Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Apple Still Expected to Allow iPhone and iPad Apps to Run on Macs Later This Year

2

Comments

  • I can't wait !!!
    No more moving files, syncing apps to Mac, routing audio & midi...
    I use both IOS and Mac together, would love to have my IOS faves on my Mac.
    Fugue Machine, Pattering, Borderlands, Rozeta, Senode,, Soniface, Refractions, Gesturement, Dot melody, Chord PolyPad, TC data, MidiDesigner, Xsynthesizer, and all the great synths... :#

    Best news I have heard in a long time!

  • I’ll be able to play a lot more intricate stuff on ThumbJam; I mean my Mac screen is huge and when I switch from my iPad to my Mac, my thumbs remain the same size!

  • Hell no, I am never going back to desktop for music production!

  • @yaknepper said:
    Hell no, I am never going back to desktop for music production! Haha! You win!

  • edited February 2018

    @Max23 said:

    @Samplemunch said:
    I have a 2011 gaming Laptop from Samsung, I have a 2011 MBP (do we really want to get in to the recalls on mbp ? Haha)
    Both run well enough but the MBP could heat a house, the Samsung is faster now than it was when it ran Win 7

    People who say OS updates slow down Windows generally ran Windows when that happened regularly (pre 7)

    The fact that anybody is actually trying to argue that Macs are better in the year 2018 is comical at best.

    try to sell your your old windows machine, you could throw it out of the window - you just get peanuts
    you can always sell your old Macs & not for peanuts
    time & money is a theme I don't find comical
    (and im also talking about time it takes to doctor up a windows machine)
    but I never sell old Macs I use them for 5 years and then its time for new one
    im doing this since the year 2000
    logic costs 200 bucks now since a few years
    MainStage costs 30 bucks including all the bells & whistles from logic
    garageband is free and comes with every Mac including all the bells and whistles from logic minus midi out and minus subgroups
    its unbeatable
    stop with your naive fallacy about windows being cheap ;)
    I bought a new Mac laptop on Monday logged into my apple account plugged my midi controller in and I was up and running. :)

    When did i say Windows was cheap hahaha, you making stuff up is funnier than the rest of your utter nonsense, Macs are better than PCs, you win, you are so so right, i bow to your superior knowledge of everything that ever existed.

  • edited February 2018
    The user and all related content has been deleted.
  • So what about an IAP for MacOS operation.

  • edited February 2018
    The user and all related content has been deleted.
  • Guess I will have to finally get a Mac..

  • "how many apple laptops do you see live on stage?"
    none, if i can help it.
    Plaid, the most boring gig i 've ever seen. 2 blokes sitting behind laptops doing what?
    but it might have been more interesting staring at an apple logo. sure ;)

  • edited February 2018

    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

  • edited February 2018
    The user and all related content has been deleted.
  • @Max23 said:

    @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    its a very different market
    make a vst/au and sell 2000 copies for 100€ if things run well
    on iOS sell 20.000 copies if things run well for 10€
    ...

    You are missing the point. Your dev companies have been charging a price on macs. Suddenly you are going to allow competition at a tenth of the price. It's not going to fly. Lawsuits are coming if that's how simple it is. I don't think it will be.

  • edited February 2018
    The user and all related content has been deleted.
  • I think this is being blown out of proportion.
    I cannot think of one app that will come even close to replacing any Mac program I use.

  • edited February 2018
    The user and all related content has been deleted.
  • I'm sure there are many great apps that really compete, but in musicland I think Reaper, Ableton, ProTools, Kontakt (and the massive libraries like Spitfire etc), Max MSP, Omnisphere, plus all the great VST's.
    Then being able to have surround panning, many hardware inserts, huge track counts and many hardware outputs, close to zero latency - just leave just about everything in appland for dead.
    (the lack of ram is just one crucial factor).

    Even so, I am a big user and fan of IOS for all of the funky apps that do all of the oddball things that the DAW's don't. (and the IOS synths are great)

    So I'm excited to be able to run my iPads, experiment with ideas away from the computer, and then drop them onto my mac for further development / integration / mixing.
    Looking forward to this :#

  • edited February 2018

    @Mayo said:
    I think this is being blown out of proportion.
    I cannot think of one app that will come even close to replacing any Mac program I use.

    I have to agree here.
    As we know iOS developers don‘t get rich and i doubt they sell more copies than desktop tools.
    Also most iOS tools are more limited so you get what you pay for.
    Also don‘t forget all the good free stuff and cheap 5-10 dollar sales. But still a lot developers do well on mac/windows.

  • @Max23 said:

    @Mayo said:
    I think this is being blown out of proportion.
    I cannot think of one app that will come even close to replacing any Mac program I use.

    pixelmator vs photoshop
    Zeeon vs. Diva (vs. Prophet 6)
    the new Steven Soderbergh(sex, lies & videotape; traffic) film is shot on iPhone in 4k and not a movie camera that costs the expense of hell, you would never guess if you don't know it ...
    times have changed
    20 years ago I wouldn't have dreamed of having such powerful tools in my hands for so small cash
    ...
    http://www.youtube.com/watch?time_continue=20&v=u7KZrt_cHH0

    Thanks for sharing, enlightening.. inspiring..

    Much appreciated..

  • @Max23 said:

    @rickwaugh said:

    @Max23 said:

    @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    its a very different market
    make a vst/au and sell 2000 copies for 100€ if things run well
    on iOS sell 20.000 copies if things run well for 10€
    ...

