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Me too. This will be totally awesome once released
(Almost makes me forgive Yamaha for not delivering IAP for FM Essentials and once the 'replacement' in place I can safely delete FM Essentials).
Just hoping Steinberg delivers Cubasis 2.0 with automatic plug-n delay compensation so we can freeze tracks with confidence and not worry about 'off the grid audio' arriving ahead of time and chopped of transients in the beginning of the track-freeze...
Will it play chords? Seems most of the AU synths are monophonic.
32 voice polyphonic. So feel free to grow some extra fingers
it needs more polyphony for those of us with 48 fingers
(j/k. egads. 32 note polyphony in an AuX ? i think you broke my brain with possibilities....)
Aww, ONLY 32?! Haha, just kidding. We're so spoiled on the software side of things. Getting even 4-note polyphony on affordable analog synths is a pretty big deal, yet people invariably complain no matter what the number is. There must be some pretty awesome keyboard players out there - the 3-note polyphony on some of my Volcas is about as much as my skills can usually handle anyway
I didn't even dare ask the question about importing DX7 patches. I was actually surprised when I started researching the Volca FM to learn that was a thing that somehow iOS still doesn't do. A soundfont editor and DX7 patch player are two things that seem custom-tailored for iOS, but no go yet.
Oh well, we have a growing collection of FM synths anyway, and this one is quite exciting with the AU functionality. Good luck on the work!
No guarantee that every iPad can handle that much, though (I'm not optimizing yet, so I don't know at this point)... But long envelope releases on pads and string sounds can really gobble up voices, so I figured 32 should cover a lot of bases when doing fat 6 finger chords.
Those of you with an iPad Pro (and likely the Air 2) can likely squeeze a fair few voices out of Phasemaker.
That's good to hear. Have you thought about having an option for voice-limit per instance?
Even with an Air 2 conserving CPU is a good idea to avoid too much 'heat'
You could also try for a hybrid between FM and phase modulation, to give the CZ app and Phase 84 a bit of competition.
i second the voice limit per instance if its possible..... would be extremely useful when you're just working on a "rough" version of the track before we render to audio at higher quality.....
Technically the Yamaha synths are also phase modulation. True FM is difficult to tame and doesn't really offer many benefits over PM. IIRC Yamaha chose to call their synthesis method FM because it sounded high-tech back then (due to people knowing the superiority of FM radio over AM radio ).
How would a voice limit be different from old-fashioned self-restraint (apart from self-restraint not having a voice-stealing algorithm)?
I don't mean 'degraded' audio quality to save CPU but rather a voice-limit. There is no need to 'reserve' 32 voices for melodic line that at maximum would use 2-3 voices or so. And no need to reserve 32 voices for 3 note chords even with a small overlap 12 voices would be enough.
It all depends on how 'smart' the voice allocation of Phasemaker will be.
The Plug-In should have an indicator as to how many voices are actually in use.
I trust @brambos knows what he's doing...
Yes, unused voices don't eat up a lot of CPU. Only a handful of cycles to check if they're idle.
And if you're doing basic patches there are a few 2/3/4 operator algorithms available in the list to lower the CPU load.
There's a polyphony counter in the LCD, which shows how many voices are currently in use
Well done!
I'm a huge fan of 2OP FM so Phasemaker will deliver in that department too, nice
And we need a few hundreds presets ( categorized with search function)
Looks and sounds awesome.
I really like the idea of allowing for the importing of existing DX libraries with a huge disclaimer that they will not sound the way they did on the originals. Even if they import totally broken, could lead to a lot of inspiration—almost like a randomizer.
Speaking of not-quite-random, could be neat to offer the ability to lock one or more operators and then import presets around the locked OPs. So if you locked OP1 and OP2 and imported a patch with 6 OPs, only OPs 3-6 would be imported. Think I'd want the algorithm to be locked too but it could lead to interestingness either way.
Mmmmm marimba-cheese....
