Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
He doesn’t need to go on stage. He’ll just leave it out of the Director’s Cut edition.
George shot first.
That‘s the network effect Apple is betting on, and it still hasn’t materialized. Wake me up in five years (me, five years ago).
Not really. Have you ever worked with an E-MU Ultra?
See above.
I don‘t think so. If that market would raise so much the piracy would too and in 5-6 years there might be no different anyway for the OS you use.
IOS is just a bad market for „pro“ audio apps.
Same here - I find Kontakt pretty lacking in features compared to what you can do with samples on the iPad.
I guess though there's a lack of a good, standalone 'all-rounder'. Lots of apps do bits of each thing, or as in the case of BM3 and Vancouver, are part of another ecosystem.
I’d like to see a single app that re-samples, multi-samples, records in, has ADSR/looping, reverse and basic filtering built-in, with decent MIDI in, Link and maybe a stripped AU version. All in a sensible, no-frills UI.
All of the above has already been done over different apps, it’s just a case of sticking it all together as one thing. I’m surprised no-one’s done it yet, since it’d sell like hot cakes - there’s no outright competition at the moment for this so it’d generate more income and interest than another blessed synth or drum app look.
I've given up comparing iOS samplers to powerful ancient hardware samplers like the larger E-MU or Yamaha A4000/A5000 models. There is still a huge gap.
But that doesn't mean they're unusable.
The bare minimum for a usable sampler IMHO is keyboard mapping, velocity layers and proper (i.e. glitch-free and crossfading) looping facilities for samples, and as far as I know only BM2 and BM3 support these at all, while I still have difficulties with click-free loops.
All other samplers can't even do velocity layers so they're practically useless for building presets of natural (acoustic) instruments and we have to fall back to other DAWs like Audio Evolution, Auria or external romplers like bs-16i that can at least read Sound Fonts.
The only new contender might soon be NanoStudio 2, which should also have these features included, but most likely no audio tracks in the first releases.
So let's take the iPhones and iPads for what they are: Remarkably powerful toys that are much more limited than desktop apps, but often more creative and fun.
Sure, but here’s the thing: this is really, really hard. One of the great things about EOS (the E-MU OS) was the attention to details. And there was a ton of that. Every function, every step of the workflow was well thought-out, you could feel the 20+ years of experience of making — not samplers, but musical instruments.
Of course, most of this stuff doesn’t translate to a touch screen interface, so you’d have to reinvent quite a lot to get a modern app/instrument.
That used to be my thinking as well, but...see the rest of the discussion above. I‘m confident we’ll get there someday, but I’ve stopped holding my breath several years ago. Until it arrives, let’s have some fun with great-but-not-quite-there apps
I think a lot of this really comes down to what you are making and how you like to make it. In twenty five years of sampler-ing I have never really cared too much about a seamless click free loop or velocity layers. I can see how this would be important for some folks though. What is most important to me is being able to traverse a large sound file quickly which is why I went from the Yamaha A3000 and eventually dumped it in favor of a PC daw (Samplitude) where I can just chop and slice and rearrange quickly, add fx to slices, change pitch etc etc. I still called it 'sampling' when I did this but perhaps that is not a good term for what I was doing and I was simply 'editing'. Anyway, now with BM3 I am able to traverse a super long sound file on iOS and make quick, readily accessible slices on the fly etc. I dabbled in the BM3 keyboard mapping a bit to see if there was anything there for me but not being a 'keyboardist' didn't find much I wanted. Would I be as in love with BM3 if I simply wanted to make patches to play...? maybe not...
@rs2000 Well put.
don't think so, it's not east to install pirated apps on iOS, you first need jailbreak your device - which means you cannot do any next OS update ..which is something what majority of iOS users wants to to (update their devices if new version of OS is available)
i don't believe that piracy on iOS will be ever so big than on desktop .. there is a lot games on ios - and games are pirated in first place on desktop - but look at iOS, almost no piracy even in games business ..
different platform, different prices, different users, different approach .. i think iOS is very safe in terms of piracy risk and always will be ..
I agree here.
Interesting is also that EXS24 seems to be still on top of a list for many people if you look at V.I.Control (mostly composers for media abd film there) f.e.
And this one has tons of stuff around the net and is still very simple and easy to use.
I have also the full Kontakt, Falcon, Alchemy (which can use 4 full EXS multi-sample per patch) and whatever but i also often prefer EXS24 (especially in combination with the Mainstage autosampler).
The sampler in BeatMaker 2 was already good and offers as much velocity layers and other stuff you might never use (even EXS24 is limited here to 9 layers).
I think an EXS24 for iOS would be possible and would open from the beginning a giant world of free and commercial instruments.
There us Lyra in Auria but not sure if that is really usable.
Of course iOS devices needs more RAM too if people want that scripted 32 velocity layered stuff because that won‘t work with pure disk streaming.
This.
O.k........Lets go back to the 80's/90's when a fully specked Akia sampler would set you back £3000.00 + and studio time was £100.00 a day at a middle of the road studio.........not for me thanks.........picked up BM3 for £19.99 the other day, and am completely blown away by it..........i'm lovin it in the future!
I would NOT go back to the ESI-32 or Yamaha TW16(Not even with the Typhoon OS). Those are the 'bigger' samplers I've had the 'pleasure' of using('slow' SCSI transfer of sample etc, but I do miss 'Turbo Synth[k]' for sample creation...).
To me BM3 is like the Roland W30 on roids with a pad interface...
(I still remember when I played with one in the music store and then looked at the price tag said NO way, at that time I already had my Amiga with a sampler cartridge).
