Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
@DeVlaeminck goosesoft.com/contact has a link to our FB Forum and to our email: [email protected] that support goes to both of us so should be faster response. [email protected] is direct to me.
Well I just double checked our site and it's down now. Gotta go figure what's happening.
I saw that comment and was totally surprised but it was true. Our site only had a link to the Facebook group. I fixed it immediately.
But its just an EQ,
its not an app to create music / inspire new ideas / make new work etc.
I'm OK with the subscription model - IF I can make music with it, and it evolves as a creative platform to further my ideas.
I want to create - and EQing is a extremely small part of what I need a IOS / or DAW to do for me to create music / composition etc.
I just don't get the idea behind a yearly subscription for an EQ.
the function of an EQ may look simple, but it's a wide sonic terrain![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
I usually avoid eq-ing at all by preselecting certain sounds/processors, but in case some alteration of the 'sound' is needed, picking the proper EQ is not a simple choice.
You can do it the clinic way and precisely modify certain frequencies with as less side effects as possible - or choose a 'colored' variant, where exactly those side effects are what you're after... and anything in between.
I dunno about the "wide sonic terrain" idea
no problem - just listen, try out a few (may be difficult with some hardware specimen...), compare and the idea will reveal all by itself![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
Otherwise: never mind, just pick what makes you happy.
Some context for that statement is much needed. What hardware EQs are you comparing this to?
@brice Yea I new I should leave that out... but decided to have some fun and leave it in... Do you enjoy setting up parametric EQs with nobs? Or did you ever use an EQ that had more then a few bands of control? Or one that had 11 different filters to choose from?
Can you elaborate on the 11 different filters?
Yes...every day.
And my question still stands. I'm not opposed to trying your EQ, I just want to know what hardware units you're claiming it's better than.
@nrgb from the app description:
@brice It has been such a pleasant surprise to see Pro Q 2 brought up so much. I mean we got dozens of years to catch up with that price, and not so many to catch up in other ways.
As to hardware, as I said, never seen a hardware EQ pull off what our app does. Hey, I will even throw in the big name digital mixers and their EQs. If they do have even close to the functionality the UI is sure not usable. That is my biggest gripe with the current crop of digital consuls.
@lucas Things like Pro Tools may be worth a subscription if I was able to better keep track of time, but for a simple EQ is weird. It only does one function.
I can technically mix a full track without needing to bother with an EQ at all (except for rolling off the low end of instruments that aren't bass nor kick, which requires only one filter per EQ instance). Mastering is different, and that's where Auria Pro and Pro-Q 2 with its linear phase filters and spectrum matching abilities come into play.
If I'm being open and honest with you, I think the best solution would be to add a "perpetual license" option ($9.99-$14.99 or so) so people can freely choose which option (subscription or perpetual) is the right one for them. Then I'll invest my money in the one-time fee option. Simple, no?
Can't believe I read this whole thread and no one mentioned the fact that subscription doesn't kick in for two weeks. Isn't a "Free Trial" a bit of a holy grail on iOS?
It's $3.50. It's AU and Universal. With a free trial. Why all of the moaning? If you use it for two years, it's a whopping $7—a completely reasonable price to pay for two years of plugin use. You will likely not care about it after that because, appoholia. And if you do, you're on to $10.50 for something you've used for three years. How many apps have you purchased out right for $10 that didn't even keep you interested for two weeks? Wish I could have bailed on more than a few and paid nothing (or at least gotten it for 66% off.
One question around automatic renewal: I'm exactly the kind of customer that forgets to turn this sort of thing off, even when I'm not using it. So, if I buy the subscription and immediately go and turn off auto-renewal...
@syrupcore I am not surprised to hear you say what you just said. It seems by a lot of the responses after my post that they did not read or see what I wrote. Here is the part that addresses what you are asking about. If you have not read the whole post please go back and read it. I like the way you think tho!![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)
Frankly, I'm turned off by the bragging and the especially boastful app description more than the subscription. There are some amazing EQs out there and if you believe in your product as much as it seems you do, you'd charge more than 3-4 bucks a year. (Big IMO tags)
I think you should just charge $7 for the app and there ya go. But it seems like you're interested in this as an experiment as well as a source of $, so go right ahead.
Cheers @lucas. Sorry I missed that.
@oat_phipps I'm sorry it came across that way. I hope most people come away from that understanding that we are excited about what we have been able to create. Tho I gotta say why would we spend so much time creating something if we didn't think we could do better then what is available. It's good heathy competition .
