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Comments
This suits me, I already have hosts and sequencers, if I buy an aux fx or aux instrument, I want the sound making and mangling facilities only, I don't want to have to wait for or pay for stuff I am not going to use.
@brambos I think what you are doing is spot on as far as included features goes. Just need those shared presets between aux instances
Fully agreed. I have been waiting for Apple to add this to the spec (since they have hinted at this more than once - also in the way their code framework is set up), but I think that for future projects I need to seriously consider building my own preset manager in the plugins to bridge the gap until Apple delivers.
@brambos Is there much in the way of feedback channels to Apple with regards to the continued development of AU spec?
The core-audio developer forum from Apple is where some interaction happens. Although most of the communication is one-way: they're quietly following the discussions and suddenly they will announce when something has changed
I see. So they do take notice, but it's more of a listening from above to cherry pick any ideas and wamo lol
hehe, that is often how I see a lot of the more niche iOS stuff.
I think there's still less than a score of AU apps all told. Not really a LOT of momentum and many devs are probably tied up atm tweaking their apps for AB3.
I have 17 and many I don't have. Quite a few are recent additions. May not be lots granted, but seems more coming of late.
Yeah, it's picking up speed now. I've got no complaints about availability of AUs. Lots more coming too.
Unless they start on this forum first and then decide to go make an app, it must be pretty frustrating for music app developers to put a bunch of work into what they feel is a great and unique music app, have Apple rip a giant cut out of any proceeds they make, and then watch 1-star reviews file into the App Store complaining that their music app doesn't support AudioBus (a 3rd party app and SDK, not something supplied by Apple), Virtual/CoreMIDI, AudioCopy/Paste, or any number of newer "standards" like IAA, AU, or Ableton Link. We all understand why these things are important, but it's a constantly moving target, and I've seen reactions from developers like "Well, why do you even need ACP anymore now that we added AudioBus".
My point is that it can't be easy to keep up with all of that. I also think we AudioBus Forum consumers (and definitely including myself as a target of this critique, looking back) are a little harsh in our expectations for what a music app should do, how often it should be updated, and so on. We place all of the responsibility on the developers, who received nothing in return from us except maybe for a $0.99 to $20 purchase (in most cases). For all the apps that are said to be "dated" or "broken", the reality is that if they can transmit sound out of the headphone jack, they are not broken. I have a bunch of Teenage Engineering Pocket Operators - they cost $60 a pop, which is celebrated as insanely cheap. They have no MIDI, will never get a firmware update (not possible), and your one and only option for capturing their sound is to hook up the 3.5mm jack to an external device and record. But for hardware, nobody ever complains.
I really like AU, but I guess the point of all this is that I'm not stunned it hasn't been adopted more quickly given all the other stuff thrown at developers over the past 6 years or so. I would also point out that it took IAA probably a good 1-2 years before it was implemented and adopted even the degree that it works now.
Tried to start a new thread on this, but apparently it requires approval? New to me. Maybe it's because it had AU in the title?
Anyway, ApeFilter is in the App Store as an AU. Although judging from its promo video and a demo on YouTube, it seems geared only toward those who need mysterious saliva sounds in their music....
Apefilter can be used as a simple or complex EQ too.
finally!
I would love a preset manager in the Ruismakers...also glad to hear that you have future projects in mind!
