putting lots of stuff there to make user go in there often, all the good stuff is in there.

    Do you use it often?

  • edited 12:42AM

    New build. I think every feedback has been covered.

    Changes:

    • UI is simplified: The compact layout everywhere, the old look has been binned. The growing browser drawer and the menu drawer as the only settings surface. Preferences is gone.
    • All settings and actions are under the right hand menu. But I added the favorites star back to the header, and a “choose random effect” button at the bottom of the main/effect page.
    • Randomize parameters enhanced: we’ve added a limiter, off by default, and Parameter locking (shoutout to kavinski) via longpress, also off by default. both under Randomize Effect Settings.
    • the weirdest request: Sync Tempo to Host on SoftClock2 and SoftClock3. This is the one feature that needs a host with a running transport to verify, so it's worth asking testers specifically. This means you, weirdo.
    • A fix to mobile view’s scroll issues: New scrollpad / strip on the left edge (setting to change too right hand if you’re a weird right-hander), appearing only when the parameter field overflows.
    • iPhone defaults of 90 percent scale. All mentions of mono removed because nothing is mono, just some effects actually add stereo, those are tagged, most are dual mono, which is not the same as making your track Mono. I’m just not all that smart. Stop judging me. Changes to look: taglines are in serif font, headlines that repeat tagline are gone, some hyphenation added, chips and buttons are differentiated, so chips are never buttons now. Lots of little tweaks to lines and spacing and sizes.

    The look has been radically simplified. Given the unique nature of the plugin, a cluttered ui on top of an ever changing layout is untenable, reading the panel must be sacrosanct. So we sacrifice a little speed. For now. Since we’re close to closing features, an optional panel may be added back to main at a later date, after v1.0.

  • @sveinbjorn said:

    @gusgranite said:
    @sveinbjorn I don’t know if you’re still open to feature requests but it would be really nice to have the pin and star controls available in the active effect view rather than having to open this 3 pane popover each time.

    It’s also in the menu on the right. One click down. Does that work? I’m putting lots of stuff there to make user go in there often, all the good stuff is in there.

    Do you use it often?

    Well I just ran the latest update and I don’t know what’s changed or if the favourite star was always there by the name and the pin one clic’ away on the right but I like it!

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