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Beathawk update 2.0.2 is live now

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Comments

  • @NTKK said:
    Mine all Seem to be send on channel 1 from the different pads, is there a setting I am missing?

    Yep. I found this too.

    I think it's a bug.

    Seems like the 16 pads correctly send midi notes on channels 1 to 16 respectively.

    But the midi ccs always seem to be on channel 1 irrespective of the pad you are working on. So essentially only pad 1 / channel 1 can be used to send midi ccs. The other pads / channels are restricted to sending notes only.

  • @realdavidai said:

    @lukesleepwalker said:
    Still doesn't fix the AU layout issues on iPhone. Grrrrrr.

    Is it cropping the GUI on your iPhone? Seems fixed on mine.

    Yep, still cropping it on my 6S. I can't assign a kit for a pad, for instance, because the options are cropped off...

  • Using as AU in Cubasis works fine, but freezing tracks has major crackle and distortion, same with multitrackstudio. Tried upping buffer to max. Didn't help. Anybody else have this issue?

  • @studioAB said:

    @Gaia.Tree said:
    Yeah but I'm trying to take a BH2 song and drop it in cubasis

    Let's say you imported as a midi file. Find your file, do the two finger touch to open the menu, select iCloud-export file, locations, to save it where you want. For example, you can save to dropbox and use open in to Cubasis.

    Great thanks, I was scratching my head for a while there. I'm so used to audioshare that I didn't notice iCloud in the menu options

  • Well, some great news! I rebooted my iPhone and BH is now working quite well as an AU in AUM with the latest release. Woot.

  • Working on my iPhone SE too,

    @lukesleepwalker said:

    @realdavidai said:

    @lukesleepwalker said:
    Still doesn't fix the AU layout issues on iPhone. Grrrrrr.

    Is it cropping the GUI on your iPhone? Seems fixed on mine.

    Yep, still cropping it on my 6S. I can't assign a kit for a pad, for instance, because the options are cropped off...

    @lukesleepwalker said:

    @realdavidai said:

    @lukesleepwalker said:
    Still doesn't fix the AU layout issues on iPhone. Grrrrrr.

    Is it cropping the GUI on your iPhone? Seems fixed on mine.

    Yep, still cropping it on my 6S. I can't assign a kit for a pad, for instance, because the options are cropped off...

  • where is the midi out settings? so i can set where and what channel beathawk is exaporting midi on? I don't see it

  • @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

  • @ion677 said:
    Using as AU in Cubasis works fine, but freezing tracks has major crackle and distortion, same with multitrackstudio. Tried upping buffer to max. Didn't help. Anybody else have this issue?

    BeatHawk dev here
    We have been working alongside with Cubasis team, they fixed freeze, improved save/load AU state and AU overall stability. I am not allowed to tell any ETA for this Cubasis update tho.


    @Matt_Fletcher_2000 said:

    @NTKK said:
    Mine all Seem to be send on channel 1 from the different pads, is there a setting I am missing?

    Yep. I found this too.

    I think it's a bug.

    Seems like the 16 pads correctly send midi notes on channels 1 to 16 respectively.

    But the midi ccs always seem to be on channel 1 irrespective of the pad you are working on. So essentially only pad 1 / channel 1 can be used to send midi ccs. The other pads / channels are restricted to sending notes only.

    It is a bug (channel was always 1), I am going to do a 2.0.3 shortly with some quick fixes. There is an issue with Midi clock as well.
    Thanks for spotting that.

  • @BastienCo said:

    @ion677 said:
    Using as AU in Cubasis works fine, but freezing tracks has major crackle and distortion, same with multitrackstudio. Tried upping buffer to max. Didn't help. Anybody else have this issue?

    BeatHawk dev here
    We have been working alongside with Cubasis team, they fixed freeze, improved save/load AU state and AU overall stability. I am not allowed to tell any ETA for this Cubasis update tho.


    @Matt_Fletcher_2000 said:

    @NTKK said:
    Mine all Seem to be send on channel 1 from the different pads, is there a setting I am missing?

    Yep. I found this too.

    I think it's a bug.

    Seems like the 16 pads correctly send midi notes on channels 1 to 16 respectively.

    But the midi ccs always seem to be on channel 1 irrespective of the pad you are working on. So essentially only pad 1 / channel 1 can be used to send midi ccs. The other pads / channels are restricted to sending notes only.

