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Do New Apple IOS Updates Always Have To Ruin Audiobus And Other Music Apps?

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Comments

  • edited September 2015

    If the Apple OS software didn't make your Apple hardware feel outdated, why would you feel the need to buy another new generation of Apple hardware?

    Windows/Microshaft have incidental hardware obsoletion - With Apple and iOS/OSX (and now TvOS) it is pretty plain to see that the system release cycle amounts to a built-in money making conveyer belt.

    ** (Says a guy that still has use for his iPad 1 even though it is no longer supported by anyone or anything)

  • The constant updates are disruptive. My current strategy is to eventually get a cheap internet only machine and then take my productivity hardware offline. I've been undercut too many times.

  • It may be disruptive for developers, but to have an environment where all they have to do is code, Apple takes care of the distribution, and no one can steal your stuff and use it for free, is golden. Yes, you don't make huge money per sale. But the reason iOS has such as a huge variety of quality apps, above and beyond what Android has, (and I have an android phone, and will never buy an iPhone,) is that. And I bet none of them would trade that for less disruptive changes.

  • Update 9.0.1: "Fixes an issue where sometimes alarms and timers could fail to play". Making sure the alarm works should always be a top priority, I and others I know live and die by our iphone alarms.

  • @boberto said:
    If the Apple OS software didn't make your Apple hardware feel outdated, why would you feel the need to buy another new generation of Apple hardware?

    Windows/Microshaft have incidental hardware obsoletion - With Apple and iOS/OSX (and now TvOS) it is pretty plain to see that the system release cycle amounts to a built-in money making conveyer belt.

    ** (Says a guy that still has use for his iPad 1 even though it is no longer supported by anyone or anything)

    No, it's a big money making ploy indeed.

  • Thank for the answers you guys, you really put it into perspective.

    @Sebastian said:
    To the original question: These update cycles are really relatively brutal for some developers who work close to a system level. A slower pace of change and obsolescence would be preferable, I think.

    Interesting way of looking at it and thanks for your answer/

  • @monzo said:
    I wonder how much innovation and development is being lost, as developers are forced to keep up with constant iOS bug fixing instead of adding new features to their apps. Let's face it most of the iOS updates are brought in to temp/force customers into buying a bigger/faster device. So much potential being lost to marketing strategies.

    Great point. I even remember with Akai MPC Fly they took some time developing after it was announced than right after it was introduced it practically went oboslete because the mini port was introduced. Makes things extremely difficult for developers.

  • Just think if Apple stopped this yearly cull of iOS devices what it would do to fashion trends, what would all the people do without 'shiny new iPhones' to proudly show off to others. This makes Apple. Not iPads. Certainly not music production, we are but flotsam and jetsam.

  • @knewspeak said:
    Just think if Apple stopped this yearly cull of iOS devices what it would do to fashion trends, what would all the people do without 'shiny new iPhones' to proudly show off to others. This makes Apple. Not iPads. Certainly not music production, we are but flotsam and jetsam.

    Exactly. Kind of. We happen to share objects that can do things but which are primarily made to be sold to other people who don't care about those things. It might be that they're shiny and we may sneer at their eager owners vapidity or imagined somesuch, but, whatever d00d (so they say), it's just a multi-purpose and wildly successful thingie we happen to be on the minority end of.

    @monzo circling back to dtp; hereabouts it's mostly InDesign and has been for awhile and mostly PDFs for production, but that's in the packaging/labeling/ad end/trade business. Might just be a cultural thing. There are cowboys down at the coffee shop at the end of the street who call my wife Ma'am and long desperately to spit in my eye.

  • In an ideal world Apple would still sign old iOS versions so we can use the version that worked with software we like that no longer works on new iOS versions.

  • @Artmuzz said:
    In an ideal world Apple would still sign old iOS versions so we can use the version that worked with software we like that no longer works on new iOS versions.

    It would be nice, yes, but in a way they do, for 'ageing' devices, my beloved ONE resides in perpetual bliss on iOS 5.1.1.

  • Heh - remember Job's original idea of the Mac that it was to be like a 'toaster' - just another appliance... then came Mac II.... and down the slippery slope we went!!

    [snip]

    iOS was designed to be simple. Time, fashion and marketing have dictated that Apple have needed to add features. Adding features makes the OS more complex and in need of lots of change. Changing the OS makes it more likely that apps that are not kept up to date will have problems.

  • An extra backward compatibility option like "open in ios 8 mode".

  • @Proto said:
    An extra backward compatibility option like "open in ios 8 mode".

    That would be awesome!

  • I was going to suggest the same, like Windows compatibility mode (dare I say that?).

  • iOS is not a stable platform. It has yearly releases with a multitude of big changes and changes cause bugs, that's a simple fact.
    Each year they add new hardware in the mix, with new sensors and capabilities which increases the complexity of the code base.

    Secondly, they are secretive and developers are often unaware of the "hero" features for a new iOS release. I was reading reviews about some app where the user gave 1 star because it was missing 3d touch - yes, the feature that was just announced one month ago.

