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The missing KORG Gadget update ... what do you think?

2

Comments

  • @Simon_Acetone said:
    I'm afraid you're wrong Peter321 - Gadget has been updated several times

    I've been doing music on iOS for about a year and a half and there have been several Gadget updates in that time, at least 2 or 3

    The most significant changes being the move from portrait to landscape, and the addition of various extract Gadgets. Didn't they do an iOS 9 update recently too?

    Audio channels in Gadget would be great, but I'll tell you something: do an instrumental track in Gadget and then import the audio into Cubasis and it's super easy to make it sound really great - no need to use Gadget's crappy reverb and limiter and you can EQ everything. Then do your audio recording / manipulation in Cubasis

    I never said it was not updated, I said they promised audio tracks almost 2 years ago, and their product page STILL has that promise. That's what the problem is. They should either deliver, inform us or remove the promise.

  • Yah It can really punch it up a ton. Using audiobus to record gadget into cubasis with effects as overdubs can be awesome too. staying in gadget is fine for the cloud if that is the target but really these sounds jump to life in a daw with fx and eq etc.

    @Simon_Acetone said:

    Audio channels in Gadget would be great, but I'll tell you something: do an instrumental track in Gadget and then import the audio into Cubasis and it's super easy to make it sound really great - no need to use Gadget's crappy reverb and limiter and you can EQ everything. Then do your audio recording / manipulation in Cubasis

  • If we keep requesting audio tracks on the Korg forum maybe they'll do them

  • @TyburnTech said:
    If we keep requesting audio tracks on the Korg forum maybe they'll do them

    Just keep posting "Are we there yet?" Every hour till they get fed up and just do it!

  • @supadom said:
    If I want audio on my gadget tracks I simply sync I.e. Loopy to it, record the vocals and import them into Abu or Bilbao. Sorted!

    How do you get your audio easily over to Gadget from Loopy? Seems like I had to move it between multiple apps last time I tried, like Loopy to AudioShare to AudioCopy to Gadget (don't exactly remember).

    I use Loopy for live loops alongside Gadget all the time, and I'd love to move loops from Loopy into Abu in the live flow.

  • I don't care i use Cubasis.Couldn't find any nice songs made with Gadget on Soundcloud and never bought it.It all sounds like the 80s first generation music machines.Not my type of music anymore.

  • @gburks said:
    I use Loopy for live loops alongside Gadget all the time, and I'd love to move loops from Loopy into Abu in the live flow.

    I just use general pasteboard. If loops in loopy are tight, which they should be if they play nicely with loopy' metronome, they should fit neatly into either Bilbao or Abu via audio paste import. You could have problems with very long loops but I think gadget supports up to 30secs?

  • @supadom said:
    but I think gadget supports up to 30secs?

    Sadly no. Thats part of the problem.

    5 sec max in Bilbao (but you get 16 pads) - 10 secs max in Abu.

    So there's a fair bit of passion-killing faffing around very often - chopping audio down and then sticking it back together in Gadget.

  • @Peter321 said:
    I never said it was not updated, I said they promised audio tracks almost 2 years ago,

    Apologies, I misunderstood the premise of the question.... Oops!

    But I stand by what I said about importing Gadget into Cubasis - I did another track this way at the weekend and it was so easy to do and it sounds great

    I'm not sure Gadget is the right environment for audio tracks for 2 reasons

    • as Gadgets not a full DAW it doesn't have the functionality that you need to make recorded audio sound good enough

    • I don't know how well it would work with Gadgets excellent but very different method of arranging tracks

    But Gadget still remains one of my favourite iOS music apps!

  • 10 secs is still quite long but I appreciate that Splitting verse in 4 or more parts can get long winding. Mind you it is still a small fry compared to what amount of time some people spend chopping their sample sets.

  • I still don't care about audio tracks if gadget would at least get some effects as mixer inserts.At least eq's.Keeps me from using it too often.

  • @supadom said:
    10 secs is still quite long but I appreciate that Splitting verse in 4 or more parts can get long winding. Mind you it is still a small fry compared to what amount of time some people spend chopping their sample sets.

