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Is there a reason there are no good Multi-Samplers for iOS yet?

13

Comments

  • @Telstar5 said:
    @Samu: Sorry but your Dropbox clip wouldn’t open on my iPhone.To which keyboard are you referring to? (Pads in the performance section)?

    Just checked the link and it downloads fine on my iPad, iPhone and on the Computer?!

    Each Pad (In performance section of BM3) is a complete synth/sampler where you can layer split samples, add filters, modulators and effects as well as play them as chromatic instruments in keys mode (pads) or using the onscreen keyboard. There really is no competition on iOS for now.

  • @anickt : Trust me, you wouldn’t . About a second and a half of sample time . Worst sound ever

  • @SevenSystems said:
    @Samu: Heh great, those strings and pad "base samples" are immediately recognizable from a lot of patches. Mine is collecting dust in a basement back in a different country :/

    Yeah, but they not as easily recognisable as say the M1 haha.
    I can spot quite a few SY85 patches in recordings from the mid 90s if I listen carefully.

    One effect that is NOT available on iOS in AUv3 or IAA form is the Aphex Aural Exiciter which was heavily used on the SY85(There's even a licensing statement in the manual) to add sparkle to some of the sounds. The factory samples were sampled with variable sample rate (8-48Khz according to the manual) so sampling everything at 16-bit 44.1Khz felt like wasting space...(6MB should have been enough to grab all of them).

  • @Cib said:
    In 5-6 years most people anyway will choose a mood and just hit a random button.
    Also don´t forget how and with what tools a lot of the sample content from apps like BeatMaker was created.
    For some years the term "iOS music" made sense (i´ve done it a lot too) but now no one can say if people played some loops, imported all the machine sound into BM3 to play them there and say "hey it´s made on a freaking iPad only"......or whatever. I also wonder what that means anyway. Is not the music which counts sometimes but people bitching each other like someone said their child is ugly. lol.

    hehe, I think some people have a sense that saying 'iOS music' gives a context / frame of reference, like it implies some sort of level playing field, like they are playing a game or it is a sport. At the end of the day, yah who cares?

  • @Samu: Yeah, the SY 85 had those higher quality converters but it still had a gritty overdriven sound .. The strings, the synths. And of course the sliders. Piano was great as long as you don’t play it for more than a half second. It also had the only sequencer if it’s time to have only 48 ppq.

  • 6 meg total for the soundsset.. wow!

  • edited December 2017

    @Samu said:
    Yeah, but they not as easily recognisable as say the M1 haha.
    I can spot quite a few SY85 patches in recordings from the mid 90s if I listen carefully.

    This is so funny, this synth started my music "career". Just found one of my first finished tracks on it. ALL sounds from ONE SY-85 in Multi mode!! (1998, dance music was still at 150 BPM :D )

  • @Telstar5 said:
    @anickt : Trust me, you wouldn’t . About a second and a half of sample time . Worst sound ever

    Actually, I had one for some time and I respectfully disagree with you. ;)

  • @Samu : Nice! I like the way you filter swept the whole mix at one point . Also the female vocal part reminded me what an absolute BEAR it was to do Sample import on the SY85!
    The instrument really does have the perfect tamber for what you were doing there

  • @anickt : Ok, fair enough.. It’s just that to me, 8bit is cool as an effect once in a while (what do they call that again? Something w the word “bit “ in it )?
    But all the time? 8bit? No.. not for me.. respectfully

  • @Telstar5 Sysex Sample Dump. (no floppies used!). I think one MB took 5 minutes or something :)

  • @MonzoPro said:

    @Jocphone said:
    What is that you can't achieve with the current apps? I have kontakt on the Mac but have only used it briefly and haven't seen anything that couldn't be achieved with BM3, SnuoVx and apps inbetween. Or maybe it is some aspect of workflow that you miss?

    Same here - I find Kontakt pretty lacking in features compared to what you can do with samples on the iPad.

