Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Lovely track! Would go nicely with a simple Patterning polyrhythmic percussion layer.
I guess the thing with me and iWavestation is that I know it can be used to make cool sounding patches and I am a total random button whore on other synths. i just get this sense that while on the path to creating a cool layered modern glitchish patch i would be stumbling over and having to ignore too many undesirable (yes cheesey) sounds. If it let you rate waveforms and exclude them from randoming in (maybe it does?) I would consider it more. If I were compelled to stay within Gadget then I would certainly get it but there are simply a ton of options outside of it that I will save my pennies for.
It should actually say that a Performance can consist of up to 8 Parts (8 x4= 32 )
i will fix my first post.
Finding and saving 'patches' rather than 'performances' is still a bit of a mystery to me - and yes, it's easy to get lost in them.
Why do the patches start at slot 35 upwards?
Is there also a way to save and retrieve 'parts' (or are parts the same as patches?)
What about the wave sequences. Can they also be saved and retrieved?
Essentially I'm still finding my way around.
Also the modulation capabilities look amazing - so many areas of the synth and the effects allow you to modulate with velocity, mod wheel and Aftertouch etc. The only problem is that neither iWavestation or Gadget have the UI for velocity, mod wheel or velocity control. That seems like a bit of an oversight to me (none of these things are hard to add to the UI) and means having to go through the step of plugging a third party app or hardware in in order to get the most out of playing / programming the thing.
@Matt_Fletcher_2000 Is it possible that Korg is avoiding samplers in Gadget because they like the light footprints on the CPU of these old synths? The sample files in M1 have very short lengths---they were mainly to use for attack sounds.
Perhaps that's why Abu Dhabi cuts off imported samples at 10 seconds and Bilbao's sample length is limited to 5 seconds. It's not that technically longer lengths would present any obstacles, but what they want is a Gadget that runs like a charm with lots of instances at the same time.
Honestly I have no idea. But could that be their approach?
By the way, I found John Walden's review in Music App blog to be helpful in understanding iWavestation.
http://musicappblog.com/iwavestation-review/
This is the #1 reason I've been requesting for Y-Axis velocity to be added to the onscreen keyboards in all Korg apps for as long as I can remember and the same keyboard inside Gadget for added expression. I mean imagine a keyboard & pads such as the ones in Cubasis but right inside Gadget...
I know it would partly cannibalise sales of Korg's hardware controllers so that might be a reason why they have not implemented it...
I guess the difference with Animoog is the ability to import new waveforms as in the Devine pack and User waveforms.Thus new sounding patches.
On the Wavestation the addition of new waveforms was initially possible by inserting the cards ( one of waves and one of patches) . These are similar to Animoog packs and are represented in the iaps.
What the later Legacy versions and this iWavestation also added was a Resonant Filter.
Previously, the filter had an exciter but lacked resonance.
The KLC bank features sounds that showcase and utilise this resonant filter.
The beauty is that now All patches can be reverse engineered ,as it were, and utilise the resonant filter if desirable. Likewise for new User created patches.
I think that, in order to create New sounding patches, the new filter is one good starting point as is using some of the newer waveforms eg in KLC.
Then, if it still sounds too cheesy or wavestationy, or too 1991for you... just stick it through Sliver or Fluxpad or ( insert your favourite Mangler ). :-)
But, then again.. isnt this the reason we buy these retro emulations..because of their original sound?
I never liked the M1 in 1990. I wasnt its audience. Im still not.
When I played the original Wavestation I was in love.
I dont own iM1 now nor am I interested in it.
iWS was an instabuy for me .
That tells me something.
The ease of editing ( particularly the wave sequences) and modern updates on ios opens up a new galaxy of sonic opportunities and possibilities.
The building blocks are all there in the current 700 or so waveforms, and in the filtering, morphs, modulations and effects etc.
Go forth and multiply !
Ok for example
Go to Performance Card 6 #15 Funky Ethnic Beat
Open up Mixer
Down Left side are listed Part 1 to Part 8
The first one Part 1 : Saw Key n Bass This is a patch.if you clicked on that name it would open up the bank of patches that one comes from and you could choose another patch from that or any other bank. But dont do that. Just stay on Mixer Part 1 and click on 'Edit' under the name Saw Key n Bass
There you will find along the top A SAW B blanked out. C SAW D blanked out
So, this is a 2 oscillator patch. It can be 1 or 2 or 4 .