Seems like the "hobbyists" are doing a good job. More money for production doesent always mean higher quality. I think more important is the passion that people have for what they do. Imo its good to filter out the developers who do it purely for money. And if you look at ruismaker for example, like @brambos mentioned, he got quite a bit of help in the whole AU thing from someone else. Without that help, he might had not even been able to pull it together like he did, and if the markets would had been controlled by money instead of passion, he might not had gotten the help he did. Maybe some chinese developing den could had made another AU drum machine, but as mentioned more money doesent equal more quality. And if some chinese people wouldnt had done the AU drum synth, then there wouldnt be any AU drum synth around. Bit companies like korg tends to keep the ecosystem closed(or at least want that), so that people would buy the IAP stuff more instead of buying a app from another developer that works inside their app. If the markets were controlled by money, i highly doubt that there would be stuff like modstep, instead there would be something similar to it that works like korg gadget. Its hard to say if it would be better than modstep, maybe more polished, but more about their own IAP stuff instead of using other people synths/AU what evers. Also if an app that now costs 5€, would cost 50€, there would be at least 10 times less people buying it. So higher price wouldnt even mean more profits necessarily. Which means that the 50€ wouldnt be enough, but instead it would be like 150€, since those who spend 50€ on a single synth, would be more prone of paying 150€ for a synth. I mean like if 100 people would pay 50€ for it, 75% of those would pay 150€ for it, so it would be better to price it at 150€ to get more profits. Also if apps would cost that much, there wouldnt be many people buying them in the first place and ios music making would had stopped before it even got to this point. So less developers would want to get into it, and those who would, would most likely be same people doing synths to desktop, and just make a is versions of their desktop synths. Personally i wouldnt had even gotten on this whole ios music making stuff if things were like that..
TLDR; markets would had killed itself if prices were higher
Developers don't have to tweak their apps for Audiobus 3. Apps that work with Audiobus 2 will work with Audiobus 3.
In my new app, you use gold coins to get more notes. You start with 100 notes and can earn 10 gold coins by writing a song, or you can buy a pack of 100 coins for $1.99. You need at least 50 coins for a decent chorus. Level up to get a drum track.
Definitely not. Something else must have triggered the spam filter. Most likely the fact that your account is not verified which I've just fixed.
So all the NEW features of AB3 will just work? How cool is that
Some of the features like background launching and the built in mixer for input apps will work right out of the box. Midi controllers will have to adjust to the new Audiobus midi SDK but that's obviously a new feature with no precedent. Midi Filters have to be built first. But every app that's an IAA instrument will automatically be available as a Midi destination without developers having to do anything.
My point was that apps that work with AB2 will work with AB2 in the same way they used to before. We value developers' time and if we can help it we'll do all the work if things can be done on our end.
Ah, good to know. I thought there must be some kind of algorithm that prevented redundant-seeming threads. Or there was a conspiracy.
There is a conspiracy to not let you now what the conspiracy is. Don't tell anyone I told you though
Just that for many, iOS is just not there yet. Session recall is -essential- and taken for granted on the desktop, the tech is there on iOS but practically it's not really there. I couldn't make an honest case for some of my friends who produce for a living to switch to iOS.
AU is a huge step in the right direction, hopefully we can all help steward it's widespread adoption. Then we also need a couple more DAWs to take the notion of "finishing" on iOS seriously.
The other challenge of iPad production is that it's very personal, frequently in the studio everyone in the room can see the ProTools session on the monitor not just the person driving it - it can draw collaboration and mutual focus. It's hard to see how this would play out on an iPad. Perhaps we'll see a day where the iPad display is mirrored via HDMI
For what it's worth there is an hdmi adapter available for iPad, and one to connect it to a monitor or you can use AirPlay to mirror it via Apple TV
For Fx nothing beats AU in my opinion.
Whether we liked or not Apple sees these technology as the future (from what I remember from the video where they introduced the technology) they will probably deprecate IAA in some years. in the end everything we could say it's kinda pointless.
Of course the technology has to improve as its nowhere near flawless right now.
True, I've experimented with these, Airplay's latency is problematic but the HDMI Adapter works very well.
I knew Wolfgang would deliver sooner or later. Sooo looking forward to these two
That looks cool.
They are doing a good job, I admire them. But developing such complex apps like Gadget or Cubasis requires a team (devs, product manager, designer, etc) - it would take forever for a single developer to release a product of such complexity. That's why we have a hundred of different synths but not so many DAWs.
For Korg and Steinberg I guess it's ok - I don't know how much money they make on the iOS apps but, as we all know, it's definitely not their main source of income. It's much harder for a smaller company - the whole business model isn't sustainable enough (unless you release a ton of stupid games, not music apps, every year). I blame Apple's greed
Wolfgang the Trailblazer