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Apple Still Expected to Allow iPhone and iPad Apps to Run on Macs Later This Year
Curious what this means for all audio apps in the future. Will devs update their apps to run also on iOS. And how wil this affect pricing. Somehow I see don't company as Korg that have Gadget running on iOS and MacOS make a universal version because it canabilizes on their sales profits.
https://www.macrumors.com/2018/01/31/apple-still-plans-combined-ios-mac-apps-in-2018/

Comments
I doubt there will be a huge take up from desktop developers, but IOS developers may do it to get a little more exposure.
Why would a desktop developer get dragged in to more proprietary Apple nonsense that limits their market share by 50% because it will invariably hinder porting to Windows (Apple APIs tend to do that)
Great idea, if it happens. This would mean that all the IOS music apps we have - assuming Apple intend something universal - can run alongside stuff with huge libraries, such as Kontakt. Or work with brilliant programs such as Realivox Blue. It would even be possible, via Parallels Coherence, to run IOS stuff alongside Windows software.
Agree, but on the other hand iOS devs are targeting touchscreens that's something other that mouse controlled software.
Yes, but i think that most (modern) GUI´s can be used for both anyway. So it might be just a matter of taste.
My first thought, but as said above. Touch screens are something different than mouse controlled stuff. Look at the windows platform where you can buy cheap notebooks with touchscreen and keyboard. Most software for mouse inputs feels award to control through those touchscreen. The other way around is probably going to be the same, unless the dev is optimizing his software for the use of both, which will probably take some more development time and in the end will lead to more expensive products.
Maybe. But maybe some will give it a try or consider it again. Like i mentioned already, my favorite synth from all i own and ever tested would be already on iOS too if Moog had not killed the iOS market (that was what the developer said) and Moog´s "version" doesn´t sound even close that good
I guess if Gadget is at the center of the Korg business model it would matter.
But, I think based on the market share of hardware and promotional events, the revenue and capital costs for hardware are the overwhelming priority.
No?
This app thing is a few employees at low over head that essentially primes the pump for later hardware purchases.
Much like all of this.
Novation. ditto
The master of this whole pyramid scheme of cross marketing and exposure merchandising is Ableton.
That is my take anyway.
What do I know.
Wouldn't it increase the market actually?
I personally am all for it.
I love Dhalang on my MacBook Pro as well as DRC and Synthmaster.
I am always having to route all this shit just to use it all together anyway, so I would love to break down the walls.
Think about it, by doing this it would make Apple more like PC in that more things could be in and out,
I Airdrop multiple files a day during sessions so I think one big system would be great.
I actually found my old original shuffle yesterday, the kind that the headphone jack is the inner, it actually worked.
Seems I’m reading it the other way to most of you.
As I read it it would allow existing iphone/iPad apps to run on Mac which would be quite handy sometimes.
I´m waiting for this since years anyway. I prefer 95% of time (if i have the time) to create stuff on my mac but i really would LOVE to have a few of my iOS apps on my mac (best of course if i could integrate them directly as AU within Logic). F.e. Zeeon for mac would be great. Mitosynth and Animoog would be great too. Some of the nice midi FX as Logic midi FX plug-in would be welcome too.
I just can do much more with these tools if i could run them on my mac and i would buy more iOS/mac apps for sure again....even if i have to use the apple store.
Yup
What ?
Studio One runs better on Windows - Check the forum and ask the developers what system they recommend.
Reaper not only runs better but has more features which can't be done with Apples current APIs - Ask the developers.
Bitwig runs better has better support/future plans on Windows - Ask the developers.
The list really does go on and on, so saying things like you did above, either uninformed nonsense or just purchase re-enforcement.
FYI i use MacOS and Windows everyday all day, neither are any better or worse than the other, both have advantages and both have disadvantages, anybody who says any different should be ignored at all costs.
This is interesting. I don’t expect we will see massive changes for music apps since, as you pointed out, the economies are completely different. If Apple allows developers to sell Apps separately, however, then it will lessen the amount of time spent porting apps and make them easier to maintain. This would also make it possible for certain developers to use less intrusive DRM — say what you will about the App Store, but I’m a big fan of how Logic Pro X doesn’t require an internet connection or any additional iLok/PACE garbage. If I owned more than one Mac, I could install it on all of them, too.
