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Question for Loopy Masterpiece: In-app content store?

2

Comments

  • At 60 votes, it's turned from about 55%y/45%n when I voted (near vote 30, I think) to 35%y/65%n.

    I'm wondering how many 'Nay' votes could be accounted for by those hoping to be activist judges with regard to any delay in LMP's release. :)

    I'll just say this: I want it last week too but if it takes an extra month or two to add a content store which might translate into a solid financial foundation for the ongoing development of MP over the years, I'm so very all for it.

  • Precisely. Build the house nicely, but pay the rent to keep it painted...

  • edited March 2016

    Either way, it's shaping up to be an eventful year. Between AUM and Loopy ME (and many others), plenty to be thankful for!

  • I think I would like to see a innovative content store: no more dancefloor oriented loops a la Audiocopy(or slightly more interesting Launchpad), but inspiring, long and subtle soundscapes, fx, vocals or anything which isn't the musical core of a piece, something able to inspire and lead the composer throughout the process.
    I would like freesound.org and 99sounds philosophy ported to iOS world, even if it comes at a cost.
    A Allihoopa for samples, samplemakers, field recorders.

  • activist judges have been good to me and mine, I say drop it like it's hot :D

  • @mschenkel.it said:
    I think I would like to see a innovative content store: no more dancefloor oriented loops a la Audiocopy(or slightly more interesting Launchpad), but inspiring, long and subtle soundscapes, fx, vocals or anything which isn't the musical core of a piece, something able to inspire and lead the composer throughout the process.
    I would like freesound.org and 99sounds philosophy ported to iOS world, even if it comes at a cost.
    A Allihoopa for samples, samplemakers, field recorders.

    There's a niche business in this idea!

  • edited March 2016

    Great feedback guys, thank you very much! Some specific comments:

    • I agree about nag messages - I think that could do way more harm than good
    • Never fear about launch delays; either it'll come after the initial release, or it'll be a quick addon.
    • @Philippe, you're spot on about the interesting opportunities presented by loop slicing and such - this'll most definitely be in there, if not on day 1 then soon after.
    • @aaronpc - SoundPrism is @Sebastian's baby, but I'll make sure he sees that =)
    • @way_of_tea - Yeah, organization's important. We've had a lot of trouble with file management-like interfaces (they were so messy and awful when I was mocking it up), but are liking tags/search right now.
    • @Deb - we did play with the idea of letting others sell through it, and love the idea. The only trouble is, this'd require a massive infrastructure with payment distribution stuff. We realised it was pretty much way beyond us. Sad, cos it'd be awesome, though. Staying open to possibilites, in case we think of a way to make it work, because it's brilliant.
    • @mschenkel.it - great feedback!

    Right, back to work, will check in again in a bit =D

  • @Michael, how about a video update on progress.

  • I've been trying to think of the best way to do that without too many spoilers, and whether I should even be worried about spoilers... let me get back to you on that one, @djjuniorpops =)

  • @Michael said:
    I've been trying to think of the best way to do that without too many spoilers, and whether I should even be worried about spoilers... let me get back to you on that one, @djjuniorpops =)

    Spoilers will just make us want it more, so good advertising ;)

  • edited March 2016

    @Michael maybe there's a difference between spoilers and teasers. A good screen shot teaser can be very effective marketing without showing too much, yes?

  • [Camera opens on a room empty apart for M. who is sitting on a simple chair in the middle of the shot]

    M: "It's going very well, it's going to be very good, it won't be very long."

    [Fade to black].

  • Also, I'm pixellated out, just in case.

  • How about a video of you eating lunch or something?

  • edited March 2016

    I could just stare at the camera for 10 minutes?

  • On reflection, I think you should follow Arthur's lead and bugger off mysteriously. Be a shame about the app and all, but in the long run it would do wonders for your brand etc.

  • Go, go go!!!

  • I wouldn't personally but I think most of your users would.

    I selected no, but am pulling for yes!

    I would ask other app makers like Intua if their expansions worked well for them.

  • @Fruitbat1919 said:

    @Michael said:
    I've been trying to think of the best way to do that without too many spoilers, and whether I should even be worried about spoilers... let me get back to you on that one, @djjuniorpops =)

    Spoilers will just make us want it more, so good advertising ;)

    Yes, but then you also get a fast-follower like Group The Loop that takes all the neat ideas and implements them before LE Masterpiece gets released.

  • @Michael said:
    I could just stare at the camera for 10 minutes?

    I dare you.

  • @Michael I would buy sound packs but not as IAPs
    Technologically, the way that IAPs work is a nonstarter for me. Anything I buy needs to have a backup. IAPs can't be backed up.

    What would be great is a way to buy add-ons as apps, and then use them from other apps. Something like how iM1 and Module integrate with Gadget, but generalized. I would think soundpacks would be a great place to start with trying to make a standard. If soundpack apps automatically integrated with apps that used the soundpack SDK then soundpacks wouldn't feel so locked in to a given app. Sure you could copy and paste them, but all the app switching, trying to remember which app had which sounds, and then all the duplicates that would result just seems like a headache. Having which soundpacks were installed be managed at the homescreen/app level, with a file picker preview capability like AudioShare would be huge!

  • @srcer said:
    I would buy sound packs but not as IAPs
    Technologically, the way that IAPs work is a nonstarter for me. Anything I buy needs to have a backup. IAPs can't be backed up.

    Ah, but I remember when I got iMaschine, and I laboriously played/recorded one sample at a time, until I got all the ones I liked out of their cage. It can be done but you have to earn it.

  • @rhcball said:

    @srcer said:
    I would buy sound packs but not as IAPs
    Technologically, the way that IAPs work is a nonstarter for me. Anything I buy needs to have a backup. IAPs can't be backed up.

    Ah, but I remember when I got iMaschine, and I laboriously played/recorded one sample at a time, until I got all the ones I liked out of their cage. It can be done but you have to earn it.

    Don't think there's anything particular to the IAP model that would prevent an app developer from allowing a user to simply and easily get the content out of the app via standard iOS means.

  • @Michael said:
    I could just stare at the camera for 10 minutes?

    Yeah, outside in your jungle of a backyard!

  • ...searches feverishly for Philippe's Post...

  • @Philippe said:
    Perhaps it is of a different matter, but I watched the youtube videos of masterpiece developpement yesterday and when it came to the slicing feature, I wished somehow that it would reach to the point where it would be possible to tweek loops, loops slice in different sequences lenght and orders, like let say blocs wave, takete, samplr. And with fx integration, I would see playable fx pads à la garageband ios.

    What I mean is this: loop packs gets interesting when you can do more than just playing them as is.

    yay!

  • which video has the stuff about slicing in it?

  • found it

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