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Comments
The MC-303 and SoundCanvas are pretty close in practice. The iOS SoundCanvas has almost every single sound/patch that is available in the MC-303 give or take a few but the SoundCanvas doesn't have the 'bass boost' knob present on the MC-303, unfortunately I was too late to apply for 'firmware update' for my MC-303 so the rimshots on the 808/909 kits have random pitch variation due to a firmware bug...
Thankfully the sound of the SoundCanvas drum-kits are to the MC-303
I think you both have very valid points here....to my mind the expensive hardware vs cheap software argument will continue long into the future. If a synth costs £1000 to buy then you have to deduct supply chain, manufacturing and shipping costs from each sale. With software, once it is completed, there is no supply chain or manufacturing costs You still have to pay a digital distribution charge but this is small in comparison. But a synth is a synth, you can touch and feel it, the logo printed on the back looks cool, you don't have compatibility issues etc....as a user and business there are plusses and minuses for each.
The point of being on iOS from a money making perspective is micro transactions, it is not to do with the cost of the app itself, but what you buy within the app. If you sell a synth (hardware or software) it is a one off purchase, so one purchase per customer. Add the IAP and suddenly each customer is multiple sales opportunities. This model has worked very well for games, but they have a much larger user base than we have here with music apps (this is why music apps and IAPS are generally more expensive than game ones).
Are Roland actually being very smart here by tapping into the gaming market to try and grow the iOS music user base in preparation for a move into microtransactions ?
Or
Did an indie developer write a music based game, take it to Roland, and they said hey why not ?
It doesn't make sense for them to spend their own time and money doing R&D on an iOS game for it to just be a game. Unless they plan to make money out of additional tunes for it as IAP, but this isn't their core business so why would they ?
@AndyPlankton
Smart observation Andy. I have to say, I do believe they are weighing up different markets. Roland have changed their approach of late. Even their new flagship synth is marketed at a much lower price point.
I'm thinking they have seen where the money is to be had....the cheaper end bedroom studio market. Software and further small hardware seems to be the way Korg, Roland and Yamaha will enter new markets. iOS app prices are steadily rising, still low piracy.
Imagine a Roland drum app, with drum machines as IAPs. A Roland mono Synth app with IAPs. A Roland Analog Poly synth app with IAPs. A Roland Digital Poly synth app. One synth initially with each app, then the rest as IAPs.
I see it coming in the future in some form or other.
Samu, do you think there could be a way, as we have already the Sound Canvas on IOS, that it maybe implemented via Lemur, or Midi Design Pro, or something. Then make our own MC 303? If not, its a shame Roland couldn't make a controller app for IOS to revitalise the sound from the IOS Sound Canvas? Maybe loads of Emails need to be sent to Roland?) Sounds like a crazy idea, but who knows. I'm not a programmer unfortunately, other wise I would of given it a try. I only got Lemur the other day, & it's a bit bewildering. If I could manage to make a Template to do a MC303, I would definitely share with all the boys on this Forum.
Roland vGadget
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Yes definitely! It's already possible to sequence & control iOS SoundCanvas from Cubasis, ProMidi, MidiSTEPs, MidiSequencer and just about any app that can send midi. I recall from the good old days I had a 'control-setup' for Cubase for my MC-303 and there were also presets for SoundCanvas including complete effects editor for full control of the device(s). I know of no full-featured GS/GM Editor/mixer app for the iOS
If they do, I hope they sort the bugs before hand !
Ha don't forget another Korg-Roland comparison. Korg's Step Master! Now that's a fun game...and healthy too
http://appshopper.com/healthcare-fitness/step-master
The game play is horizontal Guitar Hero.
If enough people are into it they can sell iap banks and get a piece of a market far bigger than music apps
Well well, Roland is quite busy re-issuing the SoundCanvas VA with better tone/effect editor and I really hope that the improvements carry over to the iOS version
http://www.roland.com/products/sound_canvas_va/
The promo popped up when i launched the IOS Soundcanvas app.
More editing options for the Sound Canvas would be most welcome.
While waiting for an update(s) to many apps, SoundCanvas included I spent some time configuring the 4 programs on my MPK Mini II and put the knobs to control Cut-Off, Resonance, Chours-Send, Reverb-Send, Attack, Release, Volume and Pan to cure the most urgent lack of editing, programmed to pads to trigger favourite drum-sounds on the preset that sends on #10, other presets I mapped to Gadget, BeatMaker 2 and yet another one for iMPC Pro to cover most of my 'controller needs'. Banging on the pads to create beats is so much more fun that tapping on the screen