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Auria Sidechain

Anyone else having problems with sidechaining and having a midi track as source ?
seems it only works having Audio channels as source.

Comments

  • Sidechain only works with audio, where did you get the notion that it could use midi? Of course you can have a midi track, generating some audio, and use this audio to trigger the sidechain, but you always need actual audio.

  • @pedro said:
    Sidechain only works with audio, where did you get the notion that it could use midi? Of course you can have a midi track, generating some audio, and use this audio to trigger the sidechain, but you always need actual audio.

    Thats what i meant, not midi per say, but a channel with iaa midi generating audio, cant get it to work as a sidechain source

  • Yeah, Auria is unusual in that way to say the least, all apps that side chain can use midi(generating audio) as input , Auxy, Caustic, Beatmaker2 and Tabletop to name a few.

    Even the target has to be audio, unless you're sidechaining a subgroup channel.

  • Side-chain compression is always an audio track affecting another audio track (or subgroup). Sure MIDI can generate the audio, but if anything it sounds like Auria just requires more manual setup, where other apps automatically use the audio generated from a MIDI track.

  • I watched Jakob's vid on side chain compression in gadget. And................I still don't get it. It doesn't seem too overly complicated, I just can't seem to grasp side chaining, and the usefulness of it. Moreover, when Jakob uses it in Gadget, it just causes the bass drum, or main rhythm to pulse, or cut in and out. Is this the purpose of sidechain compression? Prob. not that useful in my metal songs, but maybe for my more keys oriented songs.

  • Would be much better if It worked without the need of bouncing.

  • In auria in not familiar with any way of sidechaining besides using pro-c, but sidechaining is just using another signal besides the one you're hearing to trigger the compressor, so in dance music that bounce is intentional because it's used at extreme settings. It can be used more subtly as well. In fact, a de-esser is a side chain compressor that uses an eq in the sidechain so the compressor only acts when that range of frequencies exceeds the threshold - so you can use pro-c as a de-esser.

    Its also called ducking, and the original purpose was so a radio DJ could talk over the music and the music would automatically drop in volume until the DJ stops talking.

  • @firejan82 said:
    Would be much better if It worked without the need of bouncing.

    You don't need to bounce, just send the MIDI to a bus and use the bus as the side-chain.

  • @richardyot said:

    @firejan82 said:
    Would be much better if It worked without the need of bouncing.

    You don't need to bounce, just send the MIDI to a bus and use the bus as the side-chain.

    That's only for sidechain target, the sidechain input still has to be bounced.

  • @firejan82 said:

    @richardyot said:

    @firejan82 said:
    Would be much better if It worked without the need of bouncing.

    You don't need to bounce, just send the MIDI to a bus and use the bus as the side-chain.

    That's only for sidechain target, the sidechain input still has to be bounced.

    No, the input doesn't need to be bounced. You can have a MIDI kick drum, route it through a bus, and use that bus as a side-chain input.

  • @richardyot said:

    @firejan82 said:

    @richardyot said:

    @firejan82 said:
    Would be much better if It worked without the need of bouncing.

    You don't need to bounce, just send the MIDI to a bus and use the bus as the side-chain.

    That's only for sidechain target, the sidechain input still has to be bounced.

    No, the input doesn't need to be bounced. You can have a MIDI kick drum, route it through a bus, and use that bus as a side-chain input.

    wow, I don't know how to do that, I didn't mess with the busing features in Auria Pro yet. I sent it to Bus1, can't figure out what to do next...

  • @firejan82 said:
    wow, I don't know how to do that, I didn't mess with the busing features in Auria Pro yet. I sent it to Bus1, can't figure out what to do next...

    https://forum.audiob.us/discussion/comment/181608/#Comment_181608

  • @richardyot said:

    @firejan82 said:
    wow, I don't know how to do that, I didn't mess with the busing features in Auria Pro yet. I sent it to Bus1, can't figure out what to do next...

    https://forum.audiob.us/discussion/comment/181608/#Comment_181608

    But in that example your target is audio, right? Only the input is midi?

  • @firejan82 said:

    @richardyot said:

    @firejan82 said:
    wow, I don't know how to do that, I didn't mess with the busing features in Auria Pro yet. I sent it to Bus1, can't figure out what to do next...

    https://forum.audiob.us/discussion/comment/181608/#Comment_181608

    But in that example your target is audio, right? Only the input is midi?

