Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I do agree that most DAWs on iOS are not complete. I won't give a list of deficiencies, too many to list. Although in the desktop world, there are still issues with some DAWs but they have had double if not triple the amount of time to iron out the bugs.
That being said, BM3 is a wonderful sound design tool. I need to explore that aspect of BM3 more on my channel. It works great for making sample based beats.
The reasons that there isn't a "legit" (by which I think people mean desktop-like DAW) has nothing to do with Apple -- it is simple economics. iOS music software generates very little revenue and DAWs are SUPER SUPER developments intensive to create. The DAWs you know and love on desktops are the result of 40 years of evolution -- most of which was during a period when the return on investment was higher than it was now. (They got most of the way to where they are now during an era when $999 was the standard cost and that cost included few quality plugins).
Audiobus Forum members tend to overestimate that size of the iOS music market by a pretty huge amount and underestimate how much development is required to create a great DAW.
And before we get carried away -- while OS 9 DAWs may have had some features we don't have on any of the iOS DAWs -- the iOS DAWS can also do a lot of things those OS 9 DAWs couldn't. Remember that OS 9 DAWs were expensive (especially if you take inflation into account) and created by teams much larger than most of the teams developing iOS music software.
On the other hand, these commands of "old desktop DAW" went through trial and error. They often did not know the trends and created them themselves, sometimes erroneously. Today's developers absolutely do not need to go through the entire 40-year evolution. Despite this, quite obvious things are ignored: subgroups, sub-bus, vertical movement of audio or midi clips (just for examples). Editing audio and midi is often in the position of unnecessary functions or missing. Some of the problems could be solved by involving enthusiasts as voluntary beta testers. Instead, development is shrouded in secrecy stronger than KGB operations.
It is true that they don't have to go through the entire 40 year evolution -- but there is a lot of evolution to be done -- as interfaces and organization that work well on desktop environments (mouse plus multiple monitors) don't necessarily lend themselves to a single screen and a touch interface.
And, even with all that evolution done in the past, DAWs are still massively complex apps and they take a lot of resources to develop (which includes both coding and testing) but generate paltry amounts of income.
The reason why Auria Pro (for example) is not further along is that it doesn't generate enough income for it to get the number of hours of development and testing required to take it to where people want it to be -- and the same is true of every other DAW out there on iOS.
Nothing about BM3 makes sense to me. As in, it's the most non-intuitive app I've ever tried to use.
If they update it I might give it several more hours to attempt to figure it out. But for me at this moment, it's just a big App taking up too much room on my 32GB iPad.
I think the BM3 sampler might be the only part that really interests me. I would like to get more into sound creation and making my own keyboard playable instruments (especially now that iPadOs can store custom made samples on an external drive). But I need it to be relatively easy, or my mind will go numb... Because it's not worth it for me to spend a lot of my "entertainment time" fiddling with cryptic sampling features to produce one new sound after an hours worth of work.
I want my push button auto sampler. Maybe someone will make one for iPadOs some day.
As stated earlier in thread.... I would happily pay FULL PRICE for a fully functioning, STABLE iOS DAW. Also, iOS isn’t some wild divergent technology. The same developments that have taken place to desktop audio applications can apply to iOS. I still keep an OS9 in the studio (to run ancient synth editors, as well as a G5) and fired up my Ableton 3 (???) copy for a goof recently. I was blown away how good it ran and how stable it was. And no, I did not pay a $999 for it either. Back in those days Ableton was just a handful of ppl and not the mega developer it is now. Do you think Cubase built Cubasis from the ground up?
This is clearly a chicken and egg problem, because actual pros wont start using iOS useless it becomes, well, more pro.... but I keep hearing how that wont happen because they cant charge pro prices..... So, I’ll keep using my desktop until further notice and keep the ipad as a fun sound source.
@CF3: yes, Ableton were a handful of people--I was demoing software in a booth next to them on their first or second trip to the U.S. Believe it or not, a handful of developer is more than are responsible for the apps like Auria Pro and NS2. Auria Pro and NS2 are basically single-person shops.
While you might be willing to pay parity for an iOS DAW, there aren't enough people that feel that way -- the market is still quite small.
