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New Goose EQ, AUx, subscription model...
Goose EQ by Joshua Goossen
https://appsto.re/us/7vl_eb.i
Interesting revenue model for an EQ. The dev's AppStore write up re: revenue models makes for an interesting read.
Comments
Well there's an app whose support will end in 10months...
Who is this Goose seeking golden eggs anyway?
Strange days...
I did dip my toe in to see the cost of the subscription, $3.49 US per year, includes a set of factory presets, saving of custom presets, and "concurrent EQs" which I take to mean multiple AUx instances (?)
The subscription model may be reasonably priced, but putting it on a simple EQ effect plugin is pretty ridiculous. The only way to contact the developer is by joining a Facebook group. Rather silly, but I'll see if the dev can consider a perpetual one-time fee license.
I kind of get that the devs want to make sure that they have some money to develop this app still year from now, and im sure many people have bought more expensive AU EQs that they have abandone in under a year for another eq, or there might be some uber all other eq killer app that will render this and other useless in under a year, so this might end up actually end up being cheaper for many. But i dont think most people want a subscription eq when there are non sub eqs available.
I beta tested the app. It's an interesting EQ.
As far as subscription go, it's hard to say. Most Everything else is going subscription based so it's a model that people are getting used to.
That being said, I would much rather pay a yearly fee to have a bundle of apps, rather than just 1 EQ though.
The descripton of the EQ itself is on the pretentious side, especially after looking at the GUI. Maybe it's great, but the air of the description and the disconnect between an interface that is decidedly not 21st century is enough to turn me off.
This reeks of an experiment that I want no part of.
Precisely mate. Not only that, but Pro-Q 2 blows all other EQs out of the water. Even so, many apps these days have decent EQs built in (Cubasis, Beatmaker 3, FL Studio Mobile 3, etc) that go beyond a 3-band/6-band graphic EQ (and far beyond Nanostudio 2's extremely limited EQ). Also, there are great EQ AUs out there (DDMF's 6144 for a great example, the zMors one, FuxEQ, and so on and so forth).
how much development can be done on a eq anyways aside from bug fixes? It either eqs the right frequency bands or it doesn't
SO, here's the explanation the dev gave me. He's unsure if he'll be keeping Goose EQ going or not and if it'll bring in any revenue. So, they decided a subscription model pricing so as users don't feel ripped off if they decide the app isn't worth the time developing, at which time they'll set the pricing to $0. Sounds reasonable.
However, I did remind him of my difficulties with keeping track of things. I also asked him what's so unique about Goose EQ that other apps and in-built EQs can't already do (given the website is more vague than abstract art).
In general I don't like subscription models, but I have also purchased rather expensive (on iOS scale) apps that were paid upfront and got very little attention after that.
The thinking behind this is rather good. If users and developers agree that it's worthwhile to keep the product alive, everybody will be happy. It would be the same outcome as cheap v1 and similarly cheap v2, if there is no v3 it will stay free, just like normally paid app.
The problem in this case is that the offering is too shallow for users to change the thinking pattern. Plenty of interesting apps doing similar or better job already on most iOS devices, "why bother for single service app".
Seems like it'll be a real quick turnaround too.
Have you seen Nanostudio 2's e.q then?
Last conversation update, because it seems my conversation won't make anymore progress. The dev mentioned Goose EQ having a two-week trial period before being charged anything. He also was like, "Go to the Appstore description. That's where the info is." So, I bit and followed the link to the appstore.
Lol, Goosesoft talks a big talk about "the future of EQing" and "dropping the limitations of the past". However, aside from unlimited EQ bands, there's nothing Goose EQ can do differently than Pro-Q 2 can't do 10 times better already (including creating new bands by touching the screen and dragging).
Even so, it's the person's skill set that counts, not the tools per se. I mixed down this track in Xewton Music Studio only using the internal 3-band graphic EQ and careful sound selection for the best mix.
@LeeB Oops, my bad. I meant Nanostudio 1's EQ.![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)
Ah o.k. Thought it might be in beta or something.
Subscriptions are for geese![:o :o](https://forum.loopypro.com/resources/emoji/open_mouth.png)
Its like us putting an album out and getting a yearly fee for making some edits, add an extra melody line in a song, change a hi hat sample -> pay me again!
This whole subscription belief "its all going that way" is BS.
Maybe microsoft with their monopoly on office stuff can get (force) the subscriptions
forget it.