Even with tools like BM3 available I would not say no to an AUv3 version of Ableton Simpler, Serato Sample nor an IAP version of Cubase Sampler Track for Cubasis...
Wow yes... W30, Amigas, ASR-10, S950... Everything seemed so much more fun back then.. or is that just my memory playing tricks with reality?
That´s fine. There is also free stuff around the world you would not need to buy any software if you want but it seems there is a low budget thinking in general on iOS which doesn´t help to get more pro apps or let more developers step into iOS. If iOS would be the leading market for audio we don´t would see such an amount of high quality tools anymore, lime with all the little iOS games.
Of course there are awesome apps and what is there is already enough and good if you are mainly on iOS but if it get´s more complex iOS is not the right thing.
A lot more sales need a lot more support, half assed apps maybe and like it´s already happen a lot, recycled code from old desktop plug-ins in a shiny new GUI (which makes sense in some cases indeed).
But as i said also often it´s sometimes an illusion anyway and you get so much free stuff which is as good or often better than most iOS apps.
Some synths costs less on iOS for sure but offer less options, no demos, no upgrade prices, you get more content just with IAP etc.
At the end it´s like already mentioned. Different markets for different people which works great together and no one could replace the other if you take the best out of these.
At the end it doesn´t matter what you use as long as you are happy but i still think all these low budget prices for "pro" apps are not good in longer term.
The only tools where i really must say that are really cheap for the value i got compared to their desktop counterparts are synths like Nave, some PPG apps (but f.e. Infinite for desktop is called Infinite Pro and offers more) where you get nearly the same for much less. In this cases i don´t buy the plug-ins and the developer might hurt themselves in longer term (beside he/she wants to focus on iOS).
Piracy might be a problem for some but others like U-he and some others doesn´t seems to suffer from it. You also get a really great long time value of these tools.
Even hardware is getting cheap these days and might get more attractive to new users as well in the future.
As great as it is, tapping on a glass without proper connections to add all the gear is not always fun.
I think every platform should focus on things which are working good on them. A complex multi-sampler isn´t so much fun on iPhones and iPads (at least for me).
It's pure nostalgia
Back in the days it was the limitation of the gear that kick-started the inspiration...
(My first digital synth was the Yamaha SY-85 and I had to write really dirty header converter so I could save my own samples on a dos floppy and load them to the SY-85. There were no Midi SDS programs available for the Amiga back in 92...).
In comparison what can be done today.
This was one of the few ways to add reverb to an already sampled sound without using external gear

It’s usual have good memories but to be fair FastTracker 2 was a PITA, Blaster Master was fun but limited and going windows that time was even worse until Fruity come or Acid makes things fun again. Fast forward Cubase 5 vst, Logic or Ableton (also Sound forge) make things less fun, just more professional (protools lool) and hardware samplers gone the same route than typewritters. Very few workflow survived until our days and with BlocsWave I found myself producing more than even my Fruity era. If iOS11fix crackle someday I will forget about looking for Sp555/Mc909 on wallapop (spanish craiglist)
Hah, me too! This thread seems to be full of like-minded oldskool hipsters
the pads in the Performance section, combining 4 individual patches with custom controls on those 8 faders... still unsurpassed by anything 20 years later.
Like life... yes...
In 5-6 years most people anyway will choose a mood and just hit a random button.
Also don´t forget how and with what tools a lot of the sample content from apps like BeatMaker was created.
For some years the term "iOS music" made sense (i´ve done it a lot too) but now no one can say if people played some loops, imported all the machine sound into BM3 to play them there and say "hey it´s made on a freaking iPad only"......or whatever. I also wonder what that means anyway. Is not the music which counts sometimes but people bitching each other like someone said their child is ugly. lol.
I think we live in great times where more people than ever having access to such tools and they are all more or less affordable, depending on what you want to do. But at the same time music gets more in the background like it´s a thing people expect to stream for a cent the whole day and listen to it anyway with crappy headphones from crappy mobile devices which doesn´t show often all the details and work hidden in some tracks.
I don´t want to say that in the past was everything better but a few things gone worse for sure
I actually sold the Wutang Clan’s RZA his ASR 10 he used to make “The 36 Chambers” when I worked at Sam Ash music. How is that in any way better than BM3? First of all the sound was cheesy compared to say Akai samplers. Second , you didn’t have anything in the way of sample mangling, jist high and low pass (and band pass) filters. It DID have a servicBle albeit limited sequencer.. (no swing I don’t think like the VFX did). Sample time was max 13 or so seconds at full bandwidth.
I must admit though I just purchased a Korg Kross 2 which has a synth engine, sequencer, sampler and Audio recorder all under one hood . I love it plus it has and audio/Midi usb interface for my iPad.
I still have mine...
Sampled some of my favourite un-processed (init patch, effects off) raw waveforms from it so I'd have some material to work with and 'abuse' the synthesis capabilities of the BM3 sampler
https://www.dropbox.com/s/er7pg4cqa8zz5t8/SY85.zip?dl=0
@Samu: Heh great, those strings and pad "base samples" are immediately recognizable from a lot of patches. Mine is collecting dust in a basement back in a different country
@Samu: Sorry but your Dropbox clip wouldn’t open on my iPhone.To which keyboard are you referring to? (Pads in the performance section)?
I’d love to have an Ensoniq Mirage on my iPad...
Am I the only one who found hardware samplers a nightmare to use lol (Emu).
One of the nice things about the EMU samplers was that you had removable sound chip and put it into one of these: