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A general plea for multiple audio outs

For @kobamoto it's panning. For me it's multiple audio outs.

This is a general plea to developers to (when appropriate) add multiple audio outs to their apps.

Processing audio tracks separately is one of the most basic aspects of music production. I can't think of a single drum vst that doesn't have multiple audio outs. But very few ios drum apps allow this. IMO, all of the loop launchers like Launchpad, Remixlive and Blocs Wave would be much more powerful production tools if they had multiple audio outs.

Anyone know why so few ios apps have multiple audio outs?

Apps with multiple outs named on this thread.

AUM
Auria Pro
DrumPerfect Pro
Drumjam
Different Drummer
iDensity
JamMaestro
Loopy
Modstep
MultitracKDAW
Patterning
ThumbJam

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Comments

  • edited August 2016

    Anyone know why so few ios apps have multiple audio outs?

    Probably because up until now there weren't powerful enough devices available to run processors on those individual outs. This is slowly changing.

  • Yeah this is a great idea! Rock Drum Machine would be awesome with multi audio outs.
    @LuisMartinez the creator of these awesome drum machines might do it someday, don't remember where he mentioned it but it would be truly awesome. Currently if you apply a delay it processes the entire kit where one might just want nothing the snare.

    Even if they did it as an IAP in all honestyI think many would pay for it including myself.

  • Hell Yes. Multiple outs should become mandatory to Ios or something.

  • 100%, would be very important to me.

  • Multiple input-devices (Say the Behringer UCA-202 and iRig MIc HD at the same time) are still not supported by iOS.

    I do agree that some apps would definitely benefit from multiple output ports but we would still need a 'host' that would be able to fully utilise them. (Each 'output' is like a separate app polluting the app-lists and there is no easy way to add 'all' ports from one app to a project, they have to be added one by one...).

    With 'cpu-friendly' AU's such as the Ruismakers I see no need for multiple outputs as it's easier to add another instance to a new track and jam away...

  • @Samu said:
    Multiple input-devices (Say the Behringer UCA-202 and iRig MIc HD at the same time) are still not supported by iOS.

    I do agree that some apps would definitely benefit from multiple output ports but we would still need a 'host' that would be able to fully utilise them. (Each 'output' is like a separate app polluting the app-lists and there is no easy way to add 'all' ports from one app to a project, they have to be added one by one...).

    With 'cpu-friendly' AU's such as the Ruismakers I see no need for multiple outputs as it's easier to add another instance to a new track and jam away...

    I've been screaming for multi outs for an age. Agree with you now though after spending so much time setting up Drum Prefect Pro to Auria Pro with each output, I'm not so sure. Way too much setup time and taking up resources. So, I'm with the thought that AUs or a few separate apps is now the way I will go.

  • I had requested this several times for Different Drummer. Finally got my wish! Its in beta now, but it is adding multi outs.

  • unfortunately the future is not as bright as we thought it would be.... we're still in the age of needing sample import in beat making apps.... it's a travesty.. but yes allow multi outs and let those who would use them and those who wouldn't wouldn't have to.

  • Yes super duper please. I know Patterning provides multiple outs. Any other dedicated drum apps?

    Back in the dark ages of iPhone 3, when NanoStudio still only supported 6 total instruments that each TRG instrument had three separate busses was a total boon to production. Like others, I'd like to see multiple outs in anything that can play more than one sound at once but especially for drum apps.

  • @syrupcore said:
    Yes super duper please. I know Patterning provides multiple outs. Any other dedicated drum apps?

    Missed @funjunkie27's post about DD. That makes two. Others?

  • @syrupcore said:

    @syrupcore said:
    Yes super duper please. I know Patterning provides multiple outs. Any other dedicated drum apps?

    Missed @funjunkie27's post about DD. That makes two. Others?

    ThumbJam, Patterning, Auria Pro, AUM, iDensity, DrumPerfect Pro, Different Drummer (that I have on my iPad at this time).

  • Thanks @Fruitbat1919. I meant drum apps specifically though perhaps a running list of all apps with multiple ports wouldn't be awful. Thanks for the DrumPerfect Pro tip. I never purchased it; love the original but haven't used it in a while so decided to hold off on Pro.

