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Comments
Couldn't agree more.
The real downside to this though is that after a swathe of similar price drops and free offers, some of the early adopters - the ones who jump in and report all the bugs - will now think twice about doing so. Useful early feedback lost for devs, and customers.
Many people seem to be taking this personally. I think what happened here is that the developers made a mistake.
They had a cool app with a great pedigree. But the tutorials for the most part make the app seem extraordinarily limited. (I, personally, have not been dying to find a way to use a crunching potato chip as percussion.)
So they make this remarkably neat interface and hit the market when there's a lull. Perfect timing. To their astonishment, users hesitate. I certainly did. But I bought it, and it's really neat.
So the devs recalibrate, drop the price. It looks shitty, but hey, it's $2! They made a mistake. It was the wrong price point. They'll get you back with the updates, I trust. Which, let's hope, includes Song Mode.
Also: how do you import your own samples again?
^^ That.
Ya'll be crazy.
I think this was PR bollock drop, but probably nothing more. Should have put out a note to all original buyers saying "We may have gone a little high and we're coming down a little on price now in the hope to swell the user ranks which will help us with further development for you, the users, but we feel bad and if you supported us from the start feel free to send along the top item on your wish list. We'll add these all together and take the top wish and make sure if at all possible that it's in the next update. If your ever in the neighborhood you're also welcome to come round for a cookie...."
There is a very simple reason as the dev was part of the first bunch of apps to get Ableton link going on iOS.
I too think it was merely a PR misstep. But it is a pretty cool and unique app. So, I'm gonna give them a pass. I hadn't bought it yet since I still have the beta, but I think I'll go ahead and pull the trigger with hopes they keep up the great work so far.
$2
I can't believe you two are making light of this.
Yes, if I'd paid more at launch and then they'd lowered the price that quickly, or made it free, I'd be very peeved too. Hate it when that happens. But, at the same time... I have to realize the nominal actual sums that at the core of all this anguish. Sometimes, when you think about it, it's not worth getting that bent out of shape over. I'm saying that mostly to myself.
I'm willing to give them a pass since it does look like they're passionate about their product, made a cool product, and as far as I know, they don't have a reputation for the "ol' switch-a-roo".
Different story for devs who have a track record of pulling fast ones, but I don't think that's going on here. I think it was just a misstep. If I thought otherwise, I wouldn't have just bought their app.
Besides, I just saved...
Quick tot up and I reckon I've lost at least around £100's worth of missed savings, due to quick price drops or free offers shortly after I've been daft enough to buy on release, and that's in the last year.
That'll teach me. The cost of early adopting.
Me too. Should make me more cautious, but I lack patience
I do but unless it's something amazing I'm going to start waiting for the sales. Bit miffed about this one as it's made me look at all the others, and that adds up to a lot of money. I'll let someone else jump in and report the bugs and then pick the apps up at a discount.
Which is why, of course, the smart/reasonable/decent/strategic thing to do is offer (if only for a week or 48 hours etc) an introductory price which goes UP 2 bucks/whatever thereafter....
Yep, and that's what used to happen...but there seems to be a new trend that's taking advantage of app addicts hunger - eager customers who provide lots of free promotion, valuable user feedback and bug testing. And their reward is to pay more than the masses who trundle in a week later and pick it up at a discount.
Lesson learned.
Every junkie resents his connection.
Especially when they're not home....
Brother, believe me... I DO get that. Drives me nuts honestly. Especially because I too see that "trend". As Sebastian has said, the most $ made from any app is during it's launch. So I'm guessing the devs are starting to try and drive up hype as much as they can pre-launch, then cash in on the app-addicted frenzy, then back off to the "normal" price when interest starts to fade.
Or, another one is release low for launch and get as many addicts chatting it up, then raise the price way over what you intend to sell for, then back off that a little as a "sale" so that it perpetually shows up on various app reporting services as being "on sale".
I think the problem is that some devs can't get out of the developer perspective long enough to imagine the buyer's perspective. Sure, they're consumers too... but they're only thinking about the many hours they've spent on this new baby. To them, it's fresh, it's new, it's their child, it represents so much more to them than it does to the consumer. All we see is another doo-dad to play with and feed our conspicuous consumption.
Seems that way. Shame.
Apart from the irksome price flipping, etc. how do you feel about the bottom line of what this app's real worth is?
It's a unique, fun app, that I think in time I'll learn to get decent stuff out of (my own skill level being the barrier here). It's probably almost inline with Samplr for unique quality and playable fun, but not quite as complex. Samplr's "normal" pricing is $9.99. I'd rate Fluxpad at about the $7.99, or about $2 less than I'd rate Samplr.
So, their pricing I think was fair... but they shouldn't have dropped it so quickly. I didn't snap it up myself at launch. Partly because I felt they went a little bit high, and the initial "new" had already worn off by testing the beta. That being said, I would've eventually paid $7.99 for it without giving it a second thought. Felt it was still a little buggy and figured I'd make sure they were going to keep updating to squash a few little bugs first.
It's ok, it hasn't got the polish some of the competition have but there's definitely fun to be had. Not sure if it's a contender for serious tune making, but for my silly noises it does the job.
I sure would like to export loops from luis martniez drum apps and import them into this app.
I'll take the first part of the sentence far sooner than worrying about the second
Using Link as an excuse to drop the price this early seems a bit weak but oh well. I too would have preferred the other way around, rewarding early birds but it's not something that can wind me up
C'mon. If any of you bought it, it was because you thought the price was right and you also new that it could drop the price anytime, from a few bucks to completely free; but in that very moment you thought it was a good moment to buy it. Otherwise if the sales are always on, like some shitty souvenirs shops here in Venice, it would be just a click bait.
I think the only thing to blame, if there is one, is the buyer's urge to push the buy button.
Nah. It's not about the amount of extra money I paid, it's the feeling that goes with the knowledge they dropped the price a week later. A slightly cheesed off feeling that surfaces each time I open the app. A few months later....yeah sure. A week? Come on.
I did think it was a bit pricey for a 'fun' app, but it was what it was, it was probably a Saturday night and I needed cheering up. Then I spent the next few hours reporting the bugs and crashes.
There's a dedicated few who get excited about new releases, talk up the hype and spread the word, and jump in the minute an app hits the store. A dedicated few, out of a tiny percentage of the app market who buy music apps. We don't deserve, or appreciate being treated like idiots.
As I said lesson learned, you can buy future releases at an inflated price, report the bugs on here and then I'll come along when they're fixed and pick it up in a sale or when they've worked out what the correct price should be.
This app isn't on sale anyway though, this the correct price and early buyers paid too much. Thanks for that.
I feel a shutdown comin' a thread shutdown a-comin'
Last night whilst out for a breath of 'fresh air' under the full moon, my next door neighbours waste water pipe was incredibly expressive as the changing rate of flow slowed to a 'drip solo' finale, replete with paradiddles.
As for the app in hand, something told me this would happen, I could feel it in the air & exercised extreme restraint by sitting on my hands for days whilst repeatedly ruminating at length over yootoob demos. Would I actually find meaningful employ for this new sonic folly ? Or would it lie dormant amongst the slew of worthy but rarely used auditory wonders ? If I now push that button, how oh how will I ever spend that extra 2 quid ?
Why? All perfectly friendly in here at the moment, just people expressing differences of opinion, like they do in real life.