Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Got off my hands, bought the ticket.....& found it to be pretty much as expected from the vids. Initially seems kind of limited by its 8 bar chiptoony loopyness. Decent number of sounds, easy enough interface, good to be able to import your own samples. Can currently see/hear myself getting most use from it in its present state with some imported user samples, slowed right down & mercilessly squeezed through some endless echoes & reverbs. Now off to spend my massive savings
Edit : fluxpad>Waverails>aufx space ... instant gratification to the psychedelically inclined ear.
Oh, wow, what a discussion, I would have never thought that a 2€ price drop will make that huge waves !!
As stated a couple of times: MoMinstruments fluXpad is a cooperation product by german experimental electronic band Mouse on Mars and teatracks developer Jan T.v. Falkenstein. I am the developer of Elastic Drums and I am helping the guys with promotion and organizing things, because they are busy people and I thought I have a bit of experience with doing stuff like that.
Yes, it's true. Elastic Drums was one of the first apps, that had Ableton Link implemented and I am really convinced of Ableton' sync technology. I think it's a game changer in making music (together). With Peter Kirn (CDM) I organized a couple of music developer meet-ups in Berlin and the Link team showed us an early prototypes 2, 3 years ago already. So I was super happy when Ableton Link came out finally, as I was super happy when Ableton Link desktop was released some days ago. I hope Ableton Link will get a standard like VST or AU plugins once. With making Ableton Link open source, there is a great chance that this might gonna happen. This means: You invite your friends, one might use your old laptop (with Reason installed), you use Ableton Live and an iPad, another friend uses another iPad or his iPhone, all in sync with just one finger tap and Ableton Link enabled, doesn't that sound great? I still remember trying that with a bunch of Midi cables, it was always a great mess and it never worked tight, most of the time it did not work at all.
So the 25% price drop of Elastic Drums and fluXpad was meant to be a kind of a promotion campaign for Ableton Link AND for our apps too, of course. I did not expect, that early buyers of fluXpad would be pissed, I am really sorry about that and I take the blame on me, because it was my idea.
Cheers, Oliver
@magnum38
I can only speak from my own perspective. My take on the price issues for apps is as follows:
Many here are not just out and out consumers. We have a love of music and music making. Many of us have a long history with music making. We also have a vested interest in iOS music making and have come to understand some of the issues that developers have with the iOS ecosystem. Many understand the balancing act of trying to price within the iOS market which is pretty much balanced in favour of 79 pence games sold by the thousands.
Point one makes us want to try the best we can to help give something back. Do things that help develop iOS music making. We know it is in our own interests to do so. Yet many of us are not professionals and often are running under limited budgets (relatively). We therefore often help by being product testers; by reviewing for free; by being early adopters; spreading the word or generally promoting music apps to others. Our time given, as time is often one of the most precious of commodities.
With both the above points in mind. A two dollar cut in price within a week may seem minor, yet many of us are buying and promoting hundreds of apps per year. This is pretty much both the strength and weakness of iOS. Many small products vs just a few bulking products. Now while we know that apps need promotional sales, there has been a notable change in how they are being used. While we are aware that us early product adopters are not just the only consideration, I think that we are trying to politely say - do try to consider us.
Personally I would like to see most of the music app devs come together and try to promote in a similar fashion (difficult I know). I personally (I know some will hate this) would like to see apps at full price for release and have a scaled down price through its expected lifespan. This way each purchaser may be able to gauge how long and at what cost they are paying the licence price for. I've discussed this in more detail before, so I won't repost here. I think it's about clarity of purchase - knowing what your buying, for how long and at what cost.
ohmygod guys let it go and maybe work on some music
It's only a friendly discussion.
@magnum38 hey Oliver, thanks for dropping by
it's weirdly comprehensive for two dollars. sometimes this place is like an undergrad microeconomics workshop
They say there's no accounting for the differences of people. Well with music types, they just threw away the rule book
I was happy to pay the launch price, and I appreciate the gesture of the sale.
Be free.
@rhcball. 'undergrad microeconomics workshop'.
nvm
not worth the effort
Yep.
Thus my comment about junkies and connections.
Tell me about it...
You're a gentleman, Oliver...and a hell of a developer.
@magnum38 while you're on here, is my current version of Elastic Drums on iPhone 6s supposed to be lacking the "param" button on the file tab next to "swing" and "comp"? I saw it in the manual I found online and haven't heard back from my support email. AWESOME app by the way!
Some additional Notes:
About Bugs: We have 200 beta tester, which is a lot already. But sure we want to fix bugs as soon as possible. If you want to join the test team, please write an email to: [email protected]
If you are on Facebook consider to follow our site: https://www.facebook.com/mominstruments/
There we will spread useful tips, maybe even create tutorial videos from time to time
@magnum38,
can you guys look into the drawing function please.?..I find it somewhat impossible to draw a line starting on first beat and extending over a beat or two, it ends up (most of the time) as a DOT on first beat, not a line...
Also to draw a line on a beat division is very hard, the lines end up between beats, even though I start on line and use a stylus and quantisation is enabled to 1/16th...it is very difficult to be precise
Otherwise it is a great app. Thanks
Also have crashes...and the stuck notes.
One idea is: since it is a looper the drawing should be continuous, meaning if I start drawing in 3rd beat I should be able to bring the note back to beat 2 passing through beat one and ending in beat 4....you know what I mean?
Theoretically you should be able to draw around the "loop" in a circle from any point to another.
As it is now, you can draw a full bar note starting on first beat, after that the note gets shorter and shorter, NEVER allowed to pass through last beat...or the end of loop.
If I want a pad start on beat 3 and continue to beat 4,1,2 and stop, no go.
Few days away from AB forum and see the topic I started exploded and lead to an interesting discussion about the fast pricedrop
@magnum38 I am an early adapter of Fluxpad (paid $7.99) and I like the app. For me it's not so much about the $2.00 but about the speed (within 10 days) of the pricedrop. Although I believe you when you say that Ableton Link is the reason, this just isn't that important to me as a customer. I agree here with @greengrocer's argument that you can always find a reason for a pricedrop. Some devs do pricedrops on black friday others do it to celebrate their birthday. Both also legitimate reasons. I think the pricedrop so soon after the launch of the app isn't smart. It just undermines trust as an early adopter that also goes out and promotes your app. Also @Fruitbat1919 has some good points that are worth considering.
Please don't see this as a personal attack but a way some people here at AB want to help each other and devs to make audio apps serious business. And sometimes that is by putting up critical remarks.
Okay, got it. I see the point and I learnt the lesson I think
Feel for ya man. Doomed if ya do. Doomed if ya don't. That's the way of iOS app pricing