    You should spend more time with Kontakt :wink:

  • @SevenSystems : You mean SY 85 right? As I remember it did have a disk drive but you could t load samples on it . And that too piano sample was hilarious. But Moby STILL has that keyboard. He was looking for a Roland controller that day.
    Sys ex, lol... Alesis mmt8... Dx7

  • @frenchfriesandoreos said:

    @MonzoPro said:

    @Jocphone said:
    What is that you can't achieve with the current apps? I have kontakt on the Mac but have only used it briefly and haven't seen anything that couldn't be achieved with BM3, SnuoVx and apps inbetween. Or maybe it is some aspect of workflow that you miss?

    Same here - I find Kontakt pretty lacking in features compared to what you can do with samples on the iPad.

    You should spend more time with Kontakt :wink:

    Bunch of bloody wine tasters. ;)

  • edited December 2017

    @AudioGus: “Winetasters”?

  • @Telstar5 said:
    @anickt : Ok, fair enough.. It’s just that to me, 8bit is cool as an effect once in a while (what do they call that again? Something w the word “bit “ in it )?
    But all the time? 8bit? No.. not for me.. respectfully

    Bitcrusher.

  • @SevenSystems said:
    @Telstar5 Sysex Sample Dump. (no floppies used!). I think one MB took 5 minutes or something :)

    I didn't have that 'luxury'(back then I couldn't find a program for the Amiga that did Midi SDS) so I had to use floppies. I still remember one article in 'Future Music' where they used the SY85 to do custom synth percussion sounds :) (Rez-Kicks, Clap Sounds, HiHats, Shakers etc.).

    The SY85 filter was/is very 'analog sounding' compared to the back then digital competition.

  • edited December 2017
    The user and all related content has been deleted.
  • This is so funny, this synth started my music "career". Just found one of my first finished tracks on it. ALL sounds from ONE SY-85 in Multi mode!! (1998, dance music was still at 150 BPM :D )

    what a great '90s rave tune ! It reminds me tracks from german project "Meteor Seven" which i liked a LOT back in that days

  • @samu : Oh, definitely (SY 85 analog sound) which is why I recommended the synth to Moby after he told me what he did. Ironically I’d never heard of him at that time .

  • @Telstar5 said:
    @SevenSystems : You mean SY 85 right? As I remember it did have a disk drive but you could t load samples on it

    Yeah now I remember too why I always used SDS. But I had that "Dance extension" floppy or something for which I could put the disk drive to use :)

    And that too piano sample was hilarious. But Moby STILL has that keyboard. He was looking for a Roland controller that day.

    Amazing! Now that you say it... I always thought that the piano in "Why does my heart feel so bad" sounded a lot like the one in the SY-85... NOW I KNOW! :)

    @dendy said:
    what a great '90s rave tune ! It reminds me tracks from german project "Meteor Seven" which i liked a LOT back in that days

    Thanks, I was born and mostly raised in Germany actually so maybe that's why ;)

  • @Telstar5 said:
    @AudioGus: “Winetasters”?

    Huh... made sense at the time. I was at an XMas party last night. The last time I drank was the previous XMas party. ;)

  • I suppose if someone did make a good sampler app for iOS, they could charge more. It's unusal, but there are some apps priced crazy high, like this:

    https://itunes.apple.com/us/app/unisono-sweet-spot-indicator/id1136709641?mt=8&ign-mpt=uo=4

    I hope this type of pricing doesn't become a trend, though. I would only get 1 app a year at these prices.

  • @CracklePot said:
    I suppose if someone did make a good sampler app for iOS, they could charge more. It's unusal, but there are some apps priced crazy high, like this:

    https://itunes.apple.com/us/app/unisono-sweet-spot-indicator/id1136709641?mt=8&ign-mpt=uo=4

    I hope this type of pricing doesn't become a trend, though. I would only get 1 app a year at these prices.

    But that would give people finally time to learn the tools instead of waiting for the next whatever killer app :)
    I see here a lot hype for some apps and a few weeks later it´s like they are forgotten.
    Maybe because of that some developers prefer to release an app per week instead a more complete and more expensive app just 1-2 times a year.

  • @cib It's true, I have been neglecting Quantum since my flurry of Black November purchases. I usually try to spread out my app purchases just so I can spend some time with my new apps as opposed to just spending money on them. If I but too many at once, I end up forgetting about some. Still, I appreciate the low prices. If the prices of apps weren't so low, I probably would not be able to participate in the fun.

