Loopy Pro: Create music, your way.
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It is a pointless (and certainly negative) thread. BUT I am still grateful for it because @proto's response about Mitosynth which has got lost in my shuffle reminded me -suddenly- that I could take an Alchemy patch which only survives on an old iPad 4 and import it/play around with it. And it's working brilliantly. So YAY! Cloudy/silver linings/well played @Love3quency
@LeonLeroy Module?
Was not intended as negative...
@supadom Didn't you know that today is Music App Festivus? This is the airing of grievances. Later, feats of mobile strength where we determine who can overclock their iDevice's processor the quickest. The winner gets bragging rights and a new $500+ paper weight.
A lot of people have regrets in regards to apps they purchased and don't use. I personally don't regret the many virtual dust collectors I've accrued over the years. The only purchases I regret are when developers screw the customer over either by inaction while critical bugs are present, or by doing a bait-and-switch cash grab. So in other words: z3ta+, Noatikl, and Mixtikl.
I used to have regrets about app purchases but now I just research them, read threads and ask questions on the forum.
If anything the main regrets is buying an app that is not ready for the IOS change coming.
Layr. I loved the idea of it and respect the technical achievement, but the execution/GUI is just not my cup of tea.
For me, negative is how you say and approach things. The title of the thread could have been, "What recent apps are you thankful for and why?". In the scheme of things, an analogy with light and shadow seems useful as they both shape how we perceive things. The interaction of negative and positive is how artists frequently approach creation. Not too surprisingly not all artists agree upon what sort of balance they should strike between the two and as artists develop, their own ideas about this can evolve too. There also seems to be a fundamental difference between creative acts and describing them.
Being able to read about the reasons why someone else prefers or defers to use a particular app has significant limitations as their values and ways of doing things may not line up with your own nevertheless with limited resources, including the time available to create music, it can help to decide which options to pursue. Such discussions can also easily lead to tangents which seemingly have nothing to do with music as well. Since people are not programmed robots designed to operate within specific parameters, we can't expect them to always stay on topic either or to avoid offending each other whether we intend to or not.
I don't see this as negative. The piling on seems more negative to me. I have bought lots of apps that seemed to be what i wanted, even after researching, and fell flat. I'm afraid to check but i buy about 3 cheap apps a week which is roughly $10, unless i buy a bigger ticket app which we know can be 20-30-40. Keeping things "cheap" those $10 a week are $40 a month. Shit adds up. If i'm on the fence about an app it is invaluable for me to read what someone likes about it of course, but equally invaluable why someone does not like it.
Apps i thought i would use and don't:
Module (just because i have a keyboard that does this better)
Modstep
Seekbeats
Dm1
Ruismaker (i would if it had a sequencer)
At no point did I make any indication that buying apps is any sort of neurosis.
I have already explained the validity of my statement- there is no reverse engineering required or employed.
You think I performed some kind of psychological analysis???!
Referring to thinking errors does not equate to performing any sort of therapy.
They can be mild and relatively harmless as well as troublesome. Having an awareness of them is a good thing- as indicated in the post with the list- and talking about them freely in whatever context is not something to discourage.
This was not a venture into the world of diagnosis and therapy (I am actually slightly taken aback at this assertion).
I am glad you are not being an ass - and neither am I (at least I am trying not to be ). I suppose it all comes down to one's own interpretation as what is real and what is not.
Anyway no harm done- we could probably debate this until BM3 comes out. I'm sure it would be interesting and fun at best- and possibly quite tetchy at worst. One thing is for sure- we would probably not quite ever agree on it all. I am quite happy to let it fade. - and get on with the serious business of finding something to blame for my lack of musical talent
The only time I regret buying something, anything, is when it either doesn't do what it's supposed to, or a lack of information/vague spec leads me to believe it does something it doesn't. Everything else is either pure joy, or mistakes due to my own stupidity/excessive drinking
To be completely honest I've never joined (or understood) the euphoria the release of BW ensued but I'd never go saying how regretful I found getting it. If at all I'd be hitting myself with a stick for not being able to harness the power or being too lazy/busy to get to the bottom of its potential.
Plus 1 indeed.
It was a reference to this, from one of the best scripts of the 20th/21st century:
I can't say I've had any honest to goodness full-on app purchase regrets. There are some that I wish I could better use and more clearly understood, like Audulus 3, iVCS3 and Lemur. But, I've been able to learn new information every time I make a new attempt to learn those.
So far, Apple has been very good about honoring my app refund requests. And, I've tried to only request refunds when either the app didn't meet expectations based on the description, or had serious bugs. I can usually decide that within a week.
There are apps that I had buyers remorse soon after the purchase, then came back to them weeks later and figured out something I hadn't understood before. So the app gets discovered all over again.