Wait a second...that's genius. An evolving album..
Subscription models is more for apps that host apps, and have lots of possibilties of adding functions. If you just pay for an app that gets an updated for new iOS version and some bugs removed it's just stupid in my eyes.
>
Yes, this time it's not the money, although I would personally never 'rent' software at any price.
In this case what I find most objectionable is the assumption that everyone wants to give Zuckerberg their info. Face-tube is just not for me, and never will be.
Renting apps is just pure evil
Just sell them and use profits to advertise
Without taking any firm position on either side of the subscription debate, I can say that for me personally; I doubt I'd ever pay a subscription unless it was for a must-have one-of-a-kind synthesizer/sequencer/DAW. Given the choice between a subscription effect and a one-time fee, I'll take the one-time fee, even if the effect is slightly not as nice. It's not even the money as much as the commitment.
I think this is a very strong feeling. I want to pay and forget about the money. Subscription creates more... guilty feeling if you are not using the app. If you "buy" it; done is done and we can move on. Subscription is alway reminding you about money spent vs saved and provoking negative creation mood (is that even a concept). My feeling at least, even if it's cheaper in the long run to subscribe in some rare cases.
Checking out the devs other apps. Seems legit...![>:) >:)](https://forum.loopypro.com/resources/emoji/naughty.png)
Well it tells me that the developer has experience in putting out apps and has kept them in the store since they were developed years ago. It takes an amount of commitment in the form of yearly developer fee to Apple. You might think it's a slight that he published games previously before publishing a music app. So would you have seen him as more "legit" if this was his first app?
Back to the discussion of subscription as a model and the marketing of this app. I see the developer as being honest and up front about the direction of his support. What he offers doesn't personally fit in with my needs as a consumer especially considering the type of app it is.
I thought, that the subscription way was an ok thing. I was willing to go this route with apps that I use a lot and are important to my work.
My thought process was that if it helps the developer to keep continuing with updating the app, then I would be willing to keep paying.
With my moratorium on app buying, I now See how this isn't really an option for me. Only apps I have bought since I posted what I have spent on apps since 2011, is 3 PSP plugins. 5 bucks was too good a deal to pass up.
If apps go this route, I'll now be in the camp of no.
Wow you beat us to the punch! That's great you are talking so much about our app before we even got here to share about it!
We are loving all the conversations going on here! We have had a lot of fun building this app and would love to continue working on it. We think the way to do that is by selling it like this. Let me clarify a few things here.
We are trying to be open and honest about how this app will be supported and improved in the future. We believe this will be welcomed by many, especially in light of the 64bit transition.
It is very tempting to argue every point but I don't think this will be productive here. I just want to make sure a few things are understood.
The download is free. You can use the app in a limited capacity indefinitely without paying a thing. (A little bragging here: that limited capacity is more than a lot of competition total app) You can also subscribe to get a 2 week free trial. If you cancel before the 2 weeks are up you will not be charged anything. I really hope everyone at least takes it for a serious test drive! That is our best sales pitch.
For those that try it and like it and want to use it for a year but worryed about forgetting to unsubscribe at the end of the year: you can unsubscribe right after subscribing and you will not be charged again but will be able to use it for a year. I will point out that will not grant us the developer the extra 15% the second year if you re-subscribe, but hey I would rather have your business without that 15% than no business at all.
I come from a live audio background, so am looking at it from that view point. The following view is extreme. Yes I think the current hardware is good enough to run most of the event I do. There are very few apps out there that are (I am not giving an opinion on synths/instruments). We want to change that. I convinced myself this would work because I broke it down a little.
Let's think a little about a "system". How many pieces of equipment are there (EQ, compressor, mixer, reverb, etc)? A dozen? In a really complex system two dozen? 24x$5 = $120. I pay exponentially more then that a year for my equipment now. The truth is I have never used an EQ as good as this one in the hardware market. (Gonna get grief for that statement
Thanks for stopping in to post, it's good to hear the thoughtfulness behind your approach. I'm encouraged to take the Goose out for a spin...
It's a relationship we are starting now. The only risk as I stated is $3.49 - actually free. Just download and try the app for free. Don't pay me a dime. Just pay me the honor of downloading and trying.
Not for me
@lucas
Someone mentioned the need for a FB account for support. Is that true?
For me, that would make the app an absolute no-go, subscription or not.
I like to pay for apps and then gladly pay for new feature updates. Bug fixes must be free