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Hopefully that happens, we’ll see how it goes over the next year or so.
Apple sells music equipment in their Apple Stores so I’d say that’s a fairly significant commitment as their retail space is fairly spartan. Since Apple also does provide a platform for developers where they can get paid for their apps and has relatively stable support so long as you don’t tie your music hardware to the physical specs of the iOS device but use industry standards like MIDI, then you’ll have support for it in iOS and MacOS plus it’s been clear that both GarageBand and Logic are heavily subsidized by Apple to sell their hardware. It’s a high tide floats all boats approach.
Musicians will needs to have compelling reasons to invest in Apple products and apps so Apple will continue to support the new standards as they did when MPE arrived.
They still want to be know as the company that artists use.
They should strive to be known as the platform that artists want to use, instead of being forced to use due to lack of alternatives.
GeoShred has physical modeling:
Part 1
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Part 2
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“Yeah… About that…“
Did this happen? Haven’t followed Audulus development too closely, but it doesn’t sound like it’s changed that significantly in the past year.
As for Automatonism, it sounds like it may have been shelved. Version 2.1 is quite usable but investing time in something like this when there isn’t a clear sign that it’s being maintained and expanded can be a bit tricky.
In fact, libPd gives me the same impression. There have been signs that it’s going somewhere, but some of the channels of communication people were using to discuss the project have disappeared.
So maybe Automatonism on iOS wouldn’t be a very good bet, at this point.
Of course, what has caught most of the attention in the “virtual modular” scene in the meantime is Rack, by Andrew Belt (VCV). There’s no plan to make Rack work on iOS.
So, Audulus is probably our best bet for iOS modular, in the near future. (Haven’t checked on zMors Modular.)
Audulus itself (i.e. the app) has not changed all that much BUT the library of modules for it keeps growing and the online community is very helpful both in helping people get up to speed but also whipping up modules in response to discussions. There are a lot of very cool modules. Pretty astounding what one can whip up.
Using Audulus as a modular playground is actually quite easy but most of the documentation is kind of focused on building things from the ground up -- which you don't need to do since there are so many interesting modules available.
What brought me back to this thread is that I’m using more Physical Modelling Synths (PMS), these days. But only on the desktop.
The newest one is Respiro, which is specifically designed for wind controllers. I was writing one of my long comments in the forum for that softsynth and it got me to think about other PMS, including the AAS ones (recently purchased the Modeling Collection).
I think there’s quite a bit of room for PMS on iOS, especially on the AUv3 side. Sure, the iceGear synths are really nice. And GeoShred is very effective as a PMS. AAS did release Objeq as AUv3. It’s just that there are many more possibilities for PMS, including a broader diversity of sounds which change continuously (like bowed and blown instruments). Some of those sound could work in existing iceGear apps. But there are many Physical Modelling techniques which are specific to these types of sounds.
The one method which gives me the most hope is digital waveguide. Chet Singer’s Silverwood Tenor Sax ensemble for Reaktor is among my favourite digital sounds in any category. (As I probably said before, in this thread…) I don’t typically care much about instrument emulations. But this one is really very cool to play. And I’m sure the same method could be used to create crazy sounds which bridge the gap between electronic sounds and acoustic ones.
If only we could get an iOS version of Reaktor…
@Enkerli the St Just in Roseland Organ by Omenie Limited uses wavetable trajectory synthesis to model an organ so instead of a multi GB sample based app, this one is only 21.1 mb and has all sorts of MIDI control options needed to play a more complex instrument like a pipe organ.
Audulus doesn’t have a sound. It has modules that people have developed. Some sound good, some sound like shit. Depends on the skill and preferences of whoever developed the modules and how they’ve used them together. Saying you don’t like the sound of Audulus is a bit like saying you don’t like the taste of European food.
That said, I agree, I’ve not heard much of anything I like much done with it. I do love the ladder filter module though. Haven’t messed with many others.
Although I'm still waiting for the AUv3 version of Audulus announced to come in version 3 (the main reason I've purchased it although already owning most other modular iOS synths), I have to say that there are fantastic creations available for it. If you only take the time to browse through the Audulus forum and try out what people have created, you'll see.
I'd say it's the most active forum for building custom audio modules in software that is also available on iOS.
Another option that usually nobody cares about (time? patience?) is MobMuPlat.