    You are missing the point. Your dev companies have been charging a price on macs. Suddenly you are going to allow competition at a tenth of the price. It's not going to fly. Lawsuits are coming if that's how simple it is. I don't think it will be.

    lol, what lawsuits?
    because your competitor is cheaper?
    because your product doesn't run as expected?
    in both cases, cry me a river, but thats how the world works
    no one is forcing anybody to sell software for 10€
    you can sell software for 1000€ on iOS if you want too, but I doubt you will sell a single copy
    there simply is no lawsuit ;)
    you must be American, lol, the first thing you think about is I will sue everybody
    no court in the world will take you srsly
    this is how free market economy works

    No, I'm not an American, and you are obtuse. Maybe if I make it really simple. Apple has existing developers on Mac is who are used to charging desktop prices. Apple will destroy those developers if they allow the iOS devs to sell on Mac os at iOS prices. That's a lot of faithful people and businesses who sank their money into the platform. Not to say that Apple won't do that; maybe they think they'll see more store revenue, or sell more hardware. But they will lose a lot of trust from the developers who actuate make the things that make people buy their platform, and yes, risk lawsuits. These are not small devs, they're companies like Adobe with deep pockets.

    They will be turning their entire platform on its head of it just becomes an iOS extension. But until they actually do it, and show what the business model will be, we're not going to know.

  • On the desktop there are a tone of great free apps available. Cheap iOS apps would not be 'undercutting' the desktop world in any way. If super cheap/free, pro quality is what people want they can already load up Reaper with hundreds of free apps and be done. Nothing in the iOS world can compete with that.

  • edited February 2018

    @pichi said:
    On the desktop there are a tone of great free apps available. Cheap iOS apps would not be 'undercutting' the desktop world in any way. If super cheap/free, pro quality is what people want they can already load up Reaper with hundreds of free apps and be done. Nothing in the iOS world can compete with that.

    This.
    I don‘t think it will hurt the mac market much.
    Also especially not if you can get deals outside of the app store like upgrades, crossgrades, a lot more content and the most important deep integration into all the major DAW‘s.
    In a worst case those developers would leave mac and stay with windows and then iOS killed all the good tools.....but won‘t happen in my lifetime....i hope so :)
    Samples and sample libraries are even often more expensive already on iOS and synths might look cheap but comes with less features and patches/content which you have to get via IAP.
    It‘s the same with freemium games. People realize after months (or they don’t) that they pay more trough IAP compared to some triple A games for PC/X-Box/PS4.
    But it‘s the consumer world where i would not count pro music apps.....at least not yet.
    I would see more trouble for iOS only developers if Logic 10.4 would be on iOS. It could replace all iOS apps for less.
    But on desktop a lot DAW developers still doing fine.
    Developers who port their apps to iOS for 1/10 of the price seems to be anyway on a dead end on the desktop market and might search the few bucks missing.
    Their market and support might be already dead there.

  • @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    Guys... it’s subscription model coming. Think it twice.

  • @Dubbylabby said:

    @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    Guys... it’s subscription model coming. Think it twice.

    Doomsday!

  • @Dubbylabby said:

    @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    Guys... it’s subscription model coming. Think it twice.

    That’s the bottom line. I don’t know about music apps on Mac OS or Windows, but most development and design/art apps are heading there.

  • @Cib said:

    @Dubbylabby said:

    @rickwaugh said:
    Still don’t understand the economics. If the software for iOS is about 10 percent of the average cost for the same thing on the desktop, Apple is either going to have a lot of very unhappy desktop developers who feel they’ve been sandbagged.... or, just because you bought your app for the iPad or phone, may not mean that you’ll get it for the desktop, and the desktop prices for the apps might be a bit more in line with regularly desktop prices.

    If they don’t do that, they are going to kill a whole bunch of products.

    Guys... it’s subscription model coming. Think it twice.

    Doomsday!

    Not Doomsday but a just the final way the market develops. More and more devs follow this model after big companies Adobe and MS (Office) succesfully introduced those models. On the iOS front you see the video version of the very succesful photo editor Enlight pushing for this model in it's lastest app like Videoleap.

  • @Max23 said:
    who knows?
    it would make sense for apple,

    A spreadsheet based on Angry Birds would make sense to Apple.

    Not to anyone else, though.

  • Apple already give away a spreadsheet free though.

  • edited February 2018

    @Dubbylabby
    I don't buy the "everything is going to subscription"
    It would be the worst poss outcome for developers, for Apple, and users.

    If most software went subscription this year - I would dump 97% of all software I use,
    (Mac and IOS) because I can do pretty much everything I need creatively on a few programs.

    The dev's that did not move to subscription would do VERY well indeed - and leave the rent seekers to go under.

    As all of our costs of living rise, and our incomes do not, it would be a stupid dev who believes that the majority will be happy to rent our software.

    Maybe one or two platforms could be afforded the rent model - but who is going to be stupid enough to rent most of their software?
    It will be dumped on mass, therefore destroying the income for the majority of rent seekers Devs / Landlords

  • It’s not a matter of taste. I’m just poiting towards seems the merging point.
    Subscription could be cheap vs Mac full price and more expensive than regular iOS prices.
    The iOS pro store most users are asking for probably will be Mac AppStore.

    Think three times (since I said twice before)

Sign In or Register to comment.