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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
Not really. Drum Perfect, Beatmaker 2, Thumbjam and Nanostudio (at least) all support their own very simple packaged format already. The package is a text or xml file and one or more wav files inside of a standard zip with their own respective file extensions. It would be up to J-Lilla to sort out the particulars of each supported text/xml format but I've been in all 4 of those and they're extremely easy. Bonus: anything that supported SFZ (Auria Pro, Caustic and MultitrackStudio for example) could also be a target as that's essentially the same thing: a text file that describes how to deal with the audio files in the bundle.
What this slim idea doesn't really address in any sort of practical way is positioning those samples within the target instrument. With 15 multi-samples of a flute named
flute-c2
,flute-f2
,flute-a2
... that could be 'guessed' and interpolated but for a drumkit spread across 16 Beatmaker pads... less so. Still, just getting them into the target app in bulk would be a win for me!I'm not sure something like this really fits into the Kymatica family or plans. Would be a handy stand alone app and the only reason I suggested it here is because a) dude seems to be able to do anything and b) all of my samples are already in AudioShare.
This is a pain point for me too, especially with long file names.
Zoom Handy Recoder can do it (And it's free):
https://itunes.apple.com/us/app/handyrecorder/id566291779?mt=8
It just has limited sharing options.
A small matter but regularly encountered.
Death of a thousand cuts...
Personally I like that the whole file name is selected so I can delete it quickly.
That is nice but a little (x) to the right side of the input should be just as fast while also helping to avoid the iOS select fiddliness for all the other use cases.
How it works is that when a file is opened, it's available until the file is closed even if another app deletes it.
IIRC, I've only managed to observe a "something in this directory changed" event, not for specific files. But I can imagine it would be very difficult to have it stable and working if FilePlayer would automatically reload its file if it detects modifications to it. FilePlayer uses a built-in AudioUnit to play the files, which streams it from disk in an internal thread. I have no access to the code it runs, so I can't add any thread-synchronization mechanisms to detect a file-content-modification and do the right thing without crashing.
Handling immutable objects is much safer! Therefore, a "replace original" option in AudioShare would not actually change a file, instead it could move the original into Trash, and then write a new file with the original name. Another app (AUM's FilePlayer) would then see this as a rename/move, and just keep using the old file.
That was added after a feature request from a user
Pesky users. Always wanting something different.
I want sampling for fixed number of measures&bpm,plus auto start when input signal is detected. And a cup of coffee plz