    It is a bug (channel was always 1), I am going to do a 2.0.3 shortly with some quick fixes. There is an issue with Midi clock as well.
    Thanks for spotting that.

    Thanks @NTKK - much appreciated.

    A request if I may- reducing the piano roll (step edit) down to show only the notes in the keyboard's selected scale would be REALLY, REALLY useful if that would be possible (a bit like how you've implemented 'fold').

  • Very nice. Looking forward to the update.

  • I had a nice go with the midi out last night. Once I settled on working through AUM everything went swimmingly. I first loaded the IAA BeatHawk in AUM, then started a new project with all empty pads. I then loaded the first target (Ruismaker) and set it up to receive from BeatHawk on channel 1 only. Then each channel I added, I set to receive from only one pad. This worked out well. Sync was perfect and AUM's transport controls worked just like they should.

    One nice little thing in BeatHawk as an IAA - you can move the IAA switcher thing up and down to get it out of the way. This is a really welcome feature.

    Prior to that I had tried various ways, outside of AUM and in AudioBus, but nothing really worked well until AUM. Only AUM easily let me do the midi routing and channel filtering that was needed.

  • wimwim
    edited May 2017

    I did find one big boo-boo I think. In the midi input settings it's possible to select BeatHawk as the source of input to itself?!

    Instant midi loop. Not good. I'm wondering if that's a goof or if I'm missing some application for something like that.

  • @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

  • @RajahP said:

    @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

    Unfortunately, I don't think that's the case. I'd love to be wrong, but I don't believe those files will end up as proper loops in BH, but simple sound files.

  • @aaronpc said:

    @RajahP said:

    @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

    Unfortunately, I don't think that's the case. I'd love to be wrong, but I don't believe those files will end up as proper loops in BH, but simple sound files.

    Did already, and it worked perfectly.. I think they did some work on the time stretch in this update..

    Also did a 'wav' treated in FL Studio Edison... perfect also...

  • Actually, MIDI Output - CC Channel fix will be in the 2.0.4 ( nearly ready) following the 2.0.3. (Cannot discard 2.0.3 just for this fix)
    2.0.3 will be released today.

    @Matt_Fletcher_2000
    A request if I may- reducing the piano roll (step edit) down to show only the notes in the keyboard's selected scale would be REALLY, REALLY useful if that would be possible (a bit like how you've implemented 'fold').

    I'll take a look at this, its interesting, alongside we should allow users to select the scale from the Step Editor not to confuse them. I took note of it.


    @wim said:
    I did find one big boo-boo I think. In the midi input settings it's possible to select BeatHawk as the source of input to itself?!

    Instant midi loop. Not good. I'm wondering if that's a goof or if I'm missing some application for something like that

    MIDI Input selector just lists all MIDI devices that exists without any filter. No use to check BH as input.


    @aaronpc said:

    @RajahP said:

    @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

    Unfortunately, I don't think that's the case. I'd love to be wrong, but I don't believe those files will end up as proper loops in BH, but simple sound files.

    BeatHawk does not support REX files. But it reads ACID chunk.

  • @BastienCo said:

    BeatHawk does not support REX files. But it reads ACID chunk.

    Thanks a lot for the info, same to @RajahP!

    Please consider implementing copy and paste of notes in the same pattern. It would be a tremendous aid with the workflow.

  • Now working great inside AUM after both updates!!! So awesome!

  • edited May 2017

    @frejahel said:

    @BastienCo said:

    BeatHawk does not support REX files. But it reads ACID chunk.

    Thanks a lot for the info, same to @RajahP!

    Please consider implementing copy and paste of notes in the same pattern. It would be a tremendous aid with the workflow.

    As the good @studioAB informed me, it is actually already possible but you have to move the notes you are copying because BH will paste the new notes in the same spot with no way of separating them

  • That's true, but it's a bit of a hassle IMO. It would be much easier to just paste the notes where the locator is. BH2 is otherwise really quick and intuitive to work with, and I return to it constantly, despite having spent more money than I want to admit on desktop audio software licenses.

    @jn2002dk said:

    @frejahel said:

    @BastienCo said:

    BeatHawk does not support REX files. But it reads ACID chunk.

    Thanks a lot for the info, same to @RajahP!