The other thing we might see is an increase in iOS prices, which seems rough at first glance but isn’t actually a bad thing — I’ve double-purchased all my Audio Damage apps to have parity between GarageBand iOS and Logic Pro, and I would gladly gladly fork over a bunch of extra money to get Bram Bos’s apps running natively in my main DAW.
Edit: also, if I’m understanding this correctly, Apple is adding MacOS to the Universal App standard(?). So the apps wouldn’t automatically just work — the developers would be given a toolkit to add a mouse-optimized UI variation to their app, much like how they can currently add tablet and TV UIs. They would still need to specifically add MacOS support, and their decision will likely depend on whether it makes economic sense to sell desktop apps for the same price as mobile apps.
Given that many iOS AUs cost ~10% of their desktop brethren, a lot of devs may opt to maintain separate apps. But hopefully the new convenience will encourage an increase of currently-iOS-only apps making the leap.
Did i say that, no i didn't, but that is the typical "Mac only" user nonsense isn't it "Hey they made complete sense, lets make up something they didn't say"
Look for clues.
Clue 1
Alchemy.
Clue 2
Ableton Link
We are all gonna end up at the same place in time.
The general direction leads to the money.
Apple showed its hand by taking Alchemy and putting on Garage Band.
Garage band on the Mac and ios.
That was the first tell of how things were heading.
Think about the number of iPad users.
Now, say 10% them buy new MacBooks.
The numbers say to me that iOS developers will take this on the chin because we are heading for the NWO of Apple Music Apps under 1 umbrella.
App can very well stand for appetizer.
The main courses are things like MacBooks, Ableton 10, and synth hardware.
I think Apple is out of ideas. Steve gave all we have now.
So the only thing left is increase the MacBook market using the iPad as the entry way of desire.
The phone market is dead in my opinion. Tapped out.
All about the money.
Sorry to babble.
Windows gets a lot of flack for music production but you’re absolutely right — many programs run more efficiently on Windows, even before you consider that Windows machines generally feature more powerful hardware.
ASIO is also slightly more CPU efficient than CoreAudio, provided the drivers are coded properly. But there’s the rub — music production on Windows can be a compatibility nightmare. I always thought that the reason you see so many MacBooks on stage was entirely marketing-related, but it has a lot to do with stability and recovery time when something goes wrong. When I last used Windows for music prod in 2014, I needed to completely reboot my computer and enable airplane mode before plugging in my interface. And if anything got unplugged or powered down, there was no guarantee it would reinitialize unless I rebooted.
Anyways, point is, MacOS is easy but Windows has very real advantages.
I used to sell computers for audio, Mac updates kills a beloved long used audio interface, that never happened with the Windows machines.
Like i said, both have advatanges and disadvantages, anybody who says otherwise should be ignored at all costs.
All I know is my old 2011 Macbook Air still runs like new. I gave it to my wife over two years ago. No Windows PC I’ve ever owned lasted that long without feeling really old after so many new OS updates. I’m never going back to Windows if I can help it.
I have a 2011 gaming Laptop from Samsung, I have a 2011 MBP (do we really want to get in to the recalls on mbp ? Haha)
Both run well enough but the MBP could heat a house, the Samsung is faster now than it was when it ran Win 7
People who say OS updates slow down Windows generally ran Windows when that happened regularly (pre 7)
The fact that anybody is actually trying to argue that Macs are better in the year 2018 is comical at best.
If you own an iphone, and iPad macs are a better bet
Contrarywise if you have a Windows phone (are there actually any left/ new ones coming) and a win10 tablet then PCs probably the way to go.
Personally I prefer the experience on my iPad to on my Windows tablet. But in the end it’s all down to personal taste and budget. That’s the great thing about the market economy it does tend to provide some choices.
>
Yeah, that was how I read it, too.
No Logic and no P900 for windows....so macs are much better!
