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Still No 3D Touch on iPad Pro?

Been following the live coverage of the keynote. Sounds like Apple is covering a lot of its bases at the same time.
Was kind of hoping they’d release new iPad Pro models with 3D Touch, as that would make for a really neat interface. Some iPhone instruments take advantage of 3D Touch but, obviously, the iOS musicking world is heavily focused on the iPad.

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Comments

  • Yes.
    Maybe it's impossible to add that with the pencil support, for a big screen and 11 touch inputs at the same time.
    So my iPhone is still the more versatile midi controller (but smaller of course).

  • @Cib said:
    Yes.
    Maybe it's impossible to add that with the pencil support, for a big screen and 11 touch inputs at the same time.

    Sounds quite likely. Today would have been the time to announce it so it’s probably not coming soon.

    @Cib said:
    So my iPhone is still the more versatile midi controller (but smaller of course).

    Hope more developers were working on this part.

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    Of course, it can be a challenge to work so much on an iPhone app, as @brambos reminds us. But still…

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    The velocity sucks against my Seaboard or any other good midi keyboard but the aftertouch, slide and glide works really accurate and great.
    Playing Model 15 on my 5.5" with 3D touch is awesome.
    I must do a demo someday. I do not see many 3D touch mentions here.

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    @Max23 said:
    As I understand it 3D Touch and the feedback only work well for one finger operations?

    No. it works polyphonic like on devices like Seaboard, Linnstrument etc.
    It´s adding 3 dimensions more to live play if you want/need.

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  • @Max23 said:
    Maybe I didn't express myself clearly
    I don't see a way to give different feedback to multiple fingers ...

    Of course you can add more pressure on one finger while less on another...if your finger are still good i mean.

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  • It also add velocity and velocity release. It´s just a matter of use to learn that. Like a good piano player can play different velocities at the same time.
    Just look like one of the Seaboard, Linnstrument, Continuum videos and you see what 3D touch can do (in a smaller way).

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  • @Max23 said:
    I know what 3D Touch and 5d touch are able to do ...

    Then your answer makes no sense too me.

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    @Max23 said:
    Yes, I know, but there is only one Taptic Engine, (one Motor to jiggle the thing).

    The taptic engine has nothing to do with it
    No. You have 5 completly independent messures per finger.

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  • @Max23 said:
    We are still pressing on a flat piece of glass
    It doesn't give much sensoric feedback
    Hence the Taptic Engine
    ...

    Yes, it´s useful for that right click thing like on the macbook force touch track pad but 3D touch can do much more.
    For aftertouch you don´t need taptic feedback. Do you need tapic feedback for all knobs you turn on iOS apps?
    It´s all about adding expression to play an instrument synth.
    Of course glass might not be the best thing and i like playing on a keyboard much more but aftertouch, slide and glide works even better there. On a flat surface you can change X,Y and Z axis at the same time which is not so good on my Rise f.e.
    Like i said, every input form has it´s pro and contra.

  • I mean isn´t that the thing with iOS multi-touch devices to have everything on one screen instead of adding external hardware. That wouldn´t be more mobile than my notebook

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    @Max23 said:
    Imagine you could feel On the virtual keyboard where one key starts and where one key ends, so you don't have to look ...

    This tech already exist (saw a tech review for it once) but isn´t really ready for the crowd.
    The other problem with all the different virtual iPad keyboard is that they all different and it would be hard to learn all the muscle memory to play it good as a keyboard which is always the same size and feel.
    Multi-touch is all about visual feedback. Nothing here will replace real knobs, keys and sliders anytime soon.
    But i can´t use all this expressions on a piano f.e.
    The Seaboard is for me something between which combines a good tactile feedback with a multi-touch experience.
    (i do wish Roli would solve some annoying software bucks instead of focus on those crappy blocks).
    Things like the iSensel are also good for this experience.

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  • @Cib said:
    The velocity sucks against my Seaboard or any other good midi keyboard but the aftertouch, slide and glide works really accurate and great.
    Playing Model 15 on my 5.5" with 3D touch is awesome.
    I must do a demo someday. I do not see many 3D touch mentions here.

    Didn’t realize Model 15 supported 3D Touch. Been quite pleased with 3D Touch support in ThumbJam, precisely for polyphonic aftertouch. You’re surely right about velocity (my keyboarding skills aren’t good enough to test), but that’s probably the same thing on iPad, no?