    Yes, but you can the same trick the other way around.

    If you have two MIDI tracks, route each one into different busses, and then you can use either one to side-chain the other. Basically you need to route MIDI into a bus so that it can be treated as audio.

  • Just for clarity:

    MIDI input needs to be routed to a bus in order to be used as a side-chain.

    On the other hand if you want to apply a gating to a MIDI track, first route that to a bus and apply the gate there.

    Either way, the MIDI needs to be sent to a bus so that it can be treated as audio.

  • @richardyot said:

    @firejan82 said:

    @richardyot said:

    @firejan82 said:
    wow, I don't know how to do that, I didn't mess with the busing features in Auria Pro yet. I sent it to Bus1, can't figure out what to do next...

    https://forum.audiob.us/discussion/comment/181608/#Comment_181608

    But in that example your target is audio, right? Only the input is midi?

    Yes, but you can the same trick the other way around.

    If you have two MIDI tracks, route each one into different busses, and then you can use either one to side-chain the other. Basically you need to route MIDI into a bus so that it can be treated as audio.

    Finally I understand, thanks, that's useful to know

  • wimwim
    edited November 2016

    @High5denied said:
    I watched Jakob's vid on side chain compression in gadget. And................I still don't get it. It doesn't seem too overly complicated, I just can't seem to grasp side chaining, and the usefulness of it. Moreover, when Jakob uses it in Gadget, it just causes the bass drum, or main rhythm to pulse, or cut in and out. Is this the purpose of sidechain compression? Prob. not that useful in my metal songs, but maybe for my more keys oriented songs.

    A possible use in metal would be to un-bury the kick. Say your kick drum doesn't have enough punch because of the mass of distorted metal guitars competing with it, and you can't overcome it sufficiently with eq and panning, then you might use the kick to sidechain to compressors on the guitar parts. That way the guitars would temporarily duck a little when the kick plays. Done carefully it can be unnoticed by most people that the guitars are effectively being turned down during the kick. You want a very fast attack, and a pretty short release on the compressor or it will become noticeable.

  • @wim said:

    @High5denied said:
    I watched Jakob's vid on side chain compression in gadget. And................I still don't get it. It doesn't seem too overly complicated, I just can't seem to grasp side chaining, and the usefulness of it. Moreover, when Jakob uses it in Gadget, it just causes the bass drum, or main rhythm to pulse, or cut in and out. Is this the purpose of sidechain compression? Prob. not that useful in my metal songs, but maybe for my more keys oriented songs.

    A possible use in metal would be to un-bury the kick. Say your kick drum doesn't have enough punch because of the mass of distorted metal guitars competing with it, and you can't overcome it sufficiently with eq and panning, then you might use the kick to sidchain to compressors on the guitar parts. That way the guitars would temporarily duck a little when the kick plays. Done carefully it can be unnoticed by most people that the guitars are effectively being turned down during the kick. You want a very fast attack, and a pretty short release on the compressor or it will become noticeable.

    Huh, that would be a good use. Thanks for the tip/info.

  • @wim said:

    @High5denied said:
    I watched Jakob's vid on side chain compression in gadget. And................I still don't get it. It doesn't seem too overly complicated, I just can't seem to grasp side chaining, and the usefulness of it. Moreover, when Jakob uses it in Gadget, it just causes the bass drum, or main rhythm to pulse, or cut in and out. Is this the purpose of sidechain compression? Prob. not that useful in my metal songs, but maybe for my more keys oriented songs.

    A possible use in metal would be to un-bury the kick. Say your kick drum doesn't have enough punch because of the mass of distorted metal guitars competing with it, and you can't overcome it sufficiently with eq and panning, then you might use the kick to sidechain to compressors on the guitar parts. That way the guitars would temporarily duck a little when the kick plays. Done carefully it can be unnoticed by most people that the guitars are effectively being turned down during the kick. You want a very fast attack, and a pretty short release on the compressor or it will become noticeable.

    Right, even in straight rock, blues, funk etc, it's often used with the kick on the bass guitar. Just a touch can give the illusion that the kick is the attack of the bass, and can really tighten up the groove - in certain styles of music.

  • Sidechaining a gate works well too: Ask Audio - Gates: Bass Creative

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