Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I only regret one App and that because it crashes 100% of the time when bouncing as AU, and it cost as much as a decent dinner at Cheesecake Factory. I could've had a steak instead.
Forgot about Flux:FX player . the definition of unmusical FX ( just a matter of taste )
+
Funnily enough I'm feeling pulled away from iOS and towards my Windows stuff lately: Creamware on a Windows XP tower (okay some iOS here, Genome on iPad 1 sequencing Scope and launching clips).
And there's much joy via Surface Pro 3 w/Bitwig and Aodix. No bluescreen with either of these setups.
I think,given my experience it's demonstrably not true that the iOS ecosystem is healthy (although I wouldn't say it's unhealthy, I'd say it's immature). The fact that I'm consistently spending 20-30 minutes debugging every time I get something going is a pretty good indicator of that.
And I haven't had a blue screen on a Windows machine in at least 10 years - the last time I played around with Live (about 5 years ago), I was able to do what I'm trying to do with my iOS rig with no issues at all. In fact the reason I dropped it was because I wanted to focus on guitar for a while, plus I felt like I was massively under-utilizing Live with the limited things I want to do. I'm willing to bet it's even more stable now, 5 years later - we'll see, I guess. Wish me luck!
In any event - I'm not completely giving up. I'm hoping updates to the various bit's I'm using will start resolving some of these issues and make everything work together a bit better and I will probably integrate the iPad into the setup anyway as I do really like some of the synth apps I have.
@Littlewoodg Scope is not Windoze stuff, though they've been condemned to use .Net and a horrible cross-platform GUI lib.![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
I'm of course much pleased that you enjoy the system (from the early 2000s), as much as I still do. But Scope (an integrated 'studio' that runs on Sharc DSPs on PCI cards) is the main reason VSTs never convinced me, except for the Valhalla reverb/delay effects.
The sound quality is exceptional, the level of Model-15 and DRC is Scope's regular sound (for those who wonder wtf that thing is about)
@Kiki_90291 I wasn't writing about normal Windows use where everything is setup neatly in a fixed, well tuned environment with a single application.
There is still (afaik) no native counterpart to the system Littlewoodg mentioned, which is > 15 years old. Pretty lame progress.
You don't disconnect the interface in the middle of a session and there is no global audio routing like Audiobus or AUM provide.
Which Win-Apps would survive if you swipe the audio routing subsystem from (literally) under their feet![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
As a developer for a living I started with Mac OS 7, and use Win-XP (may favorite flavor of sh*t) and Win-7/8 commercially.
Win-10 is out of bounds for it crosses a personal border of conditions I cannot accept.
I know enough internals to tell what's bloatware, rubbish or a false promise.
But I admit that IOS at an earlier stage was much more robust than it is today.
(used an iPad One under 5.1 recently)
Imho there are way too many 'features' requested from all over the place instead of a more directed step by step approach. Unfortunately Apple leaves developers mostly on their own, because they don't make big cash with 'music' apps.
(just check the top scores in that section of their store...)
@Telefunky (I'm using iPad 1 with iOS 5 too, with Scope, it's robust enough to run Genome and Beatmaker 2 at once, so I can send audio from Beatmaker for MPC type stuff, and sequence both Scope stuff in the tower and BM2 indevice with Genome. The old pad is able to multitask Genome and BM2 which was cool to find out).
BM2 Audio into Scope from the iPad 1 sounds tasty - well within tolerances for the samplism style, but oh man those Sharcs.
I get what you mean by bloatware on the Surface Pro 3: 50+ gbs (of a tight 256) are consigned to the OS...I put up with it because I like Bitwig and Aodix.
++
Mosaic
Super Mario. ....i mean Mario Run....a good way how an iOS app can destroy a whole Legend.
Oh wait.....music apps?
There are maybe a few and there are several 100´s i don´t use or can´t use (since i have no iPad since a while now) but i don´t really regret any of them because i learned different synthesis and workflows and then i can use this knowledge faster and expand it with newer synths/apps.
But i think twice about which apps (or plug-ins or whatever) i buy these days because it´s saturated now and there isn´t much really innovative new stuff.
All these one dollar (or a few more) apps are great but if i need 30 of them with 30 different workflows i prefer some more expensive apps or synths which replace them all and i have a similar workflow.
It´s also hard to get your muscle memory to learn all this different stuff.
Time for BM3 and NanoStudio 2 (where it all began for me with the previous versions on iOS) to solve that "buy every app and don´t learn and/or use them" problem.
I like more to spend money on IAP for those apps instead of buying another cheap app which i have other 100 version from already.
Many apps just reinventing the wheel and are a bit overhyped (and then it´s silent short after),.....bla bla bla.
Nah...hook it up in aum and add some aufx space..choose a synth and start soundscaping
Flux is good if used right
Like Blocs![:grimace: :grimace:](https://forum.loopypro.com/resources/emoji/grimace.png)
Sound examples? ( I totally agree it's just a matter of taste ,but trust me I tried a lot )
Edit : I don't have the full app , only the limited - player .
