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Cubasis - $24.99

Just got a notification that it dropped in price. Is this just a regular sale or do any of you know if there's a 2.0 coming out soon?

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Comments

  • I'd guess Steinberg is now realizing they cannot keep Cubasis at 49.99 when Auria Pro costs just the same and does a whole lot more, and MTS costs $29.99 and at least matches Cubasis' resources, and the inexpensive Garageband iOS just had an update with so many cool new stuff.

  • I hope they'll make a nice upgrade, with midi clock start/stop from an external device :neutral: for instance...
    The ability to slave it, and also Link.
    That should be the minimum for a 2.0...

  • Its still a awesome deal for me. I still enjoy using all its midi stuff and the ease of use makes a huge difference too.

  • edited February 2016

    Of course! To each his/her own. It's even better if you also use Cubase in the Desktop side, as long as you never hit "undo" when in Cubasis...

  • I'm thinking of taking the plunge with this and Modstep. Do they play nicely together?

  • @LFS Hoping the next version Cubasis will include grid-lines for triplets becaus if not, what's the use of being able to quantize to triplets when there is no way to snap the edits?!

    Sometimes i fail to see the 'Logic' in Cubasis...

  • Cubasis is good but I think it's potential is going to be restricted by Steinburgs other product line. Auria and MTS just strive to be the best they can be and are only limited by the hardware.
    I would highly recommend Cubasis at this price but I doubt it will ever have the feature set to match Auria and MTS. Sometimes though having too much gets in the way of the musicality of what you want to achieve and ease of use far outweighs the need for a full blown production system.
    I'm in the process of updating IPad so may be tempted to also buy Auria as a finishing tool.

  • I got Cubasis when it was initially released (at this price) and got the IAPs when they were released.

    For my casual DAW-usage it works pretty good with some minor annoyances like the lack of the mentioned triplet grid, the 'hidden' grid to which everything is locked even when grid is turned off and the 'scrolling' and some strange 'snap-thing' in the controller editor. These issues have been brought up in the Steinberg-Forums by others so it's just a matter of patience and time until/if they get 'corrected'.

    I know Steinberg-people lurk around here in the forums too even if they don't always make comments.
    Hopefully Cubasis will get a features similar to Logic Pro X's Flex Pitch/Time and proper Time Stretch by dragging the 'audio-section' ('match audio section to locators') and a 'Bounce Midi to a new Audio-Track' for increased workflow (Right now one needs to 'freeze' a track, create a new audio-track and copy the frozen track to it).

    And for the 'sampler' an option to change the root-note for the samples making it easier to pitch-correct/tune the samples and 'layers' for velocity fades/switches between layers.

    The 'Media' bay could use a 'Document-Picker'(for import/export) and add an option to create folders and move/copy files.

    I'm looking forward to 'Cubasis 2.0' and what ever it may bring, IAPs included :)

  • Until they solve the dreaded undo bug, I cannot recommend it even for free.

  • @theconnactic said:
    Until they solve the dreaded undo bug, I cannot recommend it even for free.

    Agree, I've had 'tracks' in a project deleted when using undo. I failed to find the logic behind why that happened...

    All I did then was to copy an audio-event to a new audio-track, mess around with the copied audio-event and press undo and the 'source-track' from where I copied the audio-event somehow got deleted?!. I can not 'reproduce' the problem step-by-step but it's happened more than once.

  • Personally I prefer life without 'undo'. It forces you to be aware of what you are trying to achieve and exercises your problem solving skills when things go wrong.

    Just because something is easier doesn't make it better.

  • @Jocphone said:
    Personally I prefer life without 'undo'. It forces you to be aware of what you are trying to achieve and exercises your problem solving skills when things go wrong.

    Agree on this too. 'Real Life' has no undo at all. We all have to live with the choices we make and accept the consequences :)

  • edited February 2016

    If it's all the same I'd rather have the Undo, not all my mistakes are the results of thoughtlessness, more often they're the result of my sausage fingers and unresponsive interface elements. :-/

  • @Jocphone, you should consider a marketing carreer. Not even Steinberg PR could spin a nasty and shameful bug in a rather expensive product in such a glorious manner. Hats off!

  • Somebody missed there morning coffee I think. It makes for morning humor at least.

  • @theconnactic said:
    @Jocphone, you should consider a marketing carreer. Not even Steinberg PR could spin a nasty and shameful bug in a rather expensive product in such a glorious manner. Hats off!

    Think about it. Can you use Cubasis without undo? I know I have, ever since I bought it. Not because of a bug but because I never thought to use it.

