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iOS vs. Ableton10

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Comments

  • @Dubbylabby said:
    How many of you have a pro labeled Apple computer and take professional profit from it?

    Me. :)

  • @Tarekith said:

    @Dubbylabby said:
    How many of you have a pro labeled Apple computer and take professional profit from it?

    Me. :)

    Then you are a professional user.

  • @rs2000 said:

    @RUST( i )K said:

    I just don't feel grounded due to app lack of stability over last 6 months for what I use. Too many distractions it seems dealing with "updates".

    That is just me.

    I bet it's not just you, that's for sure.
    At least we have the choice, and the choices aren't as bad and clunky as they've been decades ago ;-)

    I may not have mentioned I have a couple month old brand new MacBook Pro 15 inch screen.

    I also have the whole Novation Midi line(Keyboard, LPadPro, LControlXL and audio hub).

    I figure I have the Air1 an 2. So, I will just use those as "single use instruments, or performance aids"

    I probably will dedicate one to Touch Apps and one to synths.

    It is rough to kind of revamp the whole flow, but I just think at this point, it may be best with Ablet10 approaching as well.

    the app thing to me is not getting better for true workhorse music making.

    I feel like a Tinker Toy set at times any more, this piece doesn't fit that piece.....I hate to be like the but it really feels that way alot lately.

    Ableton with all the new instruments and all plus I still have Animooog and those things just run them into Ableton.

    Otherwise I think I made up my mind.

  • With IDAM and Link, using both is perfectly viable. I configured Model 15’s cc map to match Reason’s, which is amazing — just plug in a Lightning cable for bidirectional MIDI control and reasonably low-latency audio. I originally used Ableton Live 9 with this setup and it was also lovely.

    I was disappointed to find that Reason’s new instruments aren’t MIDI-mapped, though. Had I known, I would have likely stayed on v7 — Link and VST aren’t crucial to my current workflow.

  • I prefer IOS because it is cheaper.

  • I doubt that iDevices will enter the "pro" realm soon.
    It's not the hardware.
    Recent iPads are very powerful devices with a great touch surface and quality build.
    If iOS was a more open operating system then there would be a chance to get close to the MacOS we got used to in the past years.
    Unfortunately this does not seem to happen. Apple sells ipads for the price of MacBooks, but in 2017, they still cannot replace them completely, only for selected tasks.
    It's much more the OS and what it means for developers to actually develop apps for iOS.
    First, iOS is turning into a more and more restricted closed box that makes it hard to access your own data freely. This might be great security-wise on an iPhone, but it's counter-productive in a modern musician's set-up.
    Second, Apple makes it harder for newbies to even toy around and try developing new apps - without paying, all you get is a dev certificate that is valid for 7, I repeat, seven days, and you cannot even use it on more than 3 iDevices. Even if all you want is to develop an app for your own use, in fact you can't do that realistically without paying $99 every year.
    How many potentially fantastic young programmers are turned off by this and will start developing on another platform? Too many I would say, judging from the ratio of high-quality vs low-quality apps on the app store. If I was to write down a list of devs that have built "pro-level" apps for iOS, the list would not be very long.
    Third, Apple loves to change standards faster than many developers feel like following, effectively leading to inconsistent mixes of iOS and app versions forcing the users to decide between
    A: Updating to the latest iOS versions to be able to run the latest stuff that developers have decided (or been forced) to run on the latest iOS version only
    B: Sticking to an older iOS version to make sure you can continue to use your apps.

    Is there an alternative if you like to use touch devices?
    Well, there might be, like using a desktop machine plus a good large touchscreen lcd monitor, but portable? I don't tink so.
    The Microsoft surface would run top notch audio apps well, but there you'll face the new problem that most Windows apps are not written for touch devices and more fiddly to use than you're usually willing to accept.

  • I doubt that iDevices will enter the "pro" realm soon.
    It's not the hardware.
    Recent iPads are very powerful devices with a great touch surface and quality build.
    If iOS was a more open operating system then there would be a chance to get close to the MacOS we got used to in the past years.
    Unfortunately this does not seem to happen. Apple sells ipads for the price of MacBooks, but in 2017, they still cannot replace them completely, only for selected tasks.
    It's much more the OS and what it means for developers to actually develop apps for iOS.
    First, iOS is turning into a more and more restricted closed box that makes it hard to access your own data freely. This might be great security-wise on an iPhone, but it's counter-productive in a modern musician's set-up.
    Second, Apple makes it harder for newbies to even toy around and try developing new apps - without paying, all you get is a dev certificate that is valid for 7, I repeat, seven days, and you cannot even use it on more than 3 iDevices. Even if all you want is to develop an app for your own use, in fact you can't do that realistically without paying $99 every year.
    How many potentially fantastic young programmers are turned off by this and will start developing on another platform? Too many I would say, judging from the ratio of high-quality vs low-quality apps on the app store. If I was to write down a list of devs that have built "pro-level" apps for iOS, the list would not be very long.
    Third, Apple loves to change standards faster than many developers feel like following, effectively leading to inconsistent mixes of iOS and app versions forcing the users to decide between
    A: Updating to the latest iOS versions to be able to run the latest stuff that developers have decided (or been forced) to run on the latest iOS version only
    B: Sticking to an older iOS version to make sure you can continue to use your apps.

