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We don't need an iPad Pro. I want to save my money for this. Seaboard Rise!!!!!

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Comments

  • @bsantoro said:
    Cinebient, does it come with editing software on the Mac or PC to map CCs to each of its five dimensions of touch; so something like Animoog can be used?

    I don't think so. I think you must map your prefered synths manually.
    However, i saw that it works great with Logic and some of my favourite tools like Omnisphere and Zebra f.e.

  • edited September 2015

    @lala said:


    someone looked up the numbers falling out of the new iphone. he said dynamic midi resolution (128) is realistic :)
    and its multifinger :) !!!


    live in fear hardware makers of the world, hehe
    3d touch is killer
    been playing big fat pads with lots of of aftertouch on a glas display lately?
    yum yum

  • I thought the new iPhone only had 2 or 3 discreet layers of velocity?

  • But you have to wait at least for iPad Pro 2 if you want to use it on an iPad. Also there is still the lack of tactile feedback and the latency.

  • edited September 2015

    @Cinebient said:

    But you have to wait at least for iPad Pro 2 if you want to use it on an iPad. Also there is still the lack of tactile feedback and the latency.


    thats what i am wondering about too. How to do feedback for 11 fingers?
    for velocity we will see about the latency,
    but for aftertouch I bet you won't notice. :)

  • Seaboard Rise, ahhhh! Great industrial design. Especially the case!

  • @lala said:
    Cinebient said:

    First you need to have 11 Fingers ;)

  • edited September 2015

    nah, man
    multitouch on iOS can register input from 11 "fingers" ;)
    don't tell me about your 11th finger, keep it in your pants. lol
    but there is also stuff that is meant to be used by two people ...

  • @lala said:
    nah, man
    multitouch on iOS can register input from 11 "fingers" ;)
    don't tell me about your 11th finger, keep it in your pants. lol
    but there is also stuff that is meant to be used by two people ...

    Hehe, but sometimes i really use my nose for input while i'm eating.
    However, i really want to use the seaboard rise. Should be also great for some iOS synths.

  • Many the facilities and expressiveness of the Seaboard range can be achieved with many IOS synths, using left/right movements for pitch bends and Up/down movements for other effects. Plus use of accelerometer for velocity, although I accept that is not always perfect. One of the reasons I will buy an iPad Pro this year, and while I like the Seaboards, they are "not yet, and maybe never" for me.

  • Interesting interview with Jordan Rudess about the Seaboard Grand and Rise starting shortly after the 38 minute mark.

  • They had a Seaboard Grand at my local music shop a couple of weeks ago. It wasn't plugged in but I had a quick grope of the keyboard. I say grope because it felt weird, like it was made of skin or something. Very odd but I guess it's a different experience when it generates sound.

  • I have played one in a music shop, very expressive. I wouldn't want one as my only keyboard, but as a second different keyboard, it would be very cool!

  • edited December 2015
    @Jocphone said:

    They had a Seaboard Grand at my local music shop a couple of weeks ago. It wasn't plugged in but I had a quick grope of the keyboard. I say grope because it felt weird, like it was made of skin or something. Very odd but I guess it's a different experience when it generates sound.

    Now we live in times where we like more to touch "glass" instead of "skin"..... the dark chapter begins ;)
    When i get my christmas money i will finally order one. I saw many videos now and i felt in love. It looks nice and seems to have a good build quality. I also love what i saw about the included equator synth software so far. Could be a fantastic tool for expressive sound design since it offers sample and synthesis options etc. 
    .... and i still like to touch skin sometimes rather than cold metal or glass :smiley: 
  • But how do you take it on the bus ?
  • edited December 2015
    @Jocphone said:

    I had a quick grope of the keyboard. 

    exactly, just looking at it that texture of the skin seems ...dirty.  But you can't argue with the sounds from the demos, wow.
  • I found a music store nearby which should have a few in stock (at least the website said so) so i will try to get my hands on one tomorrow...... the Mrs. rolls with eyes again.
    Yep, touching dirty skin can get you in trouble :smile:

  • @PhilW said:

    Many the facilities and expressiveness of the Seaboard range can be achieved with many IOS synths, using left/right movements for pitch bends and Up/down movements for other effects. Plus use of accelerometer for velocity, although I accept that is not always perfect. One of the reasons I will buy an iPad Pro this year, and while I like the Seaboards, they are "not yet, and maybe never" for me.

    But that totally dismisses the tactile feel of the Seaboard, which is its main point of existence.

    From the early reviews/feedback I've seen, if you are technically proficient at playing keyboards, this instrument will be very enticing. One of the guys on the Sonic Talk podcast has sung its praises a few times. If you are not a technically proficient keyboard player, it will be intimidating.

