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iDensity - better than Samplr?

I know they are slightly different beasts - but I must confess to never quite 'getting' Samplr as a tool I actually use much in my tracks.

I get what it does, but I guess I don't fully get how to best use it.

However, I've really fallen for iDensity recently.

  • 4 different audio file "streams"

  • ability to massively mess with the audio file in many more ways than Samplr allows

  • both "playable" with your finger as well as able to set looping

  • lovely built in reverb

  • completely midi learnable

  • works with IAA

Anyone else feel the same??

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Comments

  • Nope :)

    Samplr is the mutts nuts mate

  • No need to battle, if they sync, get them playing together!

  • Q: do they sync?

  • @Matt_Fletcher_2000 said:
    I know they are slightly different beasts - but I must confess to never quite 'getting' Samplr as a tool I actually use much in my tracks.

    I get what it does, but I guess I don't fully get how to best use it.

    However, I've really fallen for iDensity recently.
    Anyone else feel the same??

    I love them both, probably iDensity a bit more, but they do have their own unique uses. iDensity is superb for building up 4 tracks of manipulated samples - great for soundscapes and totally my cup of tea. Samplr though is better for 'playing' samples - so I use the arp, or play the samples with two fingers to adjust the loop points.

    Both top apps.

  • Samplr's bow mode is underrated

  • One thing I don't like about samplr is if you adjust one tracks fx it actually affects the other tracks effects, most noticeable on the reverb

  • I need to watch some videos of people using Samplr to good effect I guess.

    I've used it, but in the end I've just ended up triggering slices to the beat. Nothing wrong with that, but not all that revolutionary.

    I feel like I'm missing the 'mutts nuts' factor. :).

    iDensity makes some very interesting noises depending on how you move your fingers around the 4 sound waves (and its multitudes of settings, LFO etc etc). I feel it's a little under-rated maybe.

  • Maybe I am missing something, but I can't manage to sync idensity to a bpm, wich is why I use samplr ( it make sense for beat based kind of music )

  • Both great apps but different, love them both and they're complimentary really. I wish iDensity had Samplr's automation (and clock syncing) and I wish Samplr had iDensity's midi learn.
    I like that with iDensity you have 4 streams up on screen at once which you jump between quickly

  • @Carnbot said:
    I like that with iDensity you have 4 streams up on screen at once which you jump between quickly

    That's always been the thing that annoys me most with Samplr, the fact that you have to switch screens to play each sample. If there was an option to have them all on one screen that would make it infinitely more playable for me.

    Be nice to see an update for Samplr, new features, improvements, anything really.

  • edited October 2015

    @pierre said:
    Maybe I am missing something, but I can't manage to sync idensity to a bpm, wich is why I use samplr ( it make sense for beat based kind of music )

    You can't but if you get a conversion chart you can set the values to be in sync.

    http://www.thewhippinpost.co.uk/tools/bpm-calculators.htm

    I love iDensity. Only thing to add to this discussion is the LFO's option, which I use instead of MIDI learning just because it's that awesome. Using the LFO's on the reverb parameters gives some very neat sounds.

    edit: And I see iDensity and Samplr as very different tools. iDensity is nearly all the granular sample processing you could want, but little else. Samplr is more limited in its granular offerings (but there are some there), while having a whole lot more options with looping/effects/sync'd resequencing.

  • edited October 2015

    @monzo said:

    yeah would be nice, I think multiple audio outs and midi learn are my top desires for it. At least it works though so I still find it a great tool :)

    Looking at iDensity again I've only just seen that you can midi learn playback and freezing, rewinding of each stream too. Awesome. Now I wish you could have scenes of different groups of 4 streams to jump between.

    So then IDensity is syncable to Samplr via midi learn triggering even though it doesn't sync to a clock.

  • edited October 2015

    @Carnbot said:
    Looking at iDensity again I've only just seen that you can midi learn playback and freezing, rewinding of each stream too. Awesome. Now I wish you could have scenes of different groups of 4 streams to jump between.

    So then IDensity is syncable to Samplr via midi learn triggering even though it doesn't sync to a clock.

    Yep, so with midi learn of start/stop/scrub etc... you could easily manipulate iDensity to a beat that would be set by whatever is sending the midi (e.g. Genome or whatever). Could be completely great actually...

    And also, in terms of scene changes - I think you can midi learn program changes in iDensity can't you? Which effectively gives you scene changes.

    I'm just beginning to touch the surface with iDensity to be honest - but it seems very deep- and seems to make a lot of nice sounds...

  • @MirEko said:
    One thing I don't like about samplr is if you adjust one tracks fx it actually affects the other tracks effects, most noticeable on the reverb

    Actually there's a global effects if you've selected the lower right hand field with two dots. Otherwise you are affecting only the 4 effects for each sample.

