Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Not beyond the realm of possibilities sadly😕
Two weeks to buckle down hard on something for free and see if it sticks could be pretty cool.
As far as ongoing subscriptions go if it is just a simple switch I can throw on any given month I could easily see saying ‘this months it is X apps’. Then the next month switch it up with a bit of a different set. I dont want to use everything all the time but for certain stages of a project/sample library building I could see activating different things at different times. The potential for experimentation and variety could be huge for me. Setting a budget and managing my subscriptions (half for a dedicated set, the other half in flux) could be better than it is now if the price is equal or less than what I currently average.
(You people with kids... pfft, your problem
)
Subscriptions?
I have a pile of unupdated apps that either are no longer available on the App Store or are woefully out of date.
The argument has always been “the cost of a cup of coffee”, but add up all the abandoned or pulled apps and I’ve spent more than the cost of an octatrack (for example). Add in old iPad costs to abandoned apps
Time for value added service is what I say. I’ll only pay when I need to use it and hopefully it will provide a career to developers who are performing, progressively and become their incentive to continue to do so.
Give me value, I’ll give you money. Stop giving value, I stop giving you money.
Well, personally, I'm in agreement with the majority here. I don't plan on making any "subscription only" music apps.
In the future, we might add some sort of optional subscription/donation with bonus content for those that want to support AudioKit. (Kind of like a monthly Patreon). AudioKit is gaining more expenses as it grows. And, we might have to explore ways to support it. It is our mission to keep our core library and Synth One completely free.
Hopefully, AudioKit can keep growing and helping devs & musicians for years to come....
@supadom I think BramBos and other devs commented on this already on the thread he linked to earlier in this thread.
ahh refreshing!
OK, so imagine this.... in 3 weeks time.
Announcement from Korg. We are now subscription based. Apologies to all those who have bought Gadget and all the IAP's at full price, and also our other music making apps like Electribe Wave and iKoassilator but you will no longer be able to use these unless you pay us $5 per month.
We hope you will understand that this is necessary because Apple are making us do this in order for us to be able to continue to offer our Apps on the iOS platform.
We understand that because you have already paid for these apps that you feel that you have the right to continue to use them, but because of the small print in the Apple Terms and Conditions that you have signed up to you actually own Jack Shit.
Whether the above is likely or ethical or whatever doesn't matter, the point is they could legally do it.
OK, bye Korg, our time together was OK. (insert amicable handshake)
(Andy, gimme another one)
Good to hear
hahaha Nah, this particular fire doesn't need any more fuel on it
Some apps may still remain as one-off purchases and still get more sales by remaining so. Especially, the proven business models with a track record of successful apps like Steinberg, KV331Audio don't need to go down that route.
How can devs disable apps / plugins that we already paid for on a one-time purchase basis? When we purchased them, it was the understanding that we were getting the apps/plugins unlocked, right? Was that documented in Apple/Dev's license terms that they may get disabled in future even though we paid for them?
Just let devs charge for updates. They do the work, but don’t get paid for updates. That is stupid.
If I subscribe and they don’t update or evolve the app, what is the point in paying continuously? That would be stupid, too.
I could see subscribing to a Synthmaster One complete patch set bundle thingy of some sort.
But he’s such a nice guy he re-commented on this one as well. Now we also have Matt Fetcher’s input too.
It’s a big one anyway and definitely will not end with this thread either.
“Mom, how long until I see Dad again?”
“ I’m not sure dear they promised an update to iJail last year.”
“Mom where’s my iPad?”
“ iJail costs money son...we had to sell it.”
Apple could just ditch non subscription with iOS 13
Also i have more the problem (or the developers) that the market is saturated. I just don‘t know what i would need on top of that now and i don‘t buy much apps or plug-ins anymore. Also DAW‘s stock tools getting „too“ good as well. So a DAW would be maybe the only thing i would consider a kind of subscription.
For NS2 i would do
My hunch is that subscription may apply to new purchases while existing users may have full versions grandfathered as per the purchase contract. Since we cannot resell apps, that would be a win-win-win for all.
Damn, need to buy as many apps as I can soon. I hate subscription model.
Today I had a free lunch, until I payed the bill.
I'm not a big fan of subscription and I have no plans of going there, unless Apple makes all apps subscription at some point.
However, I also don't believe the current app economics are sustainable. If you're a hobby dev doing it on the side it may be ok, but if you have any intention of making a living off of apps this is not the right platform - unless you accidentally hit gold and make it big outside of the small circle of iOS connoisseurs.
What I do see as a more viable model (not my preferred model, mind) is a flat-rate subscription fee, like Netflix.
Imagine apps divided into three categories:
As a user you get a subscription according to these three tiers (free, regular, premium) and each tier gives you access to the apps in each tier. I.e. Premium gives you everything, Regular gives you only Free and Regular, and Free only gives you access to Free apps.
Devs subsequently get paid per use or per installation, or something like that. Where Premium apps give them a slightly bigger cut than regular apps.
I haven't thought this through completely, but it would make the entire subs-model a lot more palatable and take away quite some of the negatives that people often mention (keeping track of individual subscriptions, having too many paid apps, etc.).
Depending in the tier pricing this could work at least until the day when one realises there's a few apps in the higher priced tier that one is interested in but the 'gap' to the higher priced tier is not justifiable (this could be like going from $50 per month to $100 per month). Say hello to jailbreak and well 'alternative' ways of installing apps...
(It's not if this will happen but when).
Surely this would just mean a much more serious approach to buying the software you wish to use, you would subscribe for a month to decide if you like the software, and then cancel subscription if it does not live up to expectations, am i the only person who has bought a whole bunch of things from teh app store that ended up being chaff i deleted from the iPad.
We are already renting because we can't sell on apps, so if i can try out Cubasis for $3 for a month to decide if i like it or will use it, much better than shelling out $50 and then rarely if ever using it.
I don't want to go subscription, but with no demos of app or the ability to sell on, from a user perspective it is probably cheaper.
I don't have any subscriptions myself so have no plans to enforce my customers to do so too.
A huge part of all of this is how much do things cost and all we can do is speculate at this point where the market would land things. 50$ a month total for me would be my long term max and so far there are very very few insta-subs I would even consider at the moment which I assume would be well under $20 total if they happened any time soon. It would take a while before good subscription contenders would even come into play for me but I can imagine it eventually.
Similar for me, but I can probably count apps I use regularly on my fingers.
Also, if most subscription apps provided free trial one would save money and be more targeted with their choices. Other than potentially raising quality of the apps if peeps had a chance to try before committing further.
While the $1 buck per app and month sounds nice I doubt it will be enough to bring sustainable income to apps with relatively few subscribers like the music apps usually have.
(Is there even an iOS music app that has reached >10000 active users and how many of those would be willing to go subscription?).
Even at 1000-3000 subscribers at $1 each would not bring enough income after taxes and other living expenses are paid especially if it's an app with a few developers involved.
Considering how relatively 'small' the music app market is the subscription prices would have to range from $5-$20 per app for sustainable income for the developer and considering the the pressure to deliver even more features would be high since the users want to get value for their subscription.
Time will tell where all this goes...