    I hear you, but at this point I would be stoked as a Flying Scotsman to get 30 seconds out of them...

  • I'd welcome a more robust mixer, but if gadget stayed exactly the same I still think it's a very creative platform for me and I have a lot of fun using it.

    It's easy to export stems to auria for mixing, so a robust mixer is available. As easy a an all in one solution? Perhaps not, but still not a huge hassle.

  • I think one of the great shames about iOS at the moment (and this has been said so many times) is that no one has really nailed the DAW thing.

    There are about 7 different DAW-type apps that get about 80% of the way there (MTD, NanoStudio, BeatMaker2, Gadget, Cubasis, Auria, MTS) but they each lack a couple of essential things (in my opinion).

    It's kind of strange that no one company has actually worked out that you need MIDI both ways, audio, a decent piano roll, IAA, FX and some reasonable on-board synths and a few other things. But nothing that hasn't been on Desktop for a long time. And it's all possible on iOS because it's being done - just not all together in the same DAW...

  • edited October 2015

    Deleted because I posted in the wrong thread!
    Edit: Apologies... Put back again since people started responding...

    After a lunch time paying with Cubasis (after having dumped it off my iPad for nearly a year) - i'm afraid that I think it's getting deleted again.

    I'd resigned myself to it having no scale (or even note name) help in the piano roll for dummies like me. And i'd even memorised the notes of the scale for my track and was looking forward to biting the bullet on learning some scales.

    But, after a good start this morning on IAA getting Animoog in and running through Effectrix as an IAA effect, with Sunrizer on a different track - and Crystaline on the master send...

    ... as soon as I booted up the same project at lunch time it took nearly half an hour to get all these components working again - Effectrix had crashed (I think) without giving any sign of crashing - but obviously it takes a while to figure out that's what the problem is. Animoog also had to be restarted about 3 times since it kept dropping off.

    Then I thought i'd have my drums from Patterning. Another15 minutes to get Patterning loaded in (just had to try and reboot it and try again a few times to get it to actually come through properly).

    Then the problem is hitting play n my 4 bars (3 tracks) has 2 issues:

    the very first note right at the start of the bar doesn't trigger in Animoog - I think Animoog hasn't woken up in time or something

    when you hit play Patterning plays its internal pattern at quadruple speed or something for the first bar then settles down between bars 2-4.

    These 2 things happen without fail every time.

    So all in all - quite a lot of time spent debugging and trying to get 3 tracks running with some external effects (Effectrix and Crystaline). The biggest killer is the time it takes to boot up and get stuff set up. Maybe fine if you are sitting down to 3 hour session - but as someone who works on music in their lunch hour and to/form work... it's pretty pointless exercise....

    By the way i'm on a brand new iPad Air 2 with 128GB and loads of storage free - and nothing else is open.

    I'll stop moaning now and go back to "Gadget into Auria" (and possibly some live jamming with Genome and MTD plus a couple apps - which is actually pretty stable for IAA and seems to have very little set up time and no mysterious bugs on the set up at least - it's just difficult to craft a whole rack with Genome and this method).

    Or i'll buy MTS...

  • @Matt_Fletcher_2000 said:
    I think one of the great shames about iOS at the moment (and this has been said so many times) is that no one has really nailed the DAW thing.

    It takes a while for features to be added, desktop DAWS have been going for 25 years, the iOS DAW market is much younger. Cubase started out as MIDI only, Pro Tools was audio only, it took a few years for the apps to reach feature parity, and the same will apply on iOS.

    But a big part of the problem is Apple's sandboxing, that's why it's so damn difficult to get apps to play well together. iOS is restricted in ways that desktop apps aren't, which is why the whole "plugin" system with IAA is so broken. Maybe AU will be better, only time can tell.

    Looking at your next post, I have to say that I would never have the expectation that IAA and Audiobus are going to work well over multiple sessions. If I'm going to record a synth into Auria or Cubasis, I record it and unload it in one session, expecting things to work smoothly over several sessions with the way iOS is currently designed just seems to be a recipe for pain. This might make things less flexible, but it's still better than tape :) record and commit, and then move on.

