Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • Oh, and available for Android too.

  • And not liking the look of the fine print. Free, with monthly iap options? How's that going to work then?

  • The thin end of the subscription wedge....

  • With limited options while it's free, and monthly subscription to get the full version I guess.

  • edited September 2016

    @Fruitbat1919 said:
    And not liking the look of the fine print. Free, with monthly iap options? How's that going to work then?

    Free version is limited in number of tracks and i don't think you can export. Standard sub is 1$ a month which unlocks unlimited tracks and some export option and pro sub is a bit more and unlocks higher quality export options, 64 bit audio engine and 3d frequency spectrum view

    https://palmsounds.net/2016/09/22/n-track-studio-8-arrives-with-amazing-new-features-and-a-very-different-model-for-ios-music-making/

    It's an AU host though it seems buggy from my limited use and i really like the step sequencer

  • I know they need a solution to the app pricing issues, but subscription models won't work for the iOS ecosystem. Too many small apps for it to be viable.

  • I'm not biting....too many other and probably better options already available

  • edited September 2016

    For me this would require bug-free guarantees, same with ongoing compatibility with updates to Iaa's/Au-x/ Audiobus/midi and Bluetooth standards - and the most robust feature set going. This model doesn't preclude Iap's either, so yearly investment could dwarf anything. Externality-wise, more of this model generally leads to more proprietary lock-in, and less innovation through homogenization. Otoh, RMR is much more profitable - which can stabilize workflow as this model often cascades to winner-take-all platform scenarios.

    If this were available as a web midi subscription with shims to iOS etc, I would probably go for it.

  • edited September 2016

    I don't know, i'm a sucker for step sequencers and i'm not inherently opposed to a subscription model given the right app. Since you pay by the month you could always just upgrade for a single month whenever you need those extra features

    As it stands, this does seem a bit buggy so far but i'll keep it around to see if updates sort that part out

  • I predict any subscription model that doesn't offer fresh content on the regular is destined to fail.

  • I kinda like it. Lame that you can't even save/export in the free version. I'm not biting on any subscription, but I might have been tempted to buy this as a standalone since it's universal.

  • Just curious - What about a model that charges 9.99 per year, billed once - more likely to go for it?

  • I own the regular and Pro versions of this previous DAW, and was very happy with it. iOS 10 messed up the GUI a little bit but still works. To me 99 cents a month is almost unnoticeable and I appreciate the updated features, but Cubasis has got timestretch and 78 new Microloge presets for free. It's a philosophy thing suddenly. I've just downloaded the new versions of both, but it may take me a long while to figure out which way I want to go. I've got Cubasis, n-Track, AuriaPro, MTDAW, Nanostudio, etc, but I like having a main Go To DAW that feels like my home studio. Guess I'll see what happens....

  • Seems one of the best DAWs for IPhone. Too bad you can't save... But maybe it's possible to "reroute" to Audiobus and record from AUM, or some like that ??

  • edited September 2016

    @skiphunt said:
    I'm not biting on any subscription, but I might have been tempted to buy this as a standalone since it's universal.

    Well, you can pay just for one month and see how it goes. There are no trial versions in the app store, so when you pay the full price and then realise you don't like the app, you either lose money or have to beg Apple for a refund. So, the subscription model maybe isn't that bad

    Also, after the first year Apple's cut drops from 30% to 15% - makes me think we'll see more developers experimenting with subscriptions

  • I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Let's say the average monthly subscription came to £1 for each app (less for some small apps, much more for some). See where I'm going with this?

  • @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Let's say the average monthly subscription came to £1 for each app (less for some small apps, much more for some). See where I'm going with this?

    Bankrupt ??

  • I think subscription model could be a way to ensure developers keep mantaining their app, otherwise we can unsubscribe.
    Honestly I prefer to pay 1$ each month for a good app than 20$ or even more for an app that after 1 year will be discontinued.
    My 2 cents...
    I've tried nTrack just few minutes and definetely seems interesting to me...like the Step Sequencer with the presets patterns, clear UI, AU host...and it's cross platform.

  • @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Let's say the average monthly subscription came to £1 for each app (less for some small apps, much more for some). See where I'm going with this?

    That's not how it works though

    Only the exceptional apps could benefit from a subscription model

    When Adobe switched to a subscription model not everyone followed. You can still get plenty of graphics, design and video editing software as one time purchases or for free

  • @telecharge said:
    I predict any subscription model that doesn't offer fresh content on the regular is destined to fail.

    I hate this idea so much.

  • DAWs "a la carte", cool!!

  • @ExAsperis99 said:
    I hate this idea so much.

    My prediction or subscriptions without fresh content?

  • @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Boy have you got some very busy fingers ! :)

  • @telecharge said:

    @ExAsperis99 said:
    I hate this idea so much.

    My prediction or subscriptions without fresh content?