On the left side there are 5 lit green buttons( 5 out of 8 are lit )
push button 2
Now at the top there are four oscillators populated
A B C and D all have a waveform each.
Click on CabaCba in box A
This opens up the waveform selection. This one is from card 6 waveforms but you can choose from any Rom or Card to select waveforms.
So eg click on Rom 6 above this and choose #25 hatties.
This is a waveform , but notice it has a * next to it.
This indicates it is a wavesequence.
They usually populate the first 31 slots of the waveforms.
Ok so part 2 has a few wave sequences which you can view and edit by clicking on WaveSeq tab next to Mixer.
The next part 3 is a single oscillator patch Fretless.
in Mixer, with button 3 selected on left, click on Morph top right.
Notice, in the ABCD morph pad there is nothing
In Parts 1 and 2 there is a 0
This is because they are either dual or quad oscillator patches and Part 3 is single so there is no morphing to be done between waves in that patch.
Parts 4 and 5 are quad and dual patches.
Parts 6 7 and8 are not used but could be. However voice stealing becomes a potential problem the more oscillators that are used....
So this Performance consists of 5 parts (patches really) and 13 oscillators are being used.
In each part you can edit Morph, Wave, Tone, Output, Mod and You can Save that Patch ( not the whole Performance in this case) to a User bank . There is a Write button to the left of the patch name top centre.
Note that this write button is for individual patches.
There is a different Write button next to Random at Top which writes the complete Performance.
A Performance is the sum total of all the patches utilised in those 8 slots.
The effects page adds effects to the Performance as a whole.
Phewwww!
Trust this helps to clarify the structure...
Thank you so much - I will follow this step by step this evening.
Thank you... Absolutely agree about polyrhythms and some randomness in the drums from Patterning. Was just thinking that I should point Patterning's midi at a drum instance or two in gadget to spice up this track (currently the main drums are very boring - just one repeating pattern). And now Patterning has link this method is really nice and easy. It's even possible to 'play' Patterning live into the track (varying Patternings patterns as it runs).
For me, the most exciting thing about iWaveStation and Odyssei is that they are some serious deep synth contenders right inside Gadget... And that's something we haven't had before. If you compare iWavestation with Keiv (which I love) - it's unbelievable how much more you can do with iWavestation.
A lot of cool "envelope" shapes in the "Wave" window in performances on the KLC card. I'm going to save a bunch of them as presets. A ton of very detailed programming someone has done.
Speaking of envelopes, I'm having a hard time understanding how the envelopes in the "output" and "param" pages affect sound. I thought they were amp envelopes for a patch but they don't seem to work that way. Also, anyone know what the "start" param does in the amp envelopes? What I'm trying to do is to change the attach phase of a patch (for example turn a pluck into pad), and an struggling to do that.
The envelopes in the "output" and "param" are the same Amp envelopes. The Start (i've never seen this before?) sets the volume right at the start of the envelope before the attack phase. For a typical ADSR just set the start to the bottom.
Maybe the pluck sound you have selected is not a looping wave?
Thanks @Mark B . As you say for a typical ASDR you have to set start to 0. Once you do, things work as expected.
What's taking me some time to get my head around is the relationship between the amp envelope for the patch and the envelope for the individual waves. A big aha was figuring out that since the patch envelope applies to the entire patch, you sometimes have to open up that envelope to hear the individual wave sounds looping. Incredible amount of control.
Here, by the way everyone, is a quite significant little article from 1991 that you'll no doubt enjoy reading, if you can set aside the time.
“The Birth of the Prophet VS
By Chris Meyer, ex-employee of Sequential Circuits
reprinted from the VS WaveWrangler User Guide by permission of Interval Music Systems,
©1991 Interval Music Systems. ”
http://www.vintagesynth.com/sci/birth.txt
For anyone with a bit of 'Tracker Background' Wave-Sequences should be quite easy to grasp.
(Think of it as one track of a mod-file where multiple samples are just sequenced one after another).
As for Vector synthesis it's also quite easy to grasp. It's just cross-fading between 4 different 'waves/seqeunces'.
In order to maximise the output from a synth such as iWavestation it's good to have an 'idea' what kind of sound one is looking for. It also helps to have an idea how what the individual waves sound like in order to sequence them properly for the desired effect.
The part where it easily gets tricky and chaotic is when one uses vector synthesis to crossfade between wave-sequences...