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What kind of instruments are you missing?

Hello everybody,

Everybody knows synths are amazing. But they can't do everything. Sometimes you just need that set of real strings. Sometimes there's this hole in your track that can only be filled with a decent amount of cowbell (sorry, couldn't resist).

Seriously though: What kind of high quality sampled instruments are you missing in today's iOS apps? Organs? Percussion?

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Comments

  • organs are faily well represented aren't they? Galileo is great, and there has been an entire coach party of church organs jumped on the bus lately...Thumbjam and Sampletank also have organs inside ;-)

    Percussion a-plenty, but try to find a really good tambourine or maraccas!

    Country fiddle? Steel/Slide Guitar? a really expressive blues Harmonica?

    The important thing is an interface that allows for expressive playing instead of using just a keyboard triggering samples...

    There may be some of these around, but most choose to walk rather than catch the bus...

  • A lot of instruments can be covered through soundfonts, but finding some good candidates for the ones @mmp mentioned, along with mandolins and resonator guitars is difficult.

  • although there isn't really the capacity for a full version, a slimmed down version of NI Komplete with good orchestral samples and also a dedicated banjo sim would be nice. i like thumbjams banjo, but i would like to also have the option to play it on strings and i couldn't get it quite right with midi using any of the guitar sims (ie guitarism).

  • I'd say brass. There aren't many apps if any with good brass multi-samples

  • I would love a stand alone multi-sampler like NN-XT in Reason!

    I really WANT this!

    PLEASE

    Stephen

  • Need More Synths!!! Haha kidding....but I want a Banjo, Fiddle, and/or Harmonica

  • Rather than sampled instruments, how about a real, proper sampler? We lack one of those in standalone form. THAT would be cool! :-)

  • Yes, sampler GOOD!

  • A quality drum app. I've found all available ones to be severely lacking in options, though i'm sure having great sounds would take up a lot of room.

  • edited October 2013

    Good quality Percussion samples for sure. Playable and programmable. Also just traditional instruments. @Sebastian you're killing me with curiosity as to why you posted this question. Lol

  • edited October 2013

    In my mind, the issue is not so much new instrument sounds. What often lacks on iOS is innovative UI. We need new ways to manipulate sounds.

    Animoog did this sort of UI innovation for synths. They have an exceptional synth and paired it with a keyboard that is an instrument in its own class. It is truly mesmerizing to fiddle with that keyboard... and I've had it for almost 2 years.

    I really wish there were an Audiobus app that did everything a launchpad does paired with the recording finesse of Loopy HD: Synced recording and looping. quantized playback for loops and one-shots. Easy copy/paste. Great tempo change/ BPM matching. solid live performance.

    Loopy is almost there already, but I think as rule, Michael is keeping it's focus on "live looping" rather than making it a hybrid looper-sampler monster.

    Sebastian, I know you and Michael could build it if you weren't so busy making Loopy and Audiobus constantly better. :-) I'm not complaining, but since you asked: that's what is missing.

  • Decent drum app as per old thread on the subject.

    I'm quite well catered for in the brass and other classical instrument categories using custom soundfonts with bs-16i, including tuned percussion such as vibes.

    I also have a quite convincing pedal steel / slide guitar patch in Geo Synth.

  • Embertone's Friedlander Violin.

  • The real puzzler is why you are asking?!

  • Personally, I think interface is important too. I am still trying to really find an equally compelling controller -- one that is like musix would be great if it had the bend capability of geo synth and some kind of modulation wheel too. Also, I think midime has modulation rocking, but we need key-triggered modulation within instruments....

    Anyways, sorry for the rant.... but I want a vocoder-style instrument, where two or more user loaded samples are modulated by each other in real time and a modulation matrix that is free-flowing vs. LFO centric to create dynamic sounds we haven't heard before. Imagine one of Virsyn's cube's presets as a carrier for a voilin sample or a breed thereof....with a performance screen which isn't just a scale keyboard, but rather some harmonic relationship within the entire screen of the iPad or iPhone...