  • Beatmaker 3, auria 2 etc will sort it all out one day. Keep up the hope and keep playing music.

  • I had the same experience a few days ago, cubasis (I really want to love it) came back into my ipad... for less than an hour, I couldn't get it to record the midi from fugue machine and patterning, I tried everything (midi in/midi out ...)

    So back to gadget (wich has a very primitive midi in/sync but never let me down ) , MTdaw if ever I want to add audio tracks (guitar or singing) , and Samplr as a looper/mangler if I want to jam with loops coming from other apps

    And I can wait for auria pro a little bit longer

  • @supadom said:
    Beatmaker 3, auria 2 etc will sort it all out one day. Keep up the hope and keep playing music.

    +1

    Am starting a band this afternoon called Recipe For Pain however...

  • @JohnnyGoodyear said:
    Am starting a band this afternoon called Recipe For Pain however...

    It suits you sir

  • I'm personally not bothered too much by the lack of audio tracks. It would just complicate my scene and further crowd my disk space if I ever used it.

    My peeve with Gadget is that you to work in a MIDI mindset in the app, but when they provide a great method for getting that work out (exporting tracks to Live) you only get audio tracks. What a tease. I know most people wouldn't use it and/or not understand what to do with it, but at least give those who know the option.

    I rarely end up using gadget's sounds (not my style, but close enough for sketching), and almost always end up tweaking/flipping/twisting/reversing the midi right up to the last second on the desktop DAW. Export to midi tracks on DB is a workable second option, but my workflow would be so much faster with Live midi tracks out.

    Midi in would be awesome, too, but I can understand the technical hurdles that would entail for both the developers and the users. Never happen.

  • Hi. Past thursday bought Bilbao and the application crashed. Since then I can not open it, crashes all the time. Have Ipad Air 2 and latest IOS. Please Help me!

  • I would try to reinstall ( backup your projects with itunes before ! )
    I ve had issues with bilbao and abu when first installing them

  • Already reinstall it. Also restore the ipad but still not working.

  • Which system ? iOS ? iPad ? Does it work before downloading Bilbao ?

  • @PhilW said:
    Just keep posting "Are we there yet?" Every hour till they get fed up and just do it!

    Lol!

  • Has anyone heard any rumours on any update to Gadget coming in November?

  • @aaronpc said:
    I'm personally not bothered too much by the lack of audio tracks. It would just complicate my scene and further crowd my disk space if I ever used it.

    My peeve with Gadget is that you to work in a MIDI mindset in the app, but when they provide a great method for getting that work out (exporting tracks to Live) you only get audio tracks. What a tease. I know most people wouldn't use it and/or not understand what to do with it, but at least give those who know the option.

    I rarely end up using gadget's sounds (not my style, but close enough for sketching), and almost always end up tweaking/flipping/twisting/reversing the midi right up to the last second on the desktop DAW. Export to midi tracks on DB is a workable second option, but my workflow would be so much faster with Live midi tracks out.

    Midi in would be awesome, too, but I can understand the technical hurdles that would entail for both the developers and the users. Never happen.

    While it's not ideal, could you just use Ableton audio to midi feature as one workaround if you like using Gadget as a sketching tool for ideas?

  • I really like Korg they make great stuff, but I think they should communicate with their customers more, that's all. I'd like audio tracks and midi import but as it stands it does what it does very well. I'm sure they haven't finished with it yet...

  • @richardyot said:

    Looking at your next post, I have to say that I would never have the expectation that IAA >and Audiobus are going to work well over multiple sessions. If I'm going to record a synth >into Auria or Cubasis, I record it and unload it in one session, expecting things to work >smoothly over several sessions with the way iOS is currently designed just seems to be a >recipe for pain. This might make things less flexible, but it's still better than tape :) record >and commit, and then move on.

    After much experimentation I've come to the same conclusion when it comes to ios DAWs. My workflow is very similar to @richardyot's Record MIDI performance, play MIDI performance and tweak in real time, record audio, unload original sound source from Cubasis. Wash, rinse, repeat.

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