    I haven't felt one myself. I've always had apprehension that the material would be too malleable and could potentially be damaged easily.
  • edited December 2015
    @CalCutta said:
    @PhilW said:

    Many the facilities and expressiveness of the Seaboard range can be achieved with many IOS synths, using left/right movements for pitch bends and Up/down movements for other effects. Plus use of accelerometer for velocity, although I accept that is not always perfect. One of the reasons I will buy an iPad Pro this year, and while I like the Seaboards, they are "not yet, and maybe never" for me.

    But that totally dismisses the tactile feel of the Seaboard, which is its main point of existence.

    From the early reviews/feedback I've seen, if you are technically proficient at playing keyboards, this instrument will be very enticing. One of the guys on the Sonic Talk podcast has sung its praises a few times. If you are not a technically proficient keyboard player, it will be intimidating.

    I haven't felt one myself. I've always had apprehension that the material would be too malleable and could potentially be damaged easily.
    Yep, sadly i couldn´t test it today because i had no time to visit the store..... however, i ordered one today and it will ship tomorrow. I also need to try how it works with iOS and Mitosynth. polyphonic aftertouch patches must be fun with this. Sadly no iOS synth support MPE midi yet..... but in the desktop world are also just a few yet. 
    I´m sure such midi controllers are the future. I will see tomorrow...... i just don´t know yet what the Mrs. will say :open_mouth: 
  • @CalCutta said:
    @PhilW said:

    Many the facilities and expressiveness of the Seaboard range can be achieved with many IOS synths, using left/right movements for pitch bends and Up/down movements for other effects. Plus use of accelerometer for velocity, although I accept that is not always perfect. One of the reasons I will buy an iPad Pro this year, and while I like the Seaboards, they are "not yet, and maybe never" for me.

    But that totally dismisses the tactile feel of the Seaboard, which is its main point of existence.

    From the early reviews/feedback I've seen, if you are technically proficient at playing keyboards, this instrument will be very enticing. One of the guys on the Sonic Talk podcast has sung its praises a few times. If you are not a technically proficient keyboard player, it will be intimidating.

    I haven't felt one myself. I've always had apprehension that the material would be too malleable and could potentially be damaged easily.
    Yep, sadly i couldn´t test it today because i had no time to visit the store..... however, i ordered one today and it will ship tomorrow. I also need to try how it works with iOS and Mitosynth. polyphonic aftertouch patches must be fun with this. Sadly no iOS synth support MPE midi yet..... but in the desktop world are also just a few yet. 
    I´m sure such midi controllers are the future. I will see tomorrow...... i just don´t know yet what the Mrs. will say :open_mouth: 
    Let me ask you as I'm ignorant in this subject:  does MPE have a serious shot at overtaking MIDI as a musical data protocol? I've always wondered what, if anything, would eventually overtake MIDI and stuff like the Seaboard and the Hakken Continuum seem to be trying to usher in new ideas. 
  • And I thought it's snowboarding season. Seaboarding does look interesting too but snowboards are much cheaper and more flexible as well. iPad Pro is ordered but still not shipping.
  • @CalCutta said:
     Sadly no iOS synth support MPE midi yet..... but in the desktop world are also just a few yet. 
    I´m sure such midi controllers are the future. I will see tomorrow...... i just don´t know yet what the Mrs. will say :open_mouth: 
    Let me ask you as I'm ignorant in this subject:  does MPE have a serious shot at overtaking MIDI as a musical data protocol? I've always wondered what, if anything, would eventually overtake MIDI and stuff like the Seaboard and the Hakken Continuum seem to be trying to usher in new ideas. 

    There are several apps that support what is effectively the same as MPE, which is voice-per-channel/channel-per-touch/etc, including ThumbJam, DrumJam, the PPG apps, Arctic Keys/Pro, GeoSynth. And I know Animoog support is coming soon, hopefully among others. I bet official support of MPE is just a matter of time for these apps, but in the meantime you can use them without much difficulty with those advanced controllers.

    MPE is just a compatible extension using existing MIDI conventions, no "overtaking" is necessary. Hopefully more developers will learn about it and realize they should support this mode of operation. If you are listening, other devs... do it!

  • Ah gotcha, so you think it would still be MIDI as the protocol, but with new developments that would open up new functionality?
  • @CalCutta said:
     Sadly no iOS synth support MPE midi yet..... but in the desktop world are also just a few yet. 
    I´m sure such midi controllers are the future. I will see tomorrow...... i just don´t know yet what the Mrs. will say :open_mouth: 
    Let me ask you as I'm ignorant in this subject:  does MPE have a serious shot at overtaking MIDI as a musical data protocol? I've always wondered what, if anything, would eventually overtake MIDI and stuff like the Seaboard and the Hakken Continuum seem to be trying to usher in new ideas. 