    Please consider implementing copy and paste of notes in the same pattern. It would be a tremendous aid with the workflow.

    As the good @studioAB informed me, it is actually already possible but you have to move the notes you are copying because BH will paste the new notes in the same spot with no way of separating them

  • @frejahel said:
    That's true, but it's a bit of a hassle IMO. It would be much easier to just paste the notes where the locator is. BH2 is otherwise really quick and intuitive to work with, and I return to it constantly, despite having spent more money than I want to admit on desktop audio software licenses.

    @jn2002dk said:

    @frejahel said:

    @BastienCo said:

    BeatHawk does not support REX files. But it reads ACID chunk.

    Thanks a lot for the info, same to @RajahP!

    Please consider implementing copy and paste of notes in the same pattern. It would be a tremendous aid with the workflow.

    As the good @studioAB informed me, it is actually already possible but you have to move the notes you are copying because BH will paste the new notes in the same spot with no way of separating them

    I agree completely

  • @BastienCo said:
    Actually, MIDI Output - CC Channel fix will be in the 2.0.4 ( nearly ready) following the 2.0.3. (Cannot discard 2.0.3 just for this fix)
    2.0.3 will be released today.

    @Matt_Fletcher_2000
    A request if I may- reducing the piano roll (step edit) down to show only the notes in the keyboard's selected scale would be REALLY, REALLY useful if that would be possible (a bit like how you've implemented 'fold').

    I'll take a look at this, its interesting, alongside we should allow users to select the scale from the Step Editor not to confuse them. I took note of it.


    @wim said:
    I did find one big boo-boo I think. In the midi input settings it's possible to select BeatHawk as the source of input to itself?!

    Instant midi loop. Not good. I'm wondering if that's a goof or if I'm missing some application for something like that

    MIDI Input selector just lists all MIDI devices that exists without any filter. No use to check BH as input.

    @aaronpc said:

    @RajahP said:

    @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

    Unfortunately, I don't think that's the case. I'd love to be wrong, but I don't believe those files will end up as proper loops in BH, but simple sound files.

    BeatHawk does not support REX files. But it reads ACID chunk.

    Well hells bells. Looks like I was saving it out wrong. It does work rather nicely! BM2 really is something— I did this successful test on an old iPad 1(!) running iOS 5(!!), sending the resulting file back over via DB.

  • @BastienCo said:

    @wim said:
    I did find one big boo-boo I think. In the midi input settings it's possible to select BeatHawk as the source of input to itself?!

    Instant midi loop. Not good. I'm wondering if that's a goof or if I'm missing some application for something like that

    MIDI Input selector just lists all MIDI devices that exists without any filter. No use to check BH as input.

    IMO should be changed though so that BH doesn't offer itself as an input. MIDI is confusing for enough people without offering them the possibility of creating a loop ... that is if there isn't any use case where you would want to do that. I'm an old-hand at iOS midi and even I did it when poking around for the MIDI output selections that I thought would be there. I figured it out soon enough, but many people would not.

    Why give people the opportunity to shoot themselves in the foot if it can be avoided?

  • @RajahP said:

    @aaronpc said:

    @RajahP said:

    @frejahel said:

    @RajahP said:
    Seems like one must 'chop' a file and save in AIFF format to get 'loops' in BH2..

    Edit... And... Acidized Wav files..

    Ok, loops in BH2 is a big question mark to me. I know you can make acid loops in Soundforge.

    Question: What do you mean with chop a file and save in aiff? What application would you use for that?

    Does anyone know if BH can import REX-files by the way?

    I was using BM2 and discovered the 'Chop' feature (can only save in AIFF format to preserve the markers).. but I guess once a file has 'markers' , it can be imported as a loop in BH2..

    Unfortunately, I don't think that's the case. I'd love to be wrong, but I don't believe those files will end up as proper loops in BH, but simple sound files.

    Did already, and it worked perfectly.. I think they did some work on the time stretch in this update..

    Also did a 'wav' treated in FL Studio Edison... perfect also...

    Sweet! I was hoping I had already some editor that could save with markers and totally forgot about Edison.

  • Out of curiosity, does midi out work while Beathawk is an AU in AUM?

  • wimwim
    edited May 2017

    @t0dk0n said:
    Out of curiosity, does midi out work while Beathawk is an AU in AUM?

    No. Only the IAA version will work.

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