+1
-1 . Explaining why someone doesn't like the app, actually helps.
+1
But they just took the Rayman mobile runner and copied it verbatim. What could go wrong?
Exactly THIS! I was hoping for just the normal Mario Brother 1, 2 and 3. Not this crap!
....but wait....we are already there
Let´s hope iOS music apps end not with a self running melody and you just hit the screen to transpose up/down.
Next #1 hit for sure
So i see iOS in general a bit with mixed feelings about these app (games and music apps as well).
The future looks "dumb".
Hehe, I couldn't agree more about the games but I do think with music apps that the connectivity between them and how the user arranges them together / creates their own workflow etc is what it is all about.
Great thread.
Not the least bit negative to me because people have been explaining their "regret." As many have said this is subjective, but by explaining their reasoning I can decide if it applies to me.
An example of this is the day that I had decided to purchase BW for $2.99 it went freemium, and I was not paying the inflated, imo, new iap prices. I sat on fence again until a reminder of the new sale and reading this thread. I figured I can use it for the old "high price" because of how some of you explained your use while defending it against the op who explained why he didn't. I also purchased the launchpad import. Negative thread?
Don't get me wrong. I do appreciate the hype threads and love stories, and many have been very informative and helped me spend the hundreds of dollars on the apps I have, but in a world run by marketing it's great to see consumers also giving candid yet respectful reasons why they didn't agree with a particular product so that others can make an even more informed purchasing decision.
Disclaimer: I'm a coupon clipper and don't believe in throwing my hard earned cash at anyone just because they have a product to sell. No matter how much it cost.
I don't have any recent ones, as I haven't bought any recently. When I did have the money to, though, many years ago, I didn't really have regrets - that's too easy. I had disappointments, and misunderstandings.
I was disappointed in a few in that I thought they could do considerably better, if they're charging money for such a thing. Mostly UI and affordance of functionality and designing to be obvious. There were a few that are so badly designed that really they only serve to be apprentice pieces that only the manufacturer could possibly understand and benefit from.
The misunderstandings were mainly my assuming an app would do a thing but it doesn't do that thing, or assuming it behaves in a certain way but finding out it does it some other less useful way, or assuming it fits into an environment in such a manner, but finding out it doesn't fit in well at all.
Synth master player fatally crashes, a shame because it's a very nice synth.
Never had a single crash ... CPU heavy ( I suppose it's the reason for not making it AU instrument) , but never crashed . Maybe device & host & iOS version related?
yep yep, and a big yep...
personally I regret that any app doesn't have proper sample import/export, panning, midi in/out, and proper audio export...... doesn't mean that I don't love such an app like this as well like Samplr for example, my most loved app that could be greatly improved in every single one of those areas.
what kind of world would it be if we could only talk about retronyms impc pro and kanye west in critical fashion![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
If an app is popular, and is discussed regularly here and other places, but isn't your cup of tea, ask yourself what useful info you're really providing here just to state something too vague or completely obvious. Who ever claimed that BW has FX? Very basic and limited how? And if you still bought it and regret it, then just smack your own self in the head and learn from your mistake.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I guess if that's the only way we addressed regret there would be allot of people walking around smacking themselves in the head, I think the point of this thread is different than the outcome that that would produce. Just my opinion but this thread isn't any different than the other threads on the forum where we talk about what we like and dislike about an app, anyways only people who have opinions that are equal to mine are allowed to disagree with me.
I had all sorts of problems with SynthMaster when I was still using the ipad3. Bought an Air2 and it's all good.
I must admit though, in general:
I don't regret buying any effects app, although I mostly don't use them except the occasional compressor or delay, nothing weird or interplanetary these days. Most of them sit there, bought, on the shelf. I don't regret them, they're just there, in case. I don't buy them any more though, I've got more than enough.
I don't regret buying any synth app, they're all either fit for purpose or I've deleted it and forgotten it, but in general they don't irk. I've narrowed things down to a bunch of good synth apps I'll remember I've got, even though many overlap. No synth regrets except when one atrophies and dies of lack of update, but by then I've probably pushed it aside anyway in favour of a newer one.
I don't have any sampling apps that I know of, or if I do, it does something else as well, so I don't get into that sampling realm - there's nothing to regret there.
Sequencers - I regret every single one of those. The only sequencer I don't regret handing over the money for was GarageBand, but all the others - every single one - is incoherent, unapparent, unfriendly and mostly I can't get a peep out of. All of those I view as a hostile money sink. I think it is a thing that sequencers are the hard problem and most manufacturers making sequencers come to realise it is not as simple as it seems, and they all end up producing a frustrating and badly taught product. They too seem to atrophy and drop off the scene noticeably more than synths and effects and other app types do.
Thanks,
Had the same issue since it came out, iOS 8,9,10. Air, Air2 & pro 9.7"
Pretty sure its related to patch purchases or registration issues.
Developer has not been helpful..