    Also agreed that too few people mention 3D Touch, here. Possibly because the forum is iPad-centric. Or because people care less about such performance features than about classic synth sounds. (Not that there’s anything wrong with classic synth sounds and an emphasis on the iPad. Just that the forum has a specific thrust.)

  • @Cib said:

    @Max23 said:
    Imagine you could feel On the virtual keyboard where one key starts and where one key ends, so you don't have to look ...

    This tech already exist (saw a tech review for it once) but isn´t really ready for the crowd.
    The other problem with all the different virtual iPad keyboard is that they all different and it would be hard to learn all the muscle memory to play it good as a keyboard which is always the same size and feel.
    Multi-touch is all about visual feedback. Nothing here will replace real knobs, keys and sliders anytime soon.
    But i can´t use all this expressions on a piano f.e.
    The Seaboard is for me something between which combines a good tactile feedback with a multi-touch experience.
    (i do wish Roli would solve some annoying software bucks instead of focus on those crappy blocks).
    Things like the iSensel are also good for this experience.

    Well… Didn’t mention it in my OP but haptic/taptic feedback is also pretty high on my wishlist for a digital musicking device. Haven’t used an iPhone 7 (mine is a 6s Plus), but it does sound like they enhanced the taptic feedback a bit. Haven’t heard of any musicking app which makes use of that, but it could be quite cool.

    As a sax player, it feels a bit strange to rely on visual feedback. My dream digital instrument would have something like a (multitouch) ribbon control with stable “zones” and strong haptic feedback. Sounds like Jordan Rudess dreams of something similar, on occasion. His emphasis tends to be on guitar gestures, but there’s something about the “touch then move” aspect of a ROLI Seaboard or the Wizdom products… These are cases where feeling ridges would be a huge help.

    Maybe the whole thing isn’t ready for mass consumption. But it’s one which makes me dream more than VR goggles or self-driving cars.
    To each their own.

  • I have the smaller ROLI seaboard and do enjoy the 5D control for some things. But playing fast melodies like I would on a keyboard is not its forte.
    As for touch and move interfaces with physical feedback to the performer, I think I would prefer a Trautonium (if I could find and afford one).

    Oskar Sala.

    I posted this one from ludoWic on another thread. The trautonium is in the wooden box next to the fostex tape machine.

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  • @Max23 said:
    Damned that jam is really good to bad it's so short

    Here's a longer version done live :)

  • @Moderndaycompiler said:
    I have the smaller ROLI seaboard and do enjoy the 5D control for some things. But playing fast melodies like I would on a keyboard is not its forte.

    Good to know! Not that surprising, but it’s interesting.

    As for touch and move interfaces with physical feedback to the performer, I think I would prefer a Trautonium (if I could find and afford one).

    Thanks for these! Didn’t know about the Trautonium, to be honest. Been thinking about Ondes Martenot and other ribbon controllers.
    In fact, my dream for a digital wind instrument would be to combine a pressure-sensitive ribbon controller with breath and lip control. Just mentioned the same thing in a thread about physical modelling.
    The key idea, here, is probably to map the physical controls to something meaningful in the “realtime sound design”. Even something as simple as modulating the cutoff frequency of a low-pass filter through breath is quite a fun experience. (Took me years to discover something that other wind players realized from a long time ago.) With physical modelling, finger pressure can do a lot to change the sound in very interesting (and often unexpected) ways.

    A ribbon control can make things tricky but it sounds like ROLI implements that in an appropriate way (including on iOS with Seaboard 5D). Been a big fan of ThumbJam, over the years, and its implementation of glide is pretty neat. Same thing with apps by Jordan Rudess.

    Which reminds me of:

    Something which is fun about all of this is that it’s not just about old and new. It’s about diverse modes of musical expression. So many approaches to musicking, so little time.

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  • @Max23 said:
    Have you seen the kyma 7.1 demos?
    The roli demos with layered sounds are fucking impressive too.


    Some fun stuff in there. Thanks for sharing!
    Although, not sure about the Kyma coffee.

    I can't afford anything of this :'(

    Me neither. Been getting a lot of symptoms from Gear Acquisition Syndrome. But getting into DIY solutions does help me.

    Might never get my dream device, but it does sound like there’s something converging. For instance, we have MPE support in a few iOS apps. We may not get 3D Touch on a large surface, but there’s room for integration between different devices.
    We sure live through interesting times.

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