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The AU approach

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Comments

  • @Samu said:
    I knew Wolfgang would deliver sooner or later. Sooo looking forward to these two :)

    Great love me some PPG

  • edited August 2016

    Even in the Desk/laptop world there are many more synths and effects than there are DAWS so you can't blame apple for that.

    And if you compare the number of quality music apps on iOS to the number on Android Apple must be doing something right :)

  • Anyway back to topic about the AU approach on iOS :)

  • @sirdavidabraham said:

    @AndyPlankton said:
    Wow those are low numbers. Guess we need to spread the word more to non iOS music makers, that iOS is truly viable, and producing results.
    On the plus side, I now know that only 350 other people have the same sounds :)

    Just that for many, iOS is just not there yet. Session recall is -essential- and taken for granted on the desktop, the tech is there on iOS but practically it's not really there. I couldn't make an honest case for some of my friends who produce for a living to switch to iOS.

    iOS can enhance a desktop environment, it doesn't have to be a swap or one or the other.

    AU is a huge step in the right direction, hopefully we can all help steward it's widespread adoption. Then we also need a couple more DAWs to take the notion of "finishing" on iOS seriously.

    I seem to remember in the original blurb from Apple about AUX was that it provided an easy way for existing desktop AU to be ported to iOS, I am not an iOS developer so I don't know how true or how easy this is.

    The other challenge of iPad production is that it's very personal, frequently in the studio everyone in the room can see the ProTools session on the monitor not just the person driving it - it can draw collaboration and mutual focus. It's hard to see how this would play out on an iPad. Perhaps we'll see a day where the iPad display is mirrored via HDMI

    Everyone can hear the output, it is an audible art form and there are some benefits to listening to something 'blind'

    But I agree, it would be hard to persuade someone to ditch desktop for iOS, unless the only motivator is cost.

  • @Fruitbat1919 said:
    Anyway back to topic about the AU approach on iOS :)

    Everybody should let the Poison-202 developer know how big a deal this...let's get AUv3 on the very first update B)

  • @sirdavidabraham said:

    @Fruitbat1919 said:
    Anyway back to topic about the AU approach on iOS :)

    Everybody should let the Poison-202 developer know how big a deal this...let's get AUv3 on the very first update B)

    I feel he'll deliver big-time... :D

  • @BiancaNeve said:
    Even in the Desk/laptop world there are many more synths and effects than there are DAWS so you can't blame apple for that.

    And if you compare the number of quality music apps on iOS to the number on Android Apple must be doing something right :)

    I'm with you on this, and it's still the early days...by NAMM 2017 iOS music production should be on an impressive level

  • edited August 2016

    @yug said:

    @ToMess said:
    Seems like the "hobbyists" are doing a good job. More money for production doesent always mean higher quality. I think more important is the passion that people have for what they do. Imo its good to filter out the developers who do it purely for money.

    They are doing a good job, I admire them. But developing such complex apps like Gadget or Cubasis requires a team (devs, product manager, designer, etc) - it would take forever for a single developer to release a product of such complexity. That's why we have a hundred of different synths but not so many DAWs.

    For Korg and Steinberg I guess it's ok - I don't know how much money they make on the iOS apps but, as we all know, it's definitely not their main source of income. It's much harder for a smaller company - the whole business model isn't sustainable enough (unless you release a ton of stupid games, not music apps, every year). I blame Apple's greed :)

    Well, we already got great daws, cubasis auria pro for example. I dont know if you are aware of, but there arent THAT much more great daws for desktop.. Korg gadget i dont care for, and that is exactly because they are doing it for the money too much, and thus keeping the system closed so that people would spend more money on IAPs.

    Also big companies like steinberg dont need to do it for getting shit loads of money from the app itself(korg is trying and basically failing to sell apps for me for that very reason). The fact that steinberg is largely ruling the ios DAW market, makes their other products sold more, and thats where they get more profits. Its more kinda like advertising, im sure they dont lose money doing cubasis, but im sure if they wanted to get max profits from a product, there would be much better products to make than ios daw.. So cubasis is more like low profit product that keeps the company name in everyones mind and makes people buy other products more and make more money for the company.

  • @Fruitbat1919 said:

    @Samu said:
    I knew Wolfgang would deliver sooner or later. Sooo looking forward to these two :)

    Great love me some PPG

    These sound beautiful. Which one is said to be more user-friendly?

  • Anyway back to topic about the AU approach on iOS :) > @ExAsperis99 said:

    @Fruitbat1919 said:

    @Samu said:
    I knew Wolfgang would deliver sooner or later. Sooo looking forward to these two :)

    Great love me some PPG

    These sound beautiful. Which one is said to be more user-friendly?

    Wavemapper is the most user friendly in my opinion.

  • @ExAsperis99 said:

    These sound beautiful. Which one is said to be more user-friendly?

    Both apps are 'deep' but I'd say that for the casual tweaker WaveMapper is easier to use while WaveGenerator allows more detailed wave-table editing/drawing, path-generation etc.

    I've got all three PPG apps and they all do their own thing and one does not replace the other :)

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