Yes, a generous set of presets, with a wide variety of sounds will do as much as everything else to propel this AU.
I would honestly prefer a 'smart randomiser' instead of @brambos spending time on making conversion routines for old patches in order to satisfy 'preset junkies'.
Besides, there was an awful lot of awful presets made for DX
That was my observation when I went through dozens of DX7 banks on my Volca FM. If I hear one more FM-trombone I'll start crying.
Not to mention that a randomiser is actually fun to make compared to trying to reverse-engineer Yamahas esoteric algorithms and trying to brute-force them into my engine
I know...
I have like tons of patches just for for the TX81z.
(Many banks full Kicks, Snares, Cymbals, Pecussion, Effects etc.).
The TX81z is 8 part multi-timbral so it is/was quite nice to use it as a 'Drum, Bass & Keys' box.
I had hoped that the FM Essentials would have had at least the complete factory set from the TX81z.
FM Essentials has one bank with 'selected' patches. I'm still waiting for an IAP from Yamaha so I can import my favourite TX81z sounds and use it as an AU-X.(I made a many of custom sounds too. I like the 'simplicity' of Algorithm 5 on the TX81z with two parallel operator pairs making it easy to 'layer' two 2OP sounds).
The again, considering Phasemaker will have 2/3/4 OP algorithms it will most likely be quite painless to re-create some of the patches
I'm just hoping we'll also see the waveforms from Ruismaker FM in Phasemaker too so we can re-create polyphonic versions of the sounds.
I don't know if Phasemaker has a +/- velocity scaling for each operator?
This would make it possible to cross-fade between two 2OP-pairs and this way 'morph' between the sounds using note-velocity.(Then again I can use 2 channels and ramp the velocity values).
Needless to sai Phasemaker will be warmly welcomed once released
Ah.. that's algorithm #34 in Phasemaker (although it has the feedback loop on operator 2, rather than on op4).
Cool!
If there is even a slightest chance to have optional feedback on all the operators that would be sweet.
I mean the feedback is not just used to create a saw or square wave but to create a 'variation' of the original wave.
To be honest on the TX81z I used the feedback mainly to create 'noise' for snare-drums and other percussion sounds and to create a sharp velocity controlled 'click' for other types of sounds. That was a loooon time ago
100% agreed. Feedback on all operators would make the whole thing interesting to me. Better, feedback (on each op) that can be phase twisted and variably rectified.
Not a big chance, as that would mean a fundamental rewrite of much of the engine and the UI. Which is not such an appealing thought right now.
Instead I'm giving you a special AM Operator mode. Every operator can optionally be turned into an amplitude modulation operator. Because modulation rates range from 0.1Hz - 9997Hz this lets you misuse each operator as an independent LFO (e.g. for evolving multilayered pads) or as an audio-rate AM synth layer.
I feel sorry for developers sometimes - an initial flurry of "yeah great" is then followed by "but it must have this, that and the other". Well anything less than the FM side of the new Montage isn't going to cut it for me!
Bravo! I somehow knew there would be a 'bonus twist' in there somewhere in addition to 'standard' PM/FM.
I'm already 'hearing' silly sound effects where the volumes of 3 operators at different pitches where the amp is modulated by square-waves running at different frequencies to create everything from bass-lines to chip-arps
I tend to agree here...
For me personally new 'toys' are like christmas and by nature I've always been able to find something that can be improved in just about everything
If we take the Yamaha Montage as example, sure it's nice. It can import samples and use them in instruments but it is not able to 're-sample' it's own sounds and not able to record or sample external audio. (It can act as a sound-interface so the sampling/recording needs to be done using the computer, edited there and then transferred back to the Montage). I really don't understand why Yamaha left out 'sampling' from the Montage when it can mangle and chop the imported samples like there's no tomorrow...
In the case of Phasemaker I know the developer knows what He's doing and I accept the omission of some of my crazier ideas and will still express my full support
@brambos Thank You! Please make more videos as the process continues.