About the compatibility with Automatism, from Daniel Iglesia's MMP home page:
This translates to:
Automatism will work standalone or as an IAA by means of MobMuPlat.
You'll have to design your own UI frontend in the MMP editor and control from the UI will always depend on CV support which you have to consider when building your own modular environment with Automatonism.
This can be a synth, a physical instrument model, an audio effect or whatever your creativity sparks.
@rs2000 : AUv3 support won't happen till Audulus 4 later this year. They announced in January or so that the changes required to make AUv3 reliable were such that it would require the re-architecting they are doing for version 4.
Oh, thanks for the info!
...and use it as an IAA instead
Maybe korg will make a recreation of the Prophecy/Z1...
KORG iProphecy. Great idea!
And the respective gadget called Atlantis
You’ve lost me with ‘atlantis’
Am I missing something?
I am finding a lot of uses for it as an IAA. I kind of hope they will have a non-AU version that can host AUs, especially if they get more than two audio outputs going. I think the system memory limits for AUs will be s limiting factor when Audulus runs as an AU.
It will be great to have the AU option.
But it is simply silly (at this juncture in time) to think that AU is always the best, most useful or most stable wY to go. I say this not for the AU true believers but for those who don't realize that the purists exaggerate the relative merits of AU and IAA and gloss over the many stable IAA apps that make sense as IAA given the current state of the technologies. There are plenty of unstable AU and stable IAA and vice versa.
Use what works for you and gives you the sounds you want...whatever the underlying tech is.
While KORG synths have unique names, their Gadget counterparts are named after well-known existing cities so why not a well-known nonexisting island?
You know, when building a larger synth, sequencer, sound generator etc then IAA is OK. But when building my own little effect units, I would have good use for five to ten instances of these in one DAW. That's simply impossible now.
I agree that although Sugar Bytes try to deny it, IAA is not dead at all, there's still a large amount of apps only supporting IAA and not AU.
AudioShare is one noteworthy candidate.
BTW, you know that Zmors Modular can host AU, don't you?
@rs2000: I had heard about zMors Modular hosting AU but don't have it. How is its sound quality?
I do look forward to Audulus being able to run as an AU. I will be curious to see if they manage to get the memory footprint low enough to be able to handle more than a few instances. I have been exploring some great effects modules that folks have put together and would certainly love multiple instances. (There is a resonant filter modeled after a Serge filer that is great for guitar feedback sounds and I have been playing around with wacky randomized reverbs).
So, don't get me wrong, I am looking forward to it but am being cautious in my expectations.
I am also super interested to use it for DIY MIDI effects.
@espiegel123 if you want to hear any specific sound from zMors Modular, tell me what you want to hear and I'll whip up a patch and record it in AudioShare.
I thought for a second there was a Prophecy gadget I didn’t know existed!
I don't know that there is anything in particular that I want to hear. Which other modulars do you have experience with and how would you compare the sound quality of zMors to them and the better analog emulations?
zMors Modular can satisfy a lot of ground. Fat analog stuff, FM-type bells, wavetable approximations, lots of filters - in terms of included atomic modules, Audulus has an advantage but zMors Modular supports AUv3 plugins and, even better, importing PureData code to go even further.
Audulus can be used both as instrument and effect, zMors Modular as an instrument only.
There's the great but apparently no more developed AnalogKit too, and MobMuPlat - all providing a platform for creating physical models to some extent.
Sound-wise they're all more than capable, how they sound depends on how well you know how to make good use of the modules. Some background in audio DSP and synthesis helps tremendously.
Good point! Not quite Physical Modelling in the same sense as, say, a Karplus-Strong model of a string, but rather interesting.
Omenie’s Victorian Chapel Organ uses the same method. It’s simply called “wavetable” in the Victorian one but the Roseland is said to use the same method.
St. Just in Roseland:
Wonder how the wavetables were created and if there’s a difference from other Wavetable Synthesis techniques. The “trajectory” part makes me think of vector synthesis as in Sequential Prophet VS and Korg Wavestation. That might be a way to deal with transients. Sounds more like straight wavetable, though.
Wonder if those apps will eventually come in AUv3.
That approach was featured in one f the first synthesis apps on the Macintosh Plus in 1985. In the Instrument Maker section you could design our own instruments that way, in a very crude digital implementation...
https://www.macintoshrepository.org/2364-concertware-
Caustic contains a great Karplus-Strong struck-string synth, by the way.