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Audio Damage - Grind (Available now!)

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Comments

  • edited June 2017

    I don't have AUM but other AU plugins work fine in Auria Pro

  • @Denzkps it's nothing to do with the iPad Pro.
    The gui is broken in Zmors modular on an Air2 as well.

    @brambos ripplemaker had a similar issue in the betas. Maybe you could help these devs fix the issue same way you did ?

  • @gonekrazy3000 said:
    @Denzkps it's nothing to do with the iPad Pro.
    The gui is broken in Zmors modular on an Air2 as well.

    @brambos ripplemaker had a similar issue in the betas. Maybe you could help these devs fix the issue same way you did ?

    It looks like a different issue. On my end it was just that I had set a minimum scale for my GUI which was slightly bigger than what Zmors required, so I lowered the minimum scale.
    This looks like the entire coordinate system is a bit confused.

    Happy to help, ofcourse.

  • @brambos said:

    @gonekrazy3000 said:
    @Denzkps it's nothing to do with the iPad Pro.
    The gui is broken in Zmors modular on an Air2 as well.

    @brambos ripplemaker had a similar issue in the betas. Maybe you could help these devs fix the issue same way you did ?

    It looks like a different issue. On my end it was just that I had set a minimum scale for my GUI which was slightly bigger than what Zmors required, so I lowered the minimum scale.
    This looks like the entire coordinate system is a bit confused.

    Happy to help, ofcourse.

    Actually meant it was a similar issue for RoughRider 2 where the gui was being cut in the corners. But yes. Grind seems to completely break.

  • edited June 2017

    Sooo stoked on this. I've had a couple of funky UI mishaps in Audiobus on iPhone too:


    The sound is heckin' great though!

  • @rknLA said:
    Sooo stoked on this. I've had a couple of funky UI mishaps in Audiobus on iPhone too:


    The sound is heckin' great though!

    It works brilliantly in AUM. So I'm happy! #AUM4life

  • Both work perfectly in AUM on the Big Boy, just have to pull out the bottom right handside thingie to rescale etc. Unfortunately there is no such thingie in my beloved AP, nor in GBand, but it works mostly fine even if more fiddling is required....

  • edited June 2017

    Hey, guys:

    I'm sorry, I thought I had the scaling all right. I have an iPhone 6S, 7+, Mini2, and Pro 10.5 here for testing, and everything was scaling fine in all the apps I have, but obviously I missed something. I just woke up (it's 630AM right now) so give me a minute to get caffeinated and I'll buy Auria Pro and see what the hell's going on.

    For the devs (Bram and others), in the constructor of the editor, I use the following code to set the size. If one of you could tell me where I'm going wrong, that'd be totally dope.

    const Desktop::Displays::Display& dis = Desktop::getInstance().getDisplays().getMainDisplay();
    _scale = (int)dis.scale;
    Rectangle screen = dis.userArea;
    setSize (screen.getWidth(), screen.getHeight());

    I'll see if I can't get this sorted and in the store in the next couple hours. We have several other iOS AUv3s in the pipeline, and I want to get this fixed before we submit them.

  • edited June 2017

    And of course it's fine on mine, after spending $57 on this app. Of course it is. !

    Denzkps et al, if you could let me know exactly which hardware you're running to get these results, that'd be handy.

    EDIT: I've replicated the Zmors screenshot above. So that's 90% of the battle. Fix imminent.

  • edited June 2017

    @Chris Randall said:
    And of course it's fine on mine, after spending $57 on this app. Of course it is. !

    Denzkps et al, if you could let me know exactly which hardware you're running to get these results, that'd be handy.

    Ipad pro 12.9 (2016) / iOS 10.3.2 / Auria Pro V2.11

  • Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

  • @Chris Randall said:
    Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

    Heh. At least you have Apple docs. When I was figuring out this stuff for Ruismaker I had to reverse engineer everything from Apple's API header files :D

  • @Chris Randall said:
    Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

    Well done that man.

  • edited June 2017

    @Chris Randall said:
    Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

    Excellent, and really nice to see devs sharing knowledge too! Looking forward to the update.

  • I have shed a tear

  • @Chris Randall said:
    Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

    I'm enjoying your additions to the iOS music world so far. Good luck with your future launch plans :)

  • Another great reason for making iOS music.
    How do you delete user presets?

  • @fattigman said:
    This app is great. The current version has a bug. When you use it in cubasis and set a preset it won't remember that preset when you close the cubasis project. The preset will always set back to default.

    >

    Exactly what happens in Auria Pro, with Fab Filters. Because no one can be bothered to fix it.

  • @Chris Randall said:
    Hey, guys:

    I'm sorry, I thought I had the scaling all right. I have an iPhone 6S, 7+, Mini2, and Pro 10.5 here for testing, and everything was scaling fine in all the apps I have, but obviously I missed something. I just woke up (it's 630AM right now) so give me a minute to get caffeinated and I'll buy Auria Pro and see what the hell's going on.

    For the devs (Bram and others), in the constructor of the editor, I use the following code to set the size. If one of you could tell me where I'm going wrong, that'd be totally dope.

    const Desktop::Displays::Display& dis = Desktop::getInstance().getDisplays().getMainDisplay();
    _scale = (int)dis.scale;
    Rectangle screen = dis.userArea;
    setSize (screen.getWidth(), screen.getHeight());

    I'll see if I can't get this sorted and in the store in the next couple hours. We have several other iOS AUv3s in the pipeline, and I want to get this fixed before we submit them.