Also try not to buy every app that comes out, and have learned to ignore the over-the-top new-app hyperbole. And, I try to ask a lot of questions and gather as much data as possible before pulling the trigger to minimize purchase mistakes.
I've also learned the opposite can be true, ie. loads of users here complaining about an app because it doesn't have some feature or a feature isn't implemented like they think it should be, etc. I'll steer clear of those apps, then later buy them when they're on sale and realize I don't agree all all with any of the previous complaints that prevented initial purchase.
There are two reasons to regret an app purchase- the first is that it doesn't work right: bugs, missing essential features or connectivity, fiddly interface, cruddy sound quality, or klunky workflow. But the other, that happens a lot, is already having something in the same category, that already does what you want, and you know how it works better.
It's fair game to warn people about the first. The second is more someone's personal preference, and personal history, and whether they're actually interested in what they bought, enough to learn how to use it in a musical fashion.
I regret about 3/4 of the apps I've bought, because I don't use them. The ones that rancor are the ones that don't deliver what they promise. I wish someone had warned me. The rest are me being dumb, and not realizing I already had some pretty good software and should be figuring out how to use it, instead of buying new crap.
I regret buying Pro Midi, despite it being a surprisingly nice sequencer, because the quantize is broken, and it is abandoned at this point.
Every purchase I make, even for an app that I don't immediately find a use for, pays a developer to keep working and maybe create an app that is indispensable to me. The cost of investment is so small relative to other hobbies (golf?!?$$$?!?) that it just makes good sense.
I blame you too.
If I buy an app I'm not so sure about after a bit of research, it's mainly to satisfy my curiousity, so I really can't call it a regret. There are a few apps that I bought that ultimately I just never ended up using though:
Anyway, all good apps, but just things in hindsight I never really got my money's worth out of. It's me, not you
This also is a very central salient point...
Hehe, it is so subjective isn't it. KRFT and Borderlands are two of my favorite most used tools.
Sidenote: one thing I found with KRFT is that once I had a few templates worked out (particularly with midi that is in the beta) and have a daw to record midi into is that surface tweaking and pruning goes way down and simply making tunes goes way up. The initial investment is there but the payoff is huge. Also just using it as a quick midi cc controller via bluetooth midi on another device is pretty darn useful.
I'd say Flux FX was my biggest downer because I absolutely love it and would use it all the time but omg the crackles!
At the moment, my answer is "all of them." I spent 20 minutes last night trying to figure out why Modstep wasn't triggering my Volca Sample. I tried everything, checked all the settings until I finally rerouted come cables (switching MIDI cables between the Volca and a JX-03). Volca started working, but the JX-03 was now. When I was ready to give up for the evening, AUM crashed unexpectedly and when it came back on line, everything was working perfectly. So apparently, AUM had an issue, but there was no way to tell . . . . super frustrating. I'm pretty much finding that I spend around 20 minutes each session debugging some kind of problem that's difficult to diagnose (same session also included another hardware synth going quiet, requiring a re-boot - no idea why. I think something sent an errant CC that made it stop responding).
Basically, I think there is a lot of promise here, but that the ecosystem is way too immature for someone to just start up and be productive with anything more than one app at a time. I have Ableton Live Lite on my computer, so I think I'm going to spend tomorrow hooking that up and seeing if it makes life easier. I really hate to give up and go to a computer, but I don't have a lot of time to myself and I hate even more spending the little creative time I have debugging what should be a pretty straightforward rig.
To be fair to iPad, part of the blame lies with Roland and their apparent inability to make anything USB class compliant, which adds a lot of complexity to the MIDI arrangement (curse you, Roland!!). But in the end, the bugginess of a lot of the critical software and the completely incoherent MIDI ecosystem on the iPAD makes it a difficult tool to use.
FWIW, I think the right I'm trying to get working is pretty simple and should not be that hard to get to work:
Keyboard controller
4 hardware sound modules
Modstep to sequence
AUM to route MIDI (there's a reason for this - too complicated to explain, but I'm looking at you, Roland!)
And I'd like to integrate some softsynths from the iPad, but not going there until I can get the basic set-up to work.
I've tried to use AB3 as well, but have had issues with bugs and I'm not sure what it adds to this set-up. Once I incorporate synth apps, I suspect it will be more useful.
the iPad's software ecosystem is a very healthy one
if you'd try what's routine in IOS in VST land on a Windoze box, you'd bluecreen all day (and all night) long
@Kiki_90291 this is true, a lot of promise and dreams that end in frustration. That's why i love be gadget and having everything self contained and then exporting to auria pro to mix. I have a love tons of other apps but usually just record other stuff into aum to import into gadget or add one or two tracks to auria.