    There are several apps that support what is effectively the same as MPE, which is voice-per-channel/channel-per-touch/etc, including ThumbJam, DrumJam, the PPG apps, Arctic Keys/Pro, GeoSynth. And I know Animoog support is coming soon, hopefully among others. I bet official support of MPE is just a matter of time for these apps, but in the meantime you can use them without much difficulty with those advanced controllers.

    MPE is just a compatible extension using existing MIDI conventions, no "overtaking" is necessary. Hopefully more developers will learn about it and realize they should support this mode of operation. If you are listening, other devs... do it!

    That´s right. It´s also useful to have that in a DAW like in Bitwig (i think they where involved in this whole MPE midi thing). But it´s a standard which is mostly more useful and more easy to map. 
    We see how the standards in iOS works....

    Here is a bit about MPE from the LinnStrument people and why it´s not the same:

    Polyphonic expression--the ability to perform polyphonic pitch bends and polyphonic Y-axis control in additional to polyphonic pressure-- already exists. All you need to do is connect the following:

    1) A controller that has channel-per-note capability, meaning that it is able to send each note over a unique MIDI channel. Examples of such controllers are LinnStrument, Seaboard, Continuum, SoundPlane and Eigenharp.

    2) A sound generator that has voice-per-channel capability, meaning that each voice is able to receive from a unique MIDI channel. Examples include U-He synths, Aalto, Omnisphere, and the built-in instruments in Logic, Cubase, Bitwig and some other DAWs listed below.

    However, to make the the controller and sound generator work together for polyphonic expression, you must setup in both devices  1) the per-note channels, 2) the pitch bend range, 3) the Control Change number for Y-axis control, 4) the MIDI message for sending pressure and more. Doing all of this can be cumbersome. Also, few of the sound generators have presets sounds optimized for polyphonic expression.

    To make the process simpler, a group of makers of expressive controllers and sound generators (Roger Linn Design, ROLI, Haken Audio, Madrona Labs, Apple, Moog, Bitwig, Keith McMillen Instruments, the MIDI Manufacturers Association and others) are currently working on a standard called MPE or "Expressive MIDI" that once implemented, will permit connecting any "Expressive MIDI" compatible controller and sound generator together to, at the press of a button, immediately play a variety of preset sounds that respond to pressure, x-axis and y-axis finger movements, polyphonically. In general, this standard uses the following rules:

    1) Each note's messages are sent on a unique Per-Note MIDI channel, rotating through a contiguous block of channels. The messages sent over each Per-Note channel are Note On/Off, Channel Pressure (for finger pressure), Pitch Bend (for x-axis movement) and CC74 (for Y-axis movement).

    2) Messages common to all notes like Program Change, Volume/CC7, Sustain/CC64, etc) are sent on a Global channel that is immediately below the block of Per-Note channels.

    If you create your own patches, we recommend that you use this convention. For example, you might create a patch that receives common messages on MIDI channel 1 and per-note messages over channels 2-16.

  • @CalCutta said:
    Ah gotcha, so you think it would still be MIDI as the protocol, but with new developments that would open up new functionality?
    Realistically, I think that is the way it will be... the existing infrastructure for MIDI is just too widespread and understood. I've heard all the arguments for using alternatives like OSC, etc... but especially when hardware devices are in the mix, something based on MIDI will likely always prevail.  The MIDI overlords have also been working on the next-gen MIDI spec and have been hearing all of this for years, so hopefully whatever pops out eventually there will be a good thing.
  • I think that MPE midi is one of the best things happens in the modern music production world. 
    .... of course i will try how i can play thumbjam via the seaboard rise. 
    Think of a lot of intruments you can play like Animoog plus even some more dimensions of polyphonic expression and a wider range of sounds.
  • I am very interested to see how the MPE functionality presents itself to musicians. Esp. in a way that can be utilized by people with less classical training on keys :smile: 
  • @CalCutta said:
    I am very interested to see how the MPE functionality presents itself to musicians. Esp. in a way that can be utilized by people with less classical training on keys :smile: 
    I never learned to play keys or any other instrument.... so when i can learn it.... everyone can ;)
  • edited December 2015
    Indeed, ThumbJam would be the best touch screen midi controller (with 3d included) for this kind of control. 
    It has even the option to add any scale (sadly just western style).
    I like the continuum mode... add 3 d touch here and let me map everything fast and easy.... we already there!
    But that still can´t replace a tactile feedback and the extras the seaboard rise will offer.

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