  • edited August 2016

    @Fruitbat1919 said:

    @syrupcore said:

    @syrupcore said:
    Yes super duper please. I know Patterning provides multiple outs. Any other dedicated drum apps?

    Missed @funjunkie27's post about DD. That makes two. Others?

    ThumbJam, Patterning, Auria Pro, AUM, iDensity, DrumPerfect Pro, Different Drummer (that I have on my iPad at this time).

    Add Loopy to the list. I'll update Original post.

  • @ecamburn said:

    @Fruitbat1919 said:

    @syrupcore said:

    @syrupcore said:
    Yes super duper please. I know Patterning provides multiple outs. Any other dedicated drum apps?

    Missed @funjunkie27's post about DD. That makes two. Others?

    ThumbJam, Patterning, Auria Pro, AUM, iDensity, DrumPerfect Pro, Different Drummer (that I have on my iPad at this time).

    Add Loopy to the list. I'll update Original post.

    Which original post? Can add Jam Maestro to the list. Drumjam has discreet outs for Loops and Pads. Also, ModStep has 8 outs available in Audiobus but I couldn't sort out how to point a track at them.

  • @syrupcore

    You can make drum beats with all those apps ;)

  • edited August 2016

    Sometimes it's an issue with the way audio engines are built. Some apps have an effects section that is applied after all audio outs. If you want to split the output, then you'd basically have to run an effects section on each of them. We've got this problem with SoundPrism Link Edition (and Electro). Some older devices wouldn't be able to handle it.

  • I'd say it's more important to be able to export each of the tracks as individual files rather than have them play live over multiple outputs but thats just me since I don't do 'live' but prefer to step-program and export the results...

  • To be honest I could care less about effects. Would much rather have multiple outs so I can apply effects as I please on each output. Eg:- 8 outputs=>ableton=>effects on each output via vst. Its the main reason I got an ica4+

  • However I cope with it, it really is one of the many small differences that keep iOS music making from being taken more seriously.

    Hardware I bought over 20 years ago often had two versions. The basic version and the pro version. The pro version would have multiple outputs and full array of output and input devices.

    With software it's the same need for many professionals. They need to be able to output what they want to where they want. No excuses. It either does the job or the professional buys something that does do the job.

    Now I know the answer to that one, it's about cost really. Devs are not making enough in general to put in professional features and the Apple market prices and policies make it hard (not impossible) to give the choice between versions. Versions that allow more professional features to be actually paid for by choice.

  • nah pretty much there is no excuse for lack of panning, The only reason I use the app anyway is because it's that essential.

  • @kobamoto said:
    nah pretty much there is no excuse for lack of panning, The only reason I use the app anyway is because it's that essential.

    Another feature that needs to be in more apps for iOS to be taken more seriously.

  • Professional gear comes at a premium and this also applies to software. It would be foolish to expect pro features from something that costs £7.99 or similar.

    I'm saying this without sparking another discussion about app pricing ;)

  • @supadom said:
    Professional gear comes at a premium and this also applies to software. It would be foolish to expect pro features from something that costs £7.99 or similar.

    I'm saying this without sparking another discussion about app pricing ;)

    That's basically what I said. We need to encourage Apple to work with devs to expand the possibilities of how they can market and make app versions for different segments. The whole app market model does not help devs set price / feature structures well enough to encourage more professional feature sets (IMHO).

    Yeah no need for arguments on pricing. You are correct though that pricing is involved. That's often why I am quite happy to suggest but not expect. I don't expect everything I want for nothing. I do suggest features though, as some devs will be able to differentiate their product from another by choosing features within cost that aim more towards a certain market.

  • @kobamoto said:
    unfortunately the future is not as bright as we thought it would be.... we're still in the age of needing sample import in beat making apps.... it's a travesty.. but yes allow multi outs and let those who would use them and those who wouldn't wouldn't have to.

    This....Where multiple audio channels is preferable when mixing or recording, when messing about and composing they slow things down.