The simple answer to why we do not want to do a "one time fee" is that we feel that is not being as transparent. If I charge you $15 now for the app then only a couple dozen buy it; there is no way for me to improve that app. Where as if you only pay 3.49 now and only a few people subscribe those who liked our work will be able to use the app as if they had payed up front only 3.49 and will be able to use it until it doesn't work anymore due to mantance.
So, charging a one-time fee means you can't perform improvements such as simple bugfixes, and charging a subscription means it'll not work anymore due to a lack of bugfixing (maintenance)?![:smirk: :smirk:](https://forum.loopypro.com/resources/emoji/smirk.png)
@jwmmakerofmusic I hope you are actually misunderstanding what I am saying, and not doing something else.
If it is the former, let me clarify and point out that we clearly stated this on the app description and our website. We will be fixing bugs and even improving the app over the first year in the App Store. During that year we hope to accumulate enough customers to make it viable. If we do we will continue to improve it and fix bugs as well as make sure it works on the lates OS releases. If we do not get enough customers to be sustainable we set the subscription to $0 before anyone gets charged for anything for the second year. The end result will be a really nice EQ that you payed $3.49USD for, and you can keep using indefinitely. This seems pretty open and honest to me.
No, @5pinlink it will NOT stop working in a year no matter what happens. If it is sustainable we will have a app that is constantly update, fixed, and improved. If it is not sustainable the people that subscribed the first year will be able to use it, to quote you, "right until an IOS update stops it working"
Well, this may be what people are not understanding. Apple allows the developer to set the subscription to $0. If we do that at the end of the year, those that are subscribed will auto renew every year but will get charged NOTHING. Yes it is effectively a lifetime license.
I was simply joking around, hence the "
" emoji.
Why don't you quit the developer baiting?
The guy is just trying a different approach to pricing in an attempt to start a sustainable business. Pretty clear and he has been quite forthright in providing the details. No-one knows whether it will be successful or not until they try it it.
I wonder why a developer would stick around when treated like this.
I think this model will create way more updates... If I charge you once I do not have to work to keep you happy as a customer. If a competitor comes along with a better product I have to work to keep you as a customer, with one time purchase, I already got all I am going to get out of you so who cares if there is a new better product. <--- Now that is a generalization I grant you that.
All we can do is be as open as possible, and that is what we are trying to bring to the table. We have thought long and hard about it. We believe this will make for better apps in the future.
I look forward to seeing what results you end up with. Personally I avoid subscription apps myself. But I wish you the best of luck![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Mate, the passion and desire for building a quality app and being there for your customers should be what motivates you to work keeping us happy as customers. Even if you were generalising quite a bit, don't you see how keeping your apps as subscription-only can alienate a potential future customer base? Maybe a person has a developmental disability that inhibits their ability to keep track of too much at once. Or maybe the person has no disability but doesn't want to be bothered with "yet another timed expense to keep track of". Maybe the person sees this as a greedy move (although at $3.49/year, I don't see how that's greedy for those who are willing to keep track of when the next payment comes due).
The best solution for sustained revenue is having advanced features/new features available as in-app purchases. Maybe you'll add linear-phase filters to Goose EQ in the future. Extra $4.99 IAP or so. Maybe you can limit Goose EQ to 7-bands and have unlimited bands as a premium IAP feature. Maybe you introduce mid-side EQing as a premium IAP feature. Those who are already subscribed could get those premium features at no additional cost (and once the subscription runs out, no longer available), and those of us who prefer a flat payment can pay extra money for those via IAPs.
I can understand where you're coming from, but do you understand where I'm coming from? I do not mean to come across as a hard-ass, but I don't even know if I'm getting through to you.
Yes I understand what you are saying. We decided not to go that route because it feels to us like we would be promising something that we are not sure we can deliver, and we don't want to do that. Maybe if we succeed and are able to get well established we could add a higher priced one time IAP, but we do not want to do that until we are sure we can deliver on our "implied" promise. Starting the way we are means we can be strait forward with what we can deliver.
If the subscription model is not for you then maybe in the future we can have something for you. Tho I gotta say, please still download the app and try it in its free form, and try in full form for 2 weeks for free. Also as I have mentioned here before. You can subscribe then immediately cancel and you will be able to use it for the entire year but it will not auto renew, so you don't have to worry about managing it.
Okay!
Now THAT is a fair compromise. I appreciate you considering my concerns. Cheers.