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Four common mistakes in audio development

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Comments

  • edited June 2016

    You can now, of course, run emulators for these beasties on Linux, Windoze and macOS :smile:

    simh.trailing-edge.com/

    ... and I spent hours poring over the Macro-11 manual - the first place I came across autoincrement and decrement, which, of course, Apple in their "wisdom" have now seen fit to remove from Swift !!!! ???? :open_mouth: as somehow not being intuitive.

    :smile:

    bitsavers.trailing-edge.com/pdf/dec/pdp11/rsx11/RSX11M_V2/DEC-11-OIMRA-A-D_MACRO_75.pdf

    I had a high-school teacher who ran a "save the semicolon" campaign. I think we need a "bring back ++" campaign for Swift! :smiley:

  • there must be a couple more Yorkshiremen out there ? So far only the two of us. Two more an I might tell my ultimate uphill both ways in the snow with no shoes tale. Cross my heart.

  • I'm only a fake Yorkshireman though David @dwarman - I lived there a long while (in Sheffield - which is barely in Yorkshire anyway :wink: ) but I'm really a Londoner with Welsh roots :smiley:

  • Very kind of you to say @dwarman =)

  • @moodscaper said:

    As I try to develop moodscaper to be a more "serious" app, it's becoming increasingly obvious I need a more serious audio engine to do the "heavy lifting" as that's really / clearly not my forte! I'm looking forward to getting into TAAE2 very soon and seeing where that takes me and my current and future app aspirations! All the best, -Rob

    Ouch! Yeah, I've only briefly looked at AVAudioEngine, and it looks great but it does look like you need a lot of boilerplate code to do anything moderately 'custom'. You should take a look at AudioKit too, it's an AVAudioEngine wrapper.

  • @Michael said:
    @InfoCheck Thanks for the kind words! I do worry about Swift, yeah; it's partly what prompted me to write the article. The Swift team are aware of the limitations with respect to audio, but I doubt that it's going to be addressed. There's a little bit of leadership from the audio team vs. these issues (Doug Wyatt of the Core Audio team explicitly mentioned them in a recent talk), but it's quite easily missed.

    As it stands there appear to be many misconceptions about Swift from developers who should really know better - I've had several developers over the last day tell me surely I'm wrong and that Swift is fine. Of course, we have it direct from the horse's mouth that it isn't...

    Just read this message from the swift Project Leader regarding potential goals for Swift 4:

    " - Memory ownership model: Adding an (opt-in) Cyclone/Rust inspired memory ownership model to Swift is highly desired by systems programmers and folks who want predictable and deterministic performance (for example, in real time audio processing code). More pertinent to the goals of Swift 4, this feature is important because it fundamentally shapes the ABI. It informs code generation for “inout", how low-level “addressors” work in the ABI, impacts the Swift runtime, and will have a significant impact on the type system and name mangling."

  • Thanks, @dwarman That pic hit memory buttons of my visiting dad at work for Missouri Pacific railroad, programming early automated train switching or somesuch. Them tapes!

  • Lot to think about right here.

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