    I've been at work and haven't had a chance to check back here.

    I'm not sure if my info is still relevant, but iPhone 6S (A1688) running iOS 10.2 (14C92). I think the Audiobus version was a beta build, maybe one or two old. They just put out another one today and I haven't had a chance to give it a spin.

    For various testing reasons, I think I will be keeping this phone on 10.2 for the time being, in case you need someone with that version of iOS to test on :)

  • @brambos said:

    @Chris Randall said:
    Okay. I have this figured out, with a hint from Bram. The Apple docs on AUv3 had mislead me a bit, or I read them wrong. New build going in for review in a minute that fixes all of these display issues.

    Heh. At least you have Apple docs. When I was figuring out this stuff for Ruismaker I had to reverse engineer everything from Apple's API header files :D

    Heh. I knew you would help him out. You're scary fast at smashing bugs D: I think the zmors/Auria pro scaling issue you fixed on ripplemaker within 8 hrs of me telling you about it back in the beta D:

  • edited June 2017

    @1P18 said:
    Some audio examples on the website:

    https://www.audiodamage.com/collections/software/products/ad035-grind

    (desktop version is same as iOS version)

    >

    I cannot get this to show up for more than a second. Then it flips to a white page, the title of which is something to do with widget and payments!

    EDIT

    Just discovered this problem is specific to Dolphin browser. Works fine in Firefox Focus.

  • edited June 2017

    All right, guys. The fix is in, and v1.0.104 is "Waiting For Review." Thanks for your patience and help sussing this out. Rookie mistake. I'll roll it in to Rough Rider as well.

  • For those of us on iPhone, with less than perfect eyesight, can I request larger text?

    As a gauge, I have the same phone (6S not plus). The text in AUM is a good size for my eyes (and yes I do have the correct glasses) when I call up RoughRider2, the text is too small to read so I can't operate it unless I just rotate the knobs and hope for the best. Don't think I'm the only one to struggle with this.

  • edited June 2017

    @Chris Randall super respect: I love Audio Damage plugs and couldn't be happier to see iOS releases.

  • @gonekrazy3000 said:

    @ExAsperis99 said:

    @gonekrazy3000 said:

    @crifytosp said:
    sweeeet. this fill a big gap. There's going to be some very happy campers!

    oh my god. am i reading this right ? can you technically do stutter effects and volume gating with it ?

    MEANINGLESS WITHOUT VIDEO!

    Haven't bought it yet. Need to wait a couple hrs before I can. Stupid bank issues :/
    For some reason my card just randomly stopped working. It's happened before so I know it's just a server problem on their end. Will be working again in like 10-12 hrs.
    Sucks so much cause It always happens between 12-9 am. On the flipside it has actually stopped me from drunk!buying some shit I don't need lol.

    Check with the Card issuer if the clearing house is running the day's transactions at this hour and that can sometimes interfere with your ability to get permissions. Rare for Credit cards (depends on the binding with Cash Account), but in some countries transfers etc don't update during Run time. Just thoughts, Cards usually don't work when you need them or think you do. Can be a blessing like you point out. :D

  • No problems here. Will be interesting to run side by side with Saturn

  • @idexis said:

    @gonekrazy3000 said:

    @ExAsperis99 said:

    @gonekrazy3000 said:

    @crifytosp said:
    sweeeet. this fill a big gap. There's going to be some very happy campers!

    oh my god. am i reading this right ? can you technically do stutter effects and volume gating with it ?

    MEANINGLESS WITHOUT VIDEO!

    Haven't bought it yet. Need to wait a couple hrs before I can. Stupid bank issues :/
    For some reason my card just randomly stopped working. It's happened before so I know it's just a server problem on their end. Will be working again in like 10-12 hrs.
    Sucks so much cause It always happens between 12-9 am. On the flipside it has actually stopped me from drunk!buying some shit I don't need lol.

    Check with the Card issuer if the clearing house is running the day's transactions at this hour and that can sometimes interfere with your ability to get permissions. Rare for Credit cards (depends on the binding with Cash Account), but in some countries transfers etc don't update during Run time. Just thoughts, Cards usually don't work when you need them or think you do. Can be a blessing like you point out. :D

    Well. It worked during the day. Already grabbed grind :)

  • Okay, Rough Rider 2 v 2.0.309 and Grind v 1.0.104 are now available in the app store and should solve all these screen scaling issues. Let me know soonest if there are any drawing problems.

    Next in the queue is Eos 2, which I have just submitted for TestFlight testing. It is identical to the desktop version, and should please iPad Pro owners looking for that super long synth reverb that only Eos can provide. Hopefully it will be out early next week. Dubstation 2 will follow immediately thereafter, then I'll be caught up with the rebuilds of the desktop versions of our plugins.

  • @Chris Randall said:
    Okay, Rough Rider 2 v 2.0.309 and Grind v 1.0.104 are now available in the app store and should solve all these screen scaling issues. Let me know soonest if there are any drawing problems.

    Next in the queue is Eos 2, which I have just submitted for TestFlight testing. It is identical to the desktop version, and should please iPad Pro owners looking for that super long synth reverb that only Eos can provide. Hopefully it will be out early next week. Dubstation 2 will follow immediately thereafter, then I'll be caught up with the rebuilds of the desktop versions of our plugins.

    Just run them both up on the 12.9 in Auria and they look (and sound) just right. Thanks for your efforts and look forward to sharing more of the Missus' money with you shortly :)

  • Great job @Chris Randall, looking forward to the Dubstation2 release.

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