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Velocity Based Multi-Sample Drum App?

Does anyone know of an iOS drum app that allows for multiple samples on the same pad based on the velocity - similar to Toontrack's Drumkit from Hell? Also, needs to have sequencer built in.

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Comments

  • @Ringleader Nope. I use toontracks SD2 for everything. ios seems pretty far away from replicating this. What I did to get a close effect was sample the drum hits on PC and import them into FLstudio mobile and created a new track for each velocity.. ie: dfh_kick01_soft, dfh_kick02_medium, etc... You end up with a huge confusing kit but the results are pretty close to what Toontrack will do. Fl Studio mobile has a sequencer. Besides that, if I'm wrong and you do find something please post here and let us know.

  • Hmmm interesting. It's got poor ratings and no iPad version. Do you own this @DaveMangoo ?

  • edited January 2013

    You can create velocity based multi-layered sampler keyboard instruments in Beatmaker 2, and then sequence them via the piano roll. Not exactly what you want but it works.

  • The main issue your going to have with multi sample drum sets on IOS is memory as the whole drumset will need to be loaded into ram. The total ram on the latest devices is 1mb (iPad 4 was rumoured to be getting 2mb but it unfortunately wasn't to be). The reality is that IOS itself takes up a good chunk of that memory which leaves very little for largish multi- sample instruments like convincing accoustic drum sets so I don't see anything decent coming along for a while. If there was an efficient way to utilise disk streaming (like DFD in NI's Kontakt the story would be different) but yet again I'm not sure that the disk streaming could keep up with the demands of percussion parts - it would be interesting to hear a developers thoughts here.

    So as mentioned already Beatmaker would seem to be the best option for the moment. For those that own desktop libraries it's a fairly simple to cherry pick a few key samples and build your own multi sample set in Beatmaker - one that's built for the low memory capabilities of IOS devices.

  • Obviously you meant GB there, Jon :)

    DrumJam's solo kits are velocity layered and can be MIDI controlled, but there's no built-in sequencer, and they may not all be to your taste either. In a future release it will support custom user-constructed kits, but that's not available yet.

  • Yeah sorry about jumping on the 'nope' boat so quickly. I just assumed that nothing on ios could compete with ToonTrack.. I mean my ToonTrack exspansions for sd2 alone are well over 300 gigs. But heck, if you guys think beat maker does the job, right on. :-)

    Sonosaurus, That sounds great, can't wait for that. :-)

  • edited January 2013

    @sonosarus

    Love DrumJam by the way. I used it to provide the percussion parts on a comercial remix I've just delivered (not out for a month or so but the tracks called Word by Chris Coco if anybody wants to check out the original).

    Great news ref custom kits too. Will you be adding to the underlying midi performances too. I'm presuming that the performances are delivered by midi in the underlying engine even though DrumJam doesn't have a sequencer - and please don't build one, that would take away from the whole DrumJam design concept (for me at least anyway)! :)

  • @Ryan

    "But heck, if you guys think beat maker does the job, right on."

    It's not a case of Beatmaker being able to compare to desktop DAW based drum sample libraries but a least with Beatmaker (or the forthcoming version of DrumJam) you could add say three of for velocity layers for each drum timbre. That will still be a huge improvement on single samples for each drum. Other tricks you can use to make this limited approach sound even better is to automate filtering on your drum performances - the higher the velocity the brighter the timbre. This technique was used to great effect by producers in the eighties using beatboxes like the DMX. As ever, it's a case of making up for the limitations of the platform through creative use of the tools you do have. :)

  • Nice tip there Jon.

  • @jonmoore yes, there are a few other tricks one could use to increase the realism of a limited-layer sample-based drum set. The velocity-sensitive filter is a huge one (especially on snare, hh, and cymbals) I also typically map the velocity to AMP-release for open hh, so I can get a open-choked hh with mid-level velocity, and a fully-opened hh at high velocity (it just feels more natural to me as opposed to having two seperate pads for the sound)

  • No I don't own iGog Ryan, but it sounds quite good from the YouTube clip and is very cheap....

    They haven't developed it for a while........too busy with Auria I think.....definitely worth a look.

  • You can even play it with sausages !!!!

  • @uglykidmoe more top tips there. :)

  • @sonosaurus I like what I've seen/heard of DrumJam. Are you going to support odd time signatures in future?

  • I just got iGog. It has limitations, due to iPhone screen size, so if you want positional multisamples on the ride and hihat you can only have one tom, for example, but it is quite configurable and the playability and nuances in response are remarkable for an app that costs so little. On the iPad, at 2x size setting, it's fairly easy to play and there are a couple of decent sample sets for free, with more sets at just under a dollar each. I haven't figured out the best way to include it in my workflow, but I'm pleased to have bought it.