  • @cib If Korg never released another IAP we'd still be learning about each of the gadgets for the next 5 years. I'm not kidding. I'm a daily gadget user and for months certain gadgets haven't even been touched because I'm only working with a few of them at a time. A year in, and I'm only now beginning to appreciate and understand the stock gadgets. I've barely touched Bilbao or Abu Dabi and yet if you spend some time doing sound design with either one of them, you find out what it's really capable of, not in terms of raw power, but their unique characteristics.

    IOS Developers could do a lot better with their promotion and user outreach, i.e. youtube tutorials and demos, websites with dedicated forums for things like patch sharing and music showcases etc. Korg is a prime example of this kind of neglect, no manual, if one exists, you have to hunt it down yourself and then try to interpret it.

    If it weren't for this forum, a lot of us would be stuck in the dark ages of not knowing about "invisible features" and other interesting hacks and workarounds.

  • @CracklePot said:
    @cib It's true, I have been neglecting Quantum since my flurry of Black November purchases. I usually try to spread out my app purchases just so I can spend some time with my new apps as opposed to just spending money on them. If I but too many at once, I end up forgetting about some. Still, I appreciate the low prices. If the prices of apps weren't so low, I probably would not be able to participate in the fun.

    I think i also have too many tools now but there is always a new shiny toy at the horizon. Just yesterday G.A.S. came in and i bought Infinite Pro for mac. Now i have to figure out if patches can be shared since the plug-in has a few additions to the iOS version.
    Of course i also like if i can save some money. Only people which never had financial trouble doesn´t care....and that might be a niche of people. But i already said why i don´t think too low prices are good (and in some cases like i already said too it´s not so cheap at all if you count the content and IAP you might need to buy).

  • edited December 2017

    @CracklePot said:
    I suppose if someone did make a good sampler app for iOS, they could charge more. It's unusal, but there are some apps priced crazy high, like this:

    https://itunes.apple.com/us/app/unisono-sweet-spot-indicator/id1136709641?mt=8&ign-mpt=uo=4

    I hope this type of pricing doesn't become a trend, though. I would only get 1 app a year at these prices.

    https://itunes.apple.com/us/app/flsm/id432850144?mt=8 :D

  • @LucidMusicInc said:
    @cib If Korg never released another IAP we'd still be learning about each of the gadgets for the next 5 years. I'm not kidding. I'm a daily gadget user and for months certain gadgets haven't even been touched because I'm only working with a few of them at a time. A year in, and I'm only now beginning to appreciate and understand the stock gadgets. I've barely touched Bilbao or Abu Dabi and yet if you spend some time doing sound design with either one of them, you find out what it's really capable of, not in terms of raw power, but their unique characteristics.

    IOS Developers could do a lot better with their promotion and user outreach, i.e. youtube tutorials and demos, websites with dedicated forums for things like patch sharing and music showcases etc. Korg is a prime example of this kind of neglect, no manual, if one exists, you have to hunt it down yourself and then try to interpret it.

    If it weren't for this forum, a lot of us would be stuck in the dark ages of not knowing about "invisible features" and other interesting hacks and workarounds.

    True. But i think most (me often included) never really master a tool. I could say from all my tools i´ve gone really deep with just 5 or so of them.
    And i totally agree about iOS apps really have not much good tutorials, demos, videos beside the common great people like Doug and HaqAttaq and a few others. But there isn´t something like Dan Worrall videos or really extended reviews where not everything is amazing and critic is also welcome.
    I can understand that because all that might be to expensive for independent developers but if your app took months or even years you might better invest a few on top for some top notch demos/tutorials from the start.
    Mouth to mouth promotion might work for some sales but since you can´t demo an iOS app i even find such videos much more important there.
    Korg did some great things but for me the touch screen apps are not very touch screen friendly, bad patch management and some other things i can´t really accept from such a famous brand.
    Anyway nearly all my favorite tools are from independent developers or very small companies. Some do it just as side job and for some make a living from it. Sometimes it´s a shame what great gems are unknown or under the radar compared to "crap" from the big boys.

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