The fact that Cubasis has not gotten closer to being a full-featured DAW is probably a clue to how little revenue it generates. If there was more of a market, Steinberg would probably put more resources into turning Cubasis into something closer to Cubase -- and the same is true of any number of other developers that have a finger in the iOS pie.
Of course that’s all you’re gonna say, because there’s not a single example of a serious production in Beatmaker you could show. Prove me wrong.
It’s too unstable, which is sad, because the interface is great, built in fx and sampler are Ok, and it needs only a few features added to become the 1st proper DAW for iOS, but I’m afraid its whole internal structure should be rewritten for that.
Not only that, but the framework itself is evolving and it is limited compared to what’s going on with the desktop. The fact iOS literally was limiting AU instance in memory size to 340Meg for all combined instances...you would never have that limit on desktop. Lots of stuff like that. IMO, you aren’t developing for a platform that is on par with what’s available on the desktop.
It’s just an unfair comparison from the get go.
That, too! Just think about the years that went into NS2's development and how much changed on the platform during that time frame.
I could show u plenty but why waste my time. You’re al troll and that’s all you do in this forum and Intua’ s forum.
+1 nice summary.
Just another personal attack and no substance. If anyone interested they could check for themselves there’s none.
We’re all still waiting on a serious production from you on any platform.
Don’t judge lest he be judged
Any music cranked out from the buyer of any software is between the buyer, the software, and his creativity. Are we to judge what is good or bad or serious out of that? That isn’t a barometer. People crank out what I would consider terrible music all the time with thousands of dollars worth of hardware and software.
So what?
That’s completely up to them.
But, since you want to judge others and say nothing they do is serious enough for you... let’s hear what you’ve got @vow. The time for criticism is over. It’s time you showed us what you are capable of. Let’s hear what serious music you are capable of on any platform. I’m willing to bet you’re all complaint and no substance.
As you said above... Prove me wrong
And another personal attack, just because there’s no real production was ever made in Bearmaker 3.
By the way, I’m just talking about unstable software - it’s you who’s pointing fingers.
I don’t need to be a professional producer to point out a simple fact that some software is unstable.
ah, that's funny
Dang...I wish someone would have told me that BeatMaker couldn't be used for professional work. It would have saved me a lot of time on my last album.
I should definitely make it a point to listen to random anonymous pundits on the web instead of making music every chance I get. Death to the Daw. Any Daw. Long live the DAW. Any DAW...which allows me to express myself and share it with the world. If it allows me to make a note and groove I love, then I will use it to make music.
It's far too easy to complain and bemoan this and that not working in this or that app...but honestly, it's just a crutch to not finish things.
Real artists ship. Haters just hate.
God gives us our free will...and it's up to you to choose how you use that will.
Quote the personal attack. You won’t..because there is no real personal attack was ever made by drez.
Further...
No, no you aren’t saying that. You said this...
You can try to spin it however you want, but you switch your story all the time to fit your current narrative.
Bottom line... show us some music. Show us what a real production is and how you are capable of producing it in anything. If you really know how BM3 works and why it’s inferior to everything, show us some examples. You’re always asking others to make some videos. Please produce us a video of where BM3 is so limiting that it can’t create serious music.
The onus is on you @vow. It’s time to produce something.
Only after you.
Done:
Link us.
hold up my man/woman... Everybody knows that Madlib created every hit record he's made since 2005 on BM3 only, if you didn't already know then you heard it here first because I just told you, and that's the part that can never be disputed..... proof is in the pudding and the pudding's in the fridge!!! (mic drop)
THE MIC HAS BEEN DROPPED.
Drez you did your damn thing on that track! But you forgot to tag it with ITS YAAA BOOOOOYYYYYY!!!
Really nice! Only I don’t believe it was made in BM3 unless it was made out of samples made somewhere else.
I should of course add that I cannot make anything on par with that.
Lmfao. Dope track @drez
...or in some cases they have day jobs to tend to and can only commit so much to their iOS identity.
Poppin!
BM3 is a 'sampler app' it can record sounds from any source including the apps on the iPad...
And there's like a ton of good synths and effects to choose from for peanutmoney
Trolling every. Single. Thread. No substance, content, insightful criticism, helpful workaround, nothing. I don't get it.