  • @jonmoore True, I guess all and all It's probably not going to be any better then how i'm doing it now, sound wise. Probably just cleaner in appearance. I personally don't own beatmaker and i have no plans of getting it pending AB support. I'm very happy with how FL Studio mobile handles the beats for mobile stuff and besides that I spent a couple days making beats and loops on PC and imported them into audioshare to use on the go. If i'm just goofin around I use molten cause it's so easy to use quickly. :-)

    @DaveMagoo Agreed. It does sound pretty good. Sausages lol. I never would have guessed it was by the auria devs. Maybe it'll be available as an IAP within Auria some day.

  • For what its worth, I got DrumJam a few days ago and it plays quite nice with my TD-6 V-drum kit connected with the iPad CCK, although I need to spend more time and adjust things with the hi hat controls a bit.
    I'm not a fancy drummer, but I use the V drums to control Addictive Drums in Ableton or Logic, so far DrumJam is the closest I've gotten to that sound/feel on iOS.

  • fizfiz
    edited March 2014

    I'm a little late to this thread, but I recently picked up a used Yamaha DD-55 as a midi controller, and after getting it working with Addictive Drums via Numerology on my antiquated MacBook, it occurred to me that maybe I could get something working on my timeworn iPad 1. Both DrumJam and ThumbJam kits worked out of the box via General Midi - all except for the snare, which was silent. After I manually set the snare midi note to D-1, it worked like a charm.

    It's quite something to play DrumJam with sticks. Adding a touch of Bedlam and randomized accompaniments...lends a whole new meaning to the word Addictive. :) I can swap kits on the fly, from acoustic to electric and back, all within the same set. (A pleasant surprise is the refreshing lack of latency on the iPad.) The quality of the samples in DrumJam combined with the creativity of this amazing app -- along with portability of the iPad -- makes this a very portable kit.

    It would be nice to be able to adjust the velocity on the hihats, as I have to whack them pretty hard to sound open -- otherwise they default to closed. Not a big deal however...certainly not enough to keep me from returning to this setup.

  • edited March 2014

    @fiz, which cable you use to connect the Yamaha DD-55 to the CCK?
    Thanks.

  • edited July 2015

    Bump! I see that DrumJam has not been updated yet with user kit capability yet. Anything else new out there since this thread was started (in 2013!)? I no longer need the sequencer to be built in, lol. But I need to be able to import my own samples and assign the velocity curves.

  • You should check the Drumagog plugin inside Auria and also, DrumPerfect.

  • edited February 2020

    There might be another solution/workaround. Audio Evolution Mobile (DAW, has a sequencer I think) supports SF2 and SFZ SoundFont formats that has the ability for these kind of stuff (velocity layers, round robins), I was able to open a 800mb piano and 500mb acoustic drum kit soundfonts on my 6s.

  • Soon Drambo of course

  • edited February 2020

    A lot has changed in the last seven years :D
    Today we have iSpark, supporting up to 6 velocity layers per pad that can be played by vertical tap position on the pads. Also has round robin and random modes, Midi clock master and slave sync plus something rare for a drum app: It can sample!

  • @supadom said:
    Soon Drambo of course

    Soon! 😂🤣

  • After years of searching for a “drum app” to do this, I use AudioLayer. You technically don’t need a “drum app” as much as you need a versatile sampler.

    I use audio layer for velocity and round robin.

  • @rs2000 said:
    A lot has changed in the last seven years :D
    Today we have iSpark, supporting up to 6 velocity layers per pad that can be played by vertical tap position on the pads. Also has round robin and random modes, Midi clock master and slave sync plus something rare for a drum app: It can sample!

    I love iSpark, and tried to use it specifically for these two functions, and finally turned to AudioLayer.

    I don’t get why Arturia doesn’t upgrade iSpark.

  • @johnfromberkeley said:

    @rs2000 said:
    A lot has changed in the last seven years :D
    Today we have iSpark, supporting up to 6 velocity layers per pad that can be played by vertical tap position on the pads. Also has round robin and random modes, Midi clock master and slave sync plus something rare for a drum app: It can sample!

    I love iSpark, and tried to use it specifically for these two functions, and finally turned to AudioLayer.

    I don’t get why Arturia doesn’t upgrade iSpark.

    What's wrong with it?
    The old AUv3 developer nightmare? ;)

  • DigiStix has five layers that can be used with velocity and round robin.

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