    Thirdly, while they offer backwards compatibility for hardware, their track record for software is poor. See iWork, which is not backwards compatible and needs v09 to work with specific documents. Or look at OS X - if you for some reason want to stick with an older version your OS will be so full of security holes you might as well paint a target on your face and wear a "please hack me" sign. Same goes for iOS.

    Thing is, Apple controls the platform from top to bottom and developers and users are riding along whether they want the latest and "greatest" features or not. It would be IMO quite crazy to have a business rely on iOS devices or to have your livelihood depend on them.

    I'm personally developing upgrade fatigue. Security improvements aside (these should be anyways mandatory), I don't need any of the crap they're advertising as new features.

  • edited October 2015

    @JohnnyGoodyear said:
    monzo circling back to dtp; hereabouts it's mostly InDesign and has been for awhile and mostly PDFs for production, but that's in the packaging/labeling/ad end/trade business.

    I've never got on with InDesign, always preferred Quark - despite the price. Looking forward to Affinity Publisher when it comes out next year.

    @raz said:

    Thirdly, while they offer backwards compatibility for hardware, their track record for software is poor. See iWork, which is not backwards compatible and needs v09 to work with specific documents. Or look at OS X - if you for some reason want to stick with an older version your OS will be so full of security holes you might as well paint a target on your face and wear a "please hack me" sign. Same goes for iOS.

    Problem is Apple do weird things - such as removing lots of advanced features from Pages, so a lot of people have to stick to the older versions. I'm holding off an OS update at the moment as I'm doing some work in Pages which could be obliterated with an OS update.

  • I think it was just three years ago when people were saying Apple should be making their iPhone release cycle quicker so they could compete with all the "awesome android devices" dropping out every 3 seconds from Samsung, HTC, and anyone else with an idle factory in Asia.

    Now we're on the other side of it, and devs are in a situation where they claim they can't keep up with a "yearly" cycle?

    I personally don't think Apple should artificially put on the breaks at this point until they feel they've fully explored every possibility of these newer platforms, and they won't, because the second they do, competition will catch up and then the competition will define the future expectations of these devices.

    Whereas I believe Apple need to do something with its AppStore to be more fair to Devs, I also believe Devs need to understand what phase we are in with these devices and what they can or will be, and it's not "stable/mature".

  • @monzo said:
    Affinity Photo might, I know they had mesh warp/perspective on their roadmap list...I'll have to check..

    Thank you so much, Mister monzo!, just bought Affinity Photo and am veeery happy with it. Finally getting rid of the PhotoshopMonster... . I really had been searching something like this for long years. You're the man! Cheers, t

  • @animal said:
    Thank you so much, Mister monzo!, just bought Affinity Photo and am veeery happy with it. Finally getting rid of the PhotoshopMonster... . I really had been searching something like this for long years. You're the man! Cheers, t

    You're welcome :) I'd recommend their Affinity Designer software as well, great for vectors and also incorporates bitmaps - another Adobe killer!

  • Apple will hit the wall Microsoft did. People are going to start going, "my current stuff works. I'm not going to spend $600 this year upgrading." And once the cachet of shiny new wears off, the whole business model changes. It will, at some point. Maybe this year. Maybe in 5 years. But they are certainly not going to change until that happens.

  • @Sebastian: Yep.

    To the original question: These update cycles are really relatively brutal for some developers who work close to a system level. A slower pace of change and obsolescence would be preferable, I think.
    Quote

    Ain't gonna happen. We're caged rats fed on candy, and we love candy!

    i can easily see myself staying on IOS 9 until my iPad dies if my main apps (samplr/impaktor) get abandoned.

  • @supadom said:

    Are you allready on ios9 ? if so, no problem with samplr ?

  • I guess one of the questions we could ask Apple would be - 'what's the percentage of benefits in the last few years to iOS updates, that have been essential to make recent apps possible, and existing apps perform better - compared to the number of compatibility problems, additional hours of work for developers, mucked up workflow, abandonware, forced hardware upgrades for musicians and general negative issues they've caused?'

    If it's not bigger, then you have to come to the conclusion that it's not better.

  • @pierre said:
    Are you allready on ios9 ? if so, no problem with samplr ?

    I'm still on 8 but samplr runs fine on my mini retina 9. I haven't done extensive testing of how stable the whole thing runs yet.

  • @monzo said:
    I guess one of the questions we could ask Apple would be - 'what's the percentage of benefits in the last few years to iOS updates, that have been essential to make recent apps possible, and existing apps perform better - compared to the number of compatibility problems, additional hours of work for developers, mucked up workflow, abandonware, forced hardware upgrades for musicians and general negative issues they've caused?'

    If it's not bigger, then you have to come to the conclusion that it's not better.

    Think MicroSoft are better off asking the questions, with the new hardware introductions, just like when they introduced the Xbox to the gaming world, remember the Playstation could do no wrong.

    But never forget that hard sell?

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