  • ^ YES to the vocoder. I've been really interested in manipulating vocals that way lately, but i don't know of any really solid ways to do so on the iPad.

  • edited October 2013

    Exotic instruments of all kinds from all corners of the world, and various ways to play those instruments on a touch screen. We have some koto here and some sitar there. But there are so so much more out there, I wouldn't be able to name a fraction of all the instruments we have around the world.

    Anyway, UIs/playing surfaces. If it's a Chinese Erhu for example, you'd need a playing surface allowing continuos bends, vibrato and so on, without it looking like something from a bad scifi movie. Apple really did a great job with how they implemented the strings smart instrument section, where you rub a note or chord, the faster you rub the higher the velocity/expression, and the solo strings with the bends etc. And just in general did a really good job on all that stuff while still keeping the UI easy enough for a user to know what notes/chord they're playing and where all the other notes etc are at.

  • I'm with @Hmtx with this one what we need is LoopyHD on steroids AKA Ableton live clone
    With six or more tracks that would be the real deal.

  • I think the question was referring to missing instruments.

  • +1 for LoopyHD on steroids as more useful than more sounds/instruments. Sorry, I know that's now what you're asking. :)

  • Stylus RMX please....and Absynth.........oh and Massive please.....

  • I would like a complete set of high quality tribal drums also......

  • 8ido has released a great resonator guitar for kontakt (full ver). The samples sound great. A Dobro/resonator guitar, as a samples instrument, with an interface like Pearl guitar or Ifretless guitar, or......
    A template GUI for different instruments and sample banks of Kontakt quality...Garageband on roids.

  • edited October 2013

    Another vote for a well done sampler. With excellent import and trim functions. Velocity layering would be much enjoyed.

  • And another vote for a well done sampler, similar to NN-XT. That'll get me the amazing string and orchestra sections that I'm wanting/missing.

    That said, I should probably check out some of the Sound Font packs that can be used with BS-16i.

  • Although loopers and samplers could be used as instruments in their own right, I somehow feel this thread has been hi-jacked.

  • Maybe, but I REALLY want a sampler!

    :-)

    Stephen

  • edited October 2013

    Well....if we HAVE to get back on track with this thread..... ;-) I'd say we are limited on velocity layered drums. Most of our instruments are limited to single hits because of size limitations. A small (in size), multilayered acoustic drum kit with round robins that manages to avoid the machine gun effect when hitting the same drum repeatedly would be nice. Something with Audiobus and IAA that allows the host sequencer to play it over midi.......but remains small in size (aprox. 50-100Mb max)....... A single dry Acoustic kit with the standard instruments (ie Bass, Snare, 3 different toms, open/closed hi-hats, splash, etc... Going for quality of a single kit over quantity of variations. The instrument could have built-in effects or not.... controlled by the host sequencer......

    ....Oh I don't know, I'm just thinking aloud!............

  • edited October 2013

    By the way, I wasn't trying to derail the thread by bringing up app design and UI issues rather than instrument sounds. When I think of "instruments" it includes sounds as well as the physical way to create/ manipulate the sounds. So, for me the sounds category is nearly complete (and a few needed sounds have been mentioned in this thread).

    But the way sounds are accessed/ manipulated/ reproduced has vast untapped potential in iOS music. I mean, these devices have 10 simultaneous xy touch inputs plus 3-axis accelerometer input. And that is before you add MIDI input. So I just think there is plenty of room for more creativity as well as better emulation of existing hardware.

    So, send me off to start another thread if this is just about instrument sound samples, but its definitely got me thinking about "What kind of instruments are you missing?"

    edit: ok, the thread title leaves room for all aspects of instrumentation, but Sebastian's post specifies instrument sound samples, sorry everyone!

  • I think I originally derailed the thread by asking for a sampler..... I'm to blame. :-)

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