  • @MirEko said:
    One thing I don't like about samplr is if you adjust one tracks fx it actually affects the other tracks effects, most noticeable on the reverb

    Actually, I believe that only happens w/ the reverb, and it doesn't affect the wet / dry. The reverb intensity is locked across all tracks, due to processing limitations.

    At least, that's what the developer admitted to me.

  • I feel ya, Sampler had some weird quirks for me. Still like it but I could never get the bp synch right with live chapman stick samples. Im sure it is something in some settings, but Im normally good with this kinda stuff. Identity is ACE though, totally different trippy sounds but it has "worked" like I wanted so yeah I feel ya Idensity is the bees knees

  • You like that goodman auto correct. Jeepers I need to turn that off!

  • @oceansinspace said:
    I feel ya, Sampler had some weird quirks for me. Still like it but I could never get the bp synch right with live chapman stick samples. Im sure it is something in some settings, but Im normally good with this kinda stuff. Identity is ACE though, totally different trippy sounds but it has "worked" like I wanted so yeah I feel ya Idensity is the bees knees

    Ohhhh. The minute you said "Chapman Stick samples", my first reaction was; "Whattaya too good for us?"

    ;)

  • Samplr on iPhone would be awesome as i loved it on ipad...quite a pleasure to make noise with...

    ...i have iDensity on iPhone but not delved yet...

  • i like both, altho idensity is basically a more in-depth implementation of samplr's ebow, but without recording finger gestures :(. the much-higher grain sampling rate in idensity makes stuff sound HUGE

    recently i've been making loops in idensity with my fingers and recording them into samplr for best of both worlds

  • edited October 2015

    @blanksmaiden said:
    i like both, altho idensity is basically a more in-depth implementation of samplr's ebow, but without recording finger gestures :(. the much-higher grain sampling rate in idensity makes stuff sound HUGE

    recently i've been making loops in idensity with my fingers and recording them into samplr for best of both worlds

    Nice idea!

    I've just been playing iDensity live into Auria - overdubbing stuff onto an existing rhythm track - and it's great... I need to experiment with getting more original sample fodder in there. What sort of stuff works well?

  • SAMPLR most productive aspect for me is loading the same beat loop or melody into all spots.

    Let the 1st play '"normal"

    Then off to the races with the other versions of the same sample.

    I then remove the 1st "normal" loop version playing in spot 1.

    I don't kill the full intact loop till I do all the work with no sound checks. Adds to the surprise.

    Generally I do this in the context of an existing in construction track that is in Cubasis already. SAMPLR is in the input spot. I may throw AUX/Kymatica in the F/x slot or MasterFx.

    I always have had productive fun with this technique when it is employed. Particularly with trap or trip-hop or acid jazz.

  • I love using SamplR and iDensity together, loaded up with several mutations of the same sample. Just did a little something with these two + Patterning, AUFX:Peak and Mimix. Well, the output is not your usual electropop song, but I like what I hear. :) All in all, I love both SamplR and iDensity but the former is more versatile and suitable for live performances, at least this is how I use and look at it within my workflow. iDensity is a truly amazing granular tool, but I'd go for SamplR if I was to pick only one of them. Fortunately that is not the case. :)

  • I just picked up Idensity and finding it rather uninspiring but I'll wait with the final conclusion until I've spent some more time with it. It could well be that apesoft's apps almost always remind me of scientific rather than musical instruments. What samplr has is immediacy but also musicality. It takes minutes to come up with interesting stuff

  • I don't own iDensity so I appreciate the thoughts in this thread. Cool to hear different takes on the two apps along with the different workflows/output aims that create those opinions. Can I safely take away from it: "If you use Samplr primarily for soundscapes you might be happier/more productive with iDensity"? I primarily use Samplr for exactly that. I do use the finger recording and sequencer but rarely in sync with other apps.

  • I feel that borderlands should be cited in this thead

    And personnaly I'm loving more and more soundscaper (A different kind of app but not totally unrelated)

  • I think iDensity has more in common with borderlands than Samplr

  • edited October 2015

    @syrupcore said:
    "If you use Samplr primarily for soundscapes you might be happier/more productive with iDensity"?

    iDensity is a great tool for sculpting soundscapes, I'd say it's one of the ideal apps if you want to turn your samples into drones and ambient layers. It can handle long samples up to 3 mins, this is something SamplR cannot do, but as I see it, it's primarily a looper which has loads of features for sample manipulation, so I'm happy with the 15 or so seconds it can deal with in each slot. SamplR, imo, is meant for tighter stuff where beats and timing matter, while iDensity is, say, a more open ended environment. For soundscaping you may also want to try Borderlands by Chris Carlson and Sparkle, also by Apesoft.

  • Samplr has follow actions

    and arp

    a keyboard

    sample slices

    an overdubbing sequencer

    synced resampling

    etc.. apples and oranges

  • Samplr, in my opinion, deserves to be recognized as an instrument proper; venerated as violins, pianos, et al before it. In 100 years, it should be viewed in an historic context. Can't say that about any other app.

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