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New Apple TV and music apps...a new player on this game?
Really don't have any ideas of utility in this moment, and the 200 mg limits it use, or not...
Let's make an exercise of imagination...any idea?
Devs?

Comments
Siri....make me sound like Frank Zappa.....
I was waiting for apps on Apple TV so somebody can implement cool music visualisation driven by midi data!
BT4 or WiFI should work well for streaming midi data.
Next step — VJ apps :-)
it was notable that they demoed a music game on tvOS using the remote to trigger hits.
but ^ VJ apps with MIDI sync and control! how did I not instantly think of this. It will happen.
I hear @secretbasedesign is already interested in tvOS. I'm sure others will be soon
How about a Game based on Gadget similar to Guitar Hero?
Personally I'd love to have Auria on my 65 inch HD TV. I do it with Logic Pro and my MBP now using AirPlay when I am working PLX in my ZG chair in the living room. Also lets me listen to my stuff on my big stereo system.
How about a game app called Gigger, you select the gig, bar gig, beach gig, rapper birthday, Tea Party country night, wedding, etc. and the TV provides an audience complete with bar fights, and drunk fat guys yelling "Freebird".
I miss Zappa making music....music seems just a bit too serious without his tongue in cheek humour. Even his ensemble and jazz music seemed to have humour deep within the notes...true genius!
On track.....yep I think Apple may be onto something with this TV update, but I think much of it musically may be used within music games more than anything semi serious...maybe I will be wrong though hopefully.
Something with using the camera on your ipad to airplay to the tv but the ipad has overlay controls for video and audio fx... While streaming the video to the cloud for recording.
(Insert descrptive handwaving and grunting noises here.)
Gah i just realised how ipadcentric i am... Iphones too of course. 8).
Oh you could do round robin where multiple devices in the same room get x amount of time. Like round robin instagraming with fx and controls. Maybe you even get a little tc 11 kind of scrubby action on top.
Could be a cool party memento. Maybe you could prerecord your little loop then when your time comes around it auto uploads to the party stream.
I just remembered that RockBand was announced too. And yes, the majority of users will stick to "music games" like this but that doesn't exclude us from using it for real music creation.
@audioGus VJ apps in conjunction with AirPlay could be killer! There is definitely some potential here

It could be interesting, but apps are pretty hamstrung by the current 200MB max size, and more restrictively, no local persistent storage. So any additional content must be downloaded/streamed from the cloud every time it runs, and any created content must be stored there.
oh, that is unfortunate.
Yah thats why i think it may be a lot of instagrammy love em and leave em type stuff.
I'm a big Apple TV fan but I'm a little iffy about the apps because of the Wii like controller.
@sonosaurus Where did you here about 200MB file size? As far as persistent storage it comes with either 32 or 64 GB of flash storage, and it has an A8 CPU which will put it up there with the Air 1. I hope the apps don't max out at 200MB!
Does anyone know if it would be possible for multi-players? Can the iPhones and iPads also be used as controllers, like the current Apple TV?
This is straight out of the tvOS app developers guide from Apple. It implies that any files an application downloads or creates on local storage is temporary only and will be removed after the app is done. Perhaps it will be like the cache directories in iOS where things may be removed at any time, but only are when space is at a premium. It makes me wonder why they would bother to make a 64GB version in the first place actually. The 200MB app size is mentioned explicitly, but this is the kind of limit they will probably change over time.
Maybe the 64gig is reserved for apple/itunes content and the restrictions do not apply to them.
Further reading tells me yes, an app can download and cache files but it isn't guaranteed they hang around forever... the system may reclaim the space if needed. Plus the app can be larger than 200MB, it just has to use on-demand loading of separate resource blocks. That's good.
No sign of CoreMidi in the APIs, so things like midi over bluetooth or network will probably have to be handled in a custom way when communicating between the appleTV and iOS devices.
Some VJ stuff would be nice on a second iPad to stream to Apple TV. And all this make random fractals and stuff in sync to the music, Liquid light show - That 60s LSD light ...

a little inspiration
sometimes you don't need real sync the brain is so busy figuring out what is going on that it syncs random events
It could be interesting, but apps are pretty hamstrung by the current 200MB max size, and more restrictively, no local persistent storage. So any additional content must be downloaded/streamed from the cloud every time it runs, and any created content must be stored there.
Maybe you could set the iPad (iPhone) as destination to storage in real time, or through wifi transfer...I don't know if this is possible
Anyway I think, as you said , the 200MG limit could change.
@sonosaurus In addition I hope you can use the flash memory to buffer Air Play. I've been having trouble playing video from my iPhone 6 Plus. I'm thinking maybe the video file size has increased and the old Apple TV can't keep up. It would make sense because the picture quality is phenomenal. Do you know if the iPhone video size has increased since the last Apple TV came out? Or doesn't this matter? I'm thinking it does because the video wil play a few seconds and then pause to load more video.
How can it run asphalt 8 with only 200meg...1.6 gig install on my iPhone....
for visual stuff there is also DMC standard that is not related to CoreMIDI and there are iOS apps supporting it via custom libs, so i guess at least porting those to tvOS would be possible
I wonder what Nintendo is cooking.
200MG limit is only for the initial download from that I have understood in this link but my English is not too good.
https://developer.apple.com/library/prerelease/tvos/documentation/FileManagement/Conceptual/On_Demand_Resources_Guide/PlatformSizesforOn-DemandResources.html#//apple_ref/doc/uid/TP40015083-CH23-SW1
This is exactly what I'm going to dig into in the coming week or so. Getting an iPhone or iPad sync'd to the TV and communicating is a big part of my evil plan. CoreMIDI has been removed, but CoreBluetooth is still there. Looks like Apollo MOB might live to fight another day!
iFixit tore one of these open. it has 2GB ram
that should be good news, right?
Also, really unfortunate that there is no CoreMIDI. @secretBaseDesign any progress on bluetooth?
Until Apple integrates iWatch Bluetooth connection and messes it all up!
In theory would it be possible to send audio/midi from one iPad to another in a similar way to iPad-Mac connection, if a cable to connect the iPads existed.
@Hmtx -- there are some things disabled in the AppleTV CoreBluetooth API -- stuff that Apollo relies on. I'm looking at potential work-arounds (and have plans B, C, and D, in case plan A doesn't pan out).
@knewspeak -- yes, Apple has been mucking around quite a bit with their Bluetooth, and it's getting annoying having things work on one iOS version, and be haywire on the next. I'll look at USB connections once I have my hands on an actual device (and all of this is part of plans B, C, and D).
I'm talking about this stuff with my Power Trio partners (Confusion/MIDI Designer & Audionic/MidiBridge). I'm sure we'll have something interesting for folks to play with.
Anyone got one of these yet? And done anything relevant with it?