    @samu is right, we don't have undo for most aspects of our daily life so why is it such a big deal for Cubasis? I would rather they took it away and put something useful in its place.

  • Lol. Comparing real life to recording is a bit of a stretch. :D A DAW without an undo is useless. Tough to experiment with changes, in particular destructive ones, without being able to revert.

    It will be interesting to see what Steinberg does. They are a major player. If they believe in the iOS market, they need enhancements and fixes. If none are forthcoming, it would give some indication of their regard. They are in a good position, with an existing market share.

    They may also be looking at the boat anchor that is the current upgrade path allowed by Apple, and figuring how they can recoup the investment in new features. Either has to be iap, or a new product. Hence the lowered initial price.

  • edited February 2016

    As regards 'undo' I tick the number two box :)

  • What's worrying about the 'Undo/Redo' in Cubasis is that when does screw up the 'Redo' is unable to fix it.

    So in practice it seems that somehow Cubasis 'losses track' of the changes to a project making the Undo/Redo process less reliable.

    Most of the time undo works ok. but sometimes you hit the 'Jackpot'.

    It's almost like a reverse lottery, you win most of the time(when undo works) and when you least expect it you'll hit the 'jackpot' and screw things up.

    Further analysis of the 'Undo Bug' is useless unless we get access to the source-code that does the undo and can look for potential pitfalls but that's a case for the developers at Steinberg.

  • With regard to recovering investment cost for new features and improvements, I'm more than happy to pay for these.

  • Life without undo? Back in the day we had a word for that -- "tape". Been there. No desire to go back. :)

  • @Nu2moro said:
    With regard to recovering investment cost for new features and improvements, I'm more than happy to pay for these.

    I'm totally good with doing that as well. I think Rim did the right thing with Auria. If you can't ever charge more money for new features, you're not going to be in the game very long. I'd be perfectly happy to putter in Auria for the rest of my life. Now, whether iOS and WaveMachineLabs will have the lifespan of Windows/Mac OS and Cubase or Logic, remains to be seen.

  • @rickwaugh said:
    Lol. Comparing real life to recording is a bit of a stretch. :D A DAW without an undo is useless. Tough to experiment with changes, in particular destructive ones, without being able to revert.

    Not at all. Many experimental pieces of music have been created without the aid of an undo function.

    That recent video where Tony Visconti(?) was explaining how they had to bounce some of the tracks destructively when recording 'heroes' and how they recorded all the instruments with effects so there was no going back because that's how Bowie liked it.

    Undo is a convenience to some but also a great enabler of indecision at the same time. I could live without it.

  • @Samu said:
    Agree on this too. 'Real Life' has no undo at all. We all have to live with the choices we make and accept the consequences :)

    Apparently, you've never taken the Plan B pill. They're really delicious. You can even sprinkle them on your cereal.

  • @johnfromberkeley said:

    @Samu said:
    Agree on this too. 'Real Life' has no undo at all. We all have to live with the choices we make and accept the consequences :)

    Apparently, you've never taken the Plan B pill. They're really delicious. You can even sprinkle them on your cereal.

    The 'Delete/ReFormat' process doesn't always work properly and old things can come back to haunt from time to time. Even with 'Plan B' karma can play tricks, what goes around comes around in one form or another, sooner or later.

    The Red Pills are yummy :D

  • Each man must follow the delusion of his own certainty. And we do.

  • @rickwaugh said:

    @Nu2moro said:
    With regard to recovering investment cost for new features and improvements, I'm more than happy to pay for these.

    I'm totally good with doing that as well. I think Rim did the right thing with Auria. If you can't ever charge more money for new features, you're not going to be in the game very long. I'd be perfectly happy to putter in Auria for the rest of my life. Now, whether iOS and WaveMachineLabs will have the lifespan of Windows/Mac OS and Cubase or Logic, remains to be seen.

    Auria and MTS can be the the equivalent of Cubase on IOS I doubt Cubasis will be allowed to.
    I think the major restrictions for the long term future of all the major DAW apps is going to be how Apple chop and change the hardware, must be a real burden on the devs resources!

  • @Nu2moro, that's the same on any platform, Windows, OSX, or iOS. The devs are at the mercy of what the vendor does to the platform. But I f the devs could make money by charging for upgrades between OS versions, like they do on Windows and iOS, I'm sure they'd be happy. That's just work and revenue for them. But to have to do the work, and not get compensated on it, because Apple says you can't charge for fixes or version upgrades, is a major pain for mobile developers. Every version, you have to put in time and resources to fix something, and you can't ask for compensation.

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