    Having the option is the best thing.

  • @Fruitbat1919 said:

    @supadom said:
    Professional gear comes at a premium and this also applies to software. It would be foolish to expect pro features from something that costs £7.99 or similar.

    I'm saying this without sparking another discussion about app pricing ;)

    That's basically what I said. We need to encourage Apple to work with devs to expand the possibilities of how they can market and make app versions for different segments. The whole app market model does not help devs set price / feature structures well enough to encourage more professional feature sets (IMHO).

    Yeah no need for arguments on pricing. You are correct though that pricing is involved. That's often why I am quite happy to suggest but not expect. I don't expect everything I want for nothing. I do suggest features though, as some devs will be able to differentiate their product from another by choosing features within cost that aim more towards a certain market.

    I was agreeing with you in a supportive way!

  • @supadom said:

    @Fruitbat1919 said:

    @supadom said:
    Professional gear comes at a premium and this also applies to software. It would be foolish to expect pro features from something that costs £7.99 or similar.

    I'm saying this without sparking another discussion about app pricing ;)

    That's basically what I said. We need to encourage Apple to work with devs to expand the possibilities of how they can market and make app versions for different segments. The whole app market model does not help devs set price / feature structures well enough to encourage more professional feature sets (IMHO).

    Yeah no need for arguments on pricing. You are correct though that pricing is involved. That's often why I am quite happy to suggest but not expect. I don't expect everything I want for nothing. I do suggest features though, as some devs will be able to differentiate their product from another by choosing features within cost that aim more towards a certain market.

    I was agreeing with you in a supportive way!

    My misreading lol :)

  • Sure it would be nice if multi-timbral apps like iOS Soundcanvas or iM1 had multiple outputs (Desktop M1 Plug-In has optionally 8 outputs) but honestly I'd prefer them to have AU-X support first and let the DAWs do the heavy lifting. (In the case of SoundCanvas we could use 16 AU-X's in our DAW if needed. For iM1 I use Gadget and export each Gadget-Track as separate audio if/when needed. Individual Gadget's as AU-X would be yummy too but highly unlikely it will ever happen).

    What we have on iOS now is a 'hybrid' where we expect stand-alone apps to work as VST/AU Plug-Ins when in fact most of them are just stand-alone apps with jacked in communication using AudioBus or Inter-App Audio and there is no way to run multiple instances of them...

    I also keep it highly unlikely that we'll see multi-out support on older apps and even then I'd be more happy to see AU-X in favour of Multi-out for the sake of flexibility.

    For example if I would need a multi-output drum-machine these days I'd just set up the samples as needed using the Mini-Sampler in Cubasis instead of living in agony that DM-1/DM-2 or what ever the app might be doesn't have multiple outputs. Speaking of the Cubasis Mini-Sampler. The same 'samplekit' can be used on as many tracks as the CPU allows.(This gives quite a flexible setup as the sample is processed thru the track where it's played on).

    The 'beauty' of iOS noise-making is working around the limitations in creative ways :)

  • @Samu

    Yep I find myself using Auria Pro for drums far more these days.

  • @Fruitbat1919 said:
    @Samu

    Yep I find myself using Auria Pro for drums far more these days.

    I just 'adapt' my way of working in Renoise to Cubasis :D
    (Use one or more samples per instrument and use the 'tracks' as effect sends so I can send any sample from any instrument to any or multiple effect chains depending on what track(s) I place the trigger-note(s) on).

    Using one sample per instrument also gives me the flexibility to treat every sample as a chromatic instrument, a feature that many drum-apps do not even offer... (This is one of the features i really love about BeatHawk!).

  • edited August 2016

    i wish it was that simple, not everybody uses cubasis or auria and the creative process is a very sensitive issue. when you're making music you don't need to be worrying about work arounds for copy/pasting audio, sample import, midi in and out, panning, and monitoring whatever the hell you're trying to sample... it just means you spent a bunch of coffee money on apps that don't amount to anything.... I have yet to hear of someone who got into iOS music because it makes things more difficult.... people are always talking about how easy it is blah blah blah.... thats BS in my opinion

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