    Is there an alternative if you like to use touch devices?
    Well, there might be, like using a desktop machine plus a good large touchscreen lcd monitor, but portable? I don't tink so.
    The Microsoft surface would run top notch audio apps well, but there you'll face the new problem that most Windows apps are not written for touch devices and more fiddly to use than you're usually willing to accept.

  • Anyone using apps to send midi notes to Ableton is going to be very happy with the new capture functionality in Live 10.

  • Some other 2 cents from me even if I know I’m getting a bit off topic but not that much:
    today I made a great thing. Made a retro sounding drum break @ 128bpm and than made it usable for a pitched up version at 172. It "just" took me 4 hours. Where with reaper(name your daw) it would take less than an hour.
    The steps were:
    Record lumbeat funk drummer into AudioShare. Import the file for precise trimming into BM3. Export it to Dropbox in order to open the fin into auria since native share function couldn’t work. Eq with pro-q, compress with pro-c, distort with Saturn and give some more edge with microwarmer. It still sounds like shit in the mix. I need some gating. Where with reaper it would be a "slice at transients", lazo select, some mod keys+mouse drag to change all items fade out I found mor convenient to use pro-g on 3 different busses to isolate the different drum parts in some way. Import back to BM3, trim it again since rendering added a 32/64th silence at the beginning, find the right key to match the track tempo(btw if you are interested translating 128bmp turns out to be something near +4.81 st). Now finally I get my almost usable drum break.
    All of this is kind of fun and you definitely get to know your sounds better but was it really necessary?

  • edited December 2017

    I haven't owned a computer since phones went untethered in 2011 or so. Macs and PCS are cumbersome, fairly useless without space for the mouse or a very high end track pad (good keyboards and pads - good enough for work are a rarity on sub-1000 machines.) PCS (yes, Mac, you are a personal computer) are heavy, they break frequently, have complicated upgrade and configuration issues (yes, even Macs) at least relative to IOS. Windows 10 is still just Windows 95 which was an evolution from Windows 3.1. MacOS X is still just a slicker MacOS 7.5 which is really just Classic MacOS. These are operating software concepts that are OLD.

    IOS is the first and still only (Android and Windows Mobile did not break from the past so cleanly) modern operating system. And while losing the mouse might seem a retrograde, true touch - not just the interface but the whole software concept - is unbeatable.

    Not to get into the learning curve for Ableton 10 and kin vs the iOS equivalents (and why Auria is, IMHO, crippled compared to Cubasis because it tries to retain mouse and menu concepts - we should be asking ourselves - what is a menu? What does "save" mean? Do you have to save the paper on your desk before you get some shut eye?.)

    So why ios instead of Ableton? If you are a DJ or in a music production studio, you are not really In Ableton, you are surrounded by gear. The software is your window to the gear. Yes, there are the lonely headphones+standalone Mac without mouse crew, but they are trying, in my opinion, to emulate the ipad experience - they can make great music, yes, but the play of the operating system is a function that doesn't change.

    In iOS software IS the gear. In the old OS paradigms software controls the gear. It is a fundamental shift in user experience and one some of us delight in and cannot relinquish no material how inferior (for now) out software features and functions.

    Everyone is going to feel different about this and respect to them and their opinions, but this is why some of us would keep that old box on the shelf and ignore the latest Ableton.

  • BTW and PS, I am aware of the irony in trying to get all of my hardware connected to my ipad. :p I could just get Ableton and another PC, but again it is because of the operating software experience. A weighted 88 key keyboard, or the keybed on a Korg T3 is a type of musical experience neither a pc nor an Ipad can provide. On the input side there is little difference, but on the output side (controlling hardware from the iOS) it is like slipping into a hottub.

  • The learning curve for Ableton it’s almost non-existant,
    You can start making your own tunes in zero times.
    Obviously in order to completely master the software you could need years of use.

    Touchscreens for editing audio are unbeatable?
    Well, to me it’s exactly the opposite, they’re unusable.

  • What @AndyPlankton said except that I did it with the new Korg Kross 2. I can organize and file easily on it , it runs 7 hrs on batteries, imports and exports wav files , samples, etc. For what it can’t do, there’s Hadget, Sampletank, Geoshred , Auria Pro. Already I have too many choices . Add Squarp Oyramid to that list at some point . But I believe @AndyPlankton has the right idea.

  • man I'm trying to figure out which organ to sell for a mellotron

  • @kobamoto said:
    man I'm trying to figure out which organ to sell for a mellotron

    Any vox continental you have sitting around you should swap for a mellotron.

  • I wish I did have a Vox continental sitting around :)

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