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Comments
I was Quantuming tonight as well. The nuances you can get out of this sequencer are incredible. I get better results when I start muting notes as well.
Does follow actions work properly for you guys? It works for me but doesn't seem to execute the first action after resetting the sequencer and or follows the list out of order. I'll provide more details if somebody can first confirm that it works as expected for them.
I really really like this app now that I'm familiar with most everything about it.
Hi Tony, any news from the new UI ?
Another question for Tony @midiSequencer
I want to use a midi filter to live quantise incoming midi to a grid and output the midi in realtime (or as realtime as possible with a bit of latency obviously) is that possible using Quantum as an AB3 midi filter?
didn't have that spare time over xmas I'd hoped for - extra work & then illness then got distracted using VCV rack.
I've picked up development again though - working on two things before the UI upgrade : user scales & midi file export (and possibly import).
Haha, I can totally appreciate that!
What's wrong with the UI? I had to read the manual to make any sense of this thing but now that I did I love it. So powerful! More scales would by super great. I want the modes.
About midi export, can you record live to save a long sequence? Seperate files for each sequence? That world be rad!
+1
Features over UI changes is my opinion too. Maybe an updated UI opens the app to more newcomers though, who knows?
Love this app already though. Tell everyone about it.
yep - and its mostly free!
Custom scales will also allow you to define how non-scale notes translate (e.g. c#->c). I'm converting what I have to use this new method first.
For midi export, yes each sequence or part will be its own track. I plan on offering an export sequence to midi (for midi clips) as well as a session recording (so you tweak notes/cc etc it records it).
still many people want a modern design so I won't deny them - this retro look only came about because I was lazy but now is harder to keep doing.
Nothing is wrong with the UI functionality. Some people are really concerned about the look and apparently that prevents them from using the app.
Please add a few demo seq files showing the power of your app for us sequencing neophytes to learn from.
what sort of thing do you need? Most of the time I start with one sequence of notes in a scale, tweak it, then reuse that sequence in other sequences at different tempo divisions/octaves & lengths. Then save variations in versions so I can transpose/load at will. Everything else is just how you play melody against melody & use rhythm.
For example my xcom shuffle (which utilises trance gates on Dune vst) is an example of how you sequence a sequence(gated patch on Dune. I have included the patch in this page
https://www.dropbox.com/s/x3ehignenvgboiu/dune231117.qrk?dl=0
Fear not folks. The UI update Tony is aiming to do isn't just about aesthetics.
First, UI element consistency and size and placement has a cognitive effect on how usable an app is. Ask the folks who set off the false missile alarm in Hawaii! And with an app as unbelievably deep as Quantum (or an app as important as public missile alert system!), this stuff really counts. Are the right controls most visible at the right time?
Can I look at a given view and suss out what I'm to do? Or what I can do? For example, lots of folks don't realize that you can swipe on most numbers in the rack. I'm all for RTFM but that's only part of the equation.
Will I mess up my work by hitting the wrong button? Is the UI making some great feature hard to use (Versions is on the top of my list here).
Anyway, it's not just about visual pleasantness.
Second, UI updates have become a PITA for him. Having to use Photoshop (or whatever) to create the bevels and shadows and colors for buttons, etc can be a total time sink. That stuff also takes time away from creating more interesting new features.
Sort of related to both–text in an image (like the Quantum buttons) can't be adjusted with normal iOS accessibility settings. Some folks like to bump up the default font size, for instance. And, related to the PITA for Tony, he can't even really experiment with different fonts/colors quickly because it would mean opening a jillion button image files in Photoshop, editing each one and then re-saving them just to see if font X works better. No one has that kind of time!
This is kind of hard because each sequence is generally tied to the specific sound of the target synth(s).
I actually tried to put together a few examples myself but it would still require folks to download a separate AB state preset to go along with each example sequence. Not exactly a "load and go" sort of experience.
Figured that wouldn't be so bad but... there's no way to do MIDI channel filtering in AB without purchasing a separate MIDI filter app. So, examples would have to be a single sequence which sort of misses the point of the power of Quantum (and would seriously decrease the value of the demo). Could use AUM which does support channel filtering but AUM doesn't have the ease of state save+share.
In any of these scenarios, users would have to spend money to even hear the demos which is sorta meh.
There's not really a useful and fluid way to accomplish this that I could sort out. If Quantum were to 1) save its entire state within an AB preset and 2) allow for AB3 multiport MIDI output (one rack per AB3 MIDI lane), it could work a little easier and only require an AB3 purchase (using free apps as sound sources). But both 1 and 2 require considerable work on Tony's part and I'm not sure 1 is even possible because quantum files are pretty big.
love this app. as a graphic designer , I am always interested to see new gui designs. do you have any screenshots of the new thing?
Personally, I think developers should look into GarageBand's Beat-Sequencer to see the power of 'touch'. Simply Effective..
edit....Doug did a great job on it..
It's a beautiful and effective UI. It's a really different problem statement than Quantum though. It's easier to keep things "clean and simple/obvious" in terms of spacing and user discoverability when you limit the number of possible things a user can do. Not suggesting that's a bad thing—it's a very good thing IMO for many apps. Bram nails this over and over again. Quantum is really different. It's probably one of the most full-featured step sequencers ever made. You don't just get the kitchen sink, you get the entire kitchen.
Love the sample but no hyperlink on the Dropbox link
Must admit... I don't understand the n1 stuff and so on.. But whatever y'all geniuses come up with, I am game..
How about a few 3 min video tutorials as we wait?
try this
https://www.dropbox.com/s/x3ehignenvgboiu/dune231117.qrk?dl=0
Let me know what you want to cover? Quantum (just like midiSequencer) has grown by having a lot of functionality added so yes unless you were on that journey its hard to understand it maybe?
Happy to answer questions here too. But as Syrupcore said the real power is in those great iOS synths you have - Quantum just fires midi messages.
not really started yet - but will share when the main page has been done. Syrupcore did some nice sketches for me awhile ago which I like. I've also been using VCV rack (putting some of midiSequencer into a sequencer there) - thats given me inkscape to play around with for svg, so I've some ideas.
Sometimes when using Quantum if I go into the different options for the sliders, like volume for example, I will get a terrible noise. It will happen in this video I'm trying to uploading currently. @midiSequencer Any idea what's up with that?
awesome. I use inskscape, but vectornator pro is a good app for that kind of vector artwork. so is that what files
you use when making graphics for apps? svg? i’d love to give it a try
message me - I've not seen this myself.
I use .png for Quantum & midiSequencer - some gfx are transparent. These are then compressed in larger pvr textures using TexturePacker tool. The gfx engine has an ability to batch display 100s of controls into one draw call - which is why I can keep adding controls so easily, but as I've been doing this over the years its accumulated different styles.
For the new UI I intend to make the controls much more standard looking, less colour and sharper contrast - so vector graphics makes this easier.
Here is an example Syrupcore provided a while ago...
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and one in black.
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The one in black is beautiful ! ❤️