    Yes, specifically, but subscriptions in general. There is almost zero benefit to the consumer. Also, cf. Fruitbat's statement about casual involvement with approximately 100 apps. Eventually, the absurdity will lead to the creation of "packages." And that really works well with cable TV.....

  • edited September 2016

    @ElliottGarage said:
    Honestly I prefer to pay 1$ each month for a good app than 20$ or even more for an app that after 1 year will be discontinued.

    Or, for example, you buy smth like Gadget for $50 and then in 2 months they release a new version as a separate app and you have to pay the full price again. I'd hate that...

    Every model has pros and cons. The good thing is we all have choice. Until Apple decides to force all developers to adopt subscription model :)

  • Well, if the app itself and the Main Features are included for free, it worth a try.

  • @jn2002dk said:

    @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Let's say the average monthly subscription came to £1 for each app (less for some small apps, much more for some). See where I'm going with this?

    That's not how it works though

    Only the exceptional apps could benefit from a subscription model

    When Adobe switched to a subscription model not everyone followed. You can still get plenty of graphics, design and video editing software as one time purchases or for free

    What's an 'exceptional app'? Any app that does what it is meant to do well, could be described as exceptional. The iOS music making scene is a wonderful mix of exciting and in some ways unique apps that are pushing the way we use touch screens. While we would all love some of the larger scale big name music making software on iOS, it pretty much has gone down its own avenue of 'lots of small quirky apps' as opposed to 'a few large all encompassing apps'. Many reasons for this - lack of storage space, Apple Store pricing policies etc etc. So while on a laptop, I may only use 6 or so high end pieces of software, iOS is different and does not work well with this model.

    Now once you answer that first question of what constitutes an 'exceptional app', you may find that iOS has few, in some senses of those terms. Yet if it had more, do we really want iOS to become just another PC land? nTrack is that an 'exceptional app'? If that's worth the asking subscription, what is a synth worth? What is Auria worth? Are big lumbering complex apps only worth the term 'exceptional'? What is AudioBus worth?

    Then ask yourself how this model affects other models. Not as easy as saying 'that's not how it works'. I generalised and hypothesised too, but there is without doubt problems fitting the square peg of subscriptions into the iOS round hole, do you not think?

  • @AndyPlankton said:

    @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Boy have you got some very busy fingers ! :)

    Yeah, but don't tell my wife ;)

  • If u cancel subscription, do u have access to all that workflow? Next year, 3.99 per month...

  • edited September 2016

    @Fruitbat1919 said:

    @jn2002dk said:

    @Fruitbat1919 said:
    I have 220 music making apps on my iPad. I use at least 100 of them every month (probably much more).

    Let's say the average monthly subscription came to £1 for each app (less for some small apps, much more for some). See where I'm going with this?

    That's not how it works though

    Only the exceptional apps could benefit from a subscription model

    When Adobe switched to a subscription model not everyone followed. You can still get plenty of graphics, design and video editing software as one time purchases or for free

    What's an 'exceptional app'? Any app that does what it is meant to do well, could be described as exceptional. The iOS music making scene is a wonderful mix of exciting and in some ways unique apps that are pushing the way we use touch screens. While we would all love some of the larger scale big name music making software on iOS, it pretty much has gone down its own avenue of 'lots of small quirky apps' as opposed to 'a few large all encompassing apps'. Many reasons for this - lack of storage space, Apple Store pricing policies etc etc. So while on a laptop, I may only use 6 or so high end pieces of software, iOS is different and does not work well with this model.

    Now once you answer that first question of what constitutes an 'exceptional app', you may find that iOS has few, in some senses of those terms. Yet if it had more, do we really want iOS to become just another PC land? nTrack is that an 'exceptional app'? If that's worth the asking subscription, what is a synth worth? What is Auria worth? Are big lumbering complex apps only worth the term 'exceptional'? What is AudioBus worth?

    Then ask yourself how this model affects other models. Not as easy as saying 'that's not how it works'. I generalised and hypothesised too, but there is without doubt problems fitting the square peg of subscriptions into the iOS round hole, do you not think?

    I just gave a real example of a similar situation which didn't turn out like your scenario, that's all

    Yes, there are certainly problems with software subscriptions. No question

    I do, however, think that an important factor is often overlooked in these kind of discussions

    Let me preface by saying i know relatively little about the music app economy but i do know something about mobile games economy and if it's anything like that (i'd imagine it would be worse) then only a small fraction of apps creates a decent profit

    That means that the majority of developers are actually losing money. Since the inception of the Appstore it has been one long race to the bottom regarding prices and that's not beneficial to consumers in the long run

    So since we have a market where the majority of consumers are unwilling to spend enough money to sustain it we either find a solution or lose a lot of developers which would be far worse than subscriptions. That's the reality of the situation and it is not realistic to suddenly raise app prices to a fair level because people are now used to getting them for next to nothing

    I think the above point is far more essential to this discussion than anything else

    As far as the experimental apps are concerned, well how does that change?

    If we assume many of those apps are labours of love rather than made for profit there is nothing stopping people from making them

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