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Major Layr update coming (AU!)

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Comments

  • @ExAsperis99 said:

    @Proto said:

    @brice said:

    @Proto said:
    The layers of spoons are clearly visible because they are presented on a white background.

    Indeed. Helpful for the sun-shiners.

    This is great news and just what I was hoping for. :)

    So interesting. I think this looks totally off-putting and absolutely no fun to play with! Then again, I find the app kind of intimidating with all the power it has under the hood, so maybe I'm not the target audience.

    It is intimidating and I also just scratched the surface, but i can tell it’s a powerful special synth with good presets. Far as I discovered you can assign different arps to each key and blend the layers by assigning the key range for each layer/synth. Maybe I’m also not the target audience but I love special synths and like to try before I die.

  • @ExAsperis99 said:

    So interesting. I think this looks totally off-putting and absolutely no fun to play with! Then again, I find the app kind of intimidating with all the power it has under the hood, so maybe I'm not the target audience.

    That reminds me, I need to lay off the pudding :| No, I can understand where you’re coming from. Really. I found LayR very intimidating for the first few weeks. Then something clicked and I found it to be one of my favorite playgrounds. Still is. But I prefer the standard dark mode below for my endeavors. The optional light mode was nice that one day I was in the sunlight.

  • @Cib said:
    Not sure why but i would touch the "don´t touch" sliders first. Nice details in this GUI and i also like the bright one much more (prefer it for DRC as well).

    I as well. That’s why I had to label it that way. Touching it makes the Wavefolder go very angry.

  • I discovered you can assign different arps to each key and blend the layers by assigning the key range for each layer/synth.

    I'm insane now.

  • @brice said:

    @Cib said:
    Not sure why but i would touch the "don´t touch" sliders first. Nice details in this GUI and i also like the bright one much more (prefer it for DRC as well).

    I as well. That’s why I had to label it that way. Touching it makes the Wavefolder go very angry.

    :) As often mentioned here i love proper saturations/distortion/wavefolding.
    Also useful to have it before a filter to create some nice harmonics.

  • @aaronpc said:

    I discovered you can assign different arps to each key and blend the layers by assigning the key range for each layer/synth.

    I'm insane now.

    There is no spoon.

  • @brice said:

    @ExAsperis99 said:

    So interesting. I think this looks totally off-putting and absolutely no fun to play with! Then again, I find the app kind of intimidating with all the power it has under the hood, so maybe I'm not the target audience.

    That reminds me, I need to lay off the pudding :| No, I can understand where you’re coming from. Really. I found LayR very intimidating for the first few weeks. Then something clicked and I found it to be one of my favorite playgrounds. Still is. But I prefer the standard dark mode below for my endeavors. The optional light mode was nice that one day I was in the sunlight.

    I thought synth geeks don´t see sunlight >:)

  • I would think the true synth geeks would prefer neon lights. :)

  • edited April 2018

    whats the name of the most famous soft cell song that I have in my head now... grrrr the iron curtain in my brain

    It goes like... gdom Dom Dom te Dom Dom Dom pipp (intro)

  • Tainted Love?

  • @CracklePot said:
    I would think the true synth geeks would prefer neon lights. :)

    I know of a nearby neon light shaped like the sun. Not our sun, but a sun. That’s what I prefer if I’m being honest about my light needs and preferences.

  • With all the activity on this thread can anyone say when we can expect the update? Please, anything, I’m Jonesing for some new Layr :#

  • @ExAsperis99 said:
    Tainted Love?

    No thanks, I’m married.

    Appreciate the offer though.

  • @TheVimFuego said:

    @ExAsperis99 said:
    Tainted Love?

    No thanks, I’m married.

    Appreciate the offer though.

    Also great.

  • edited April 2018

    Living Memory Software
    LayR & MPE ?

    While you wait patiently for me to tie up all the final strands required to release the 1.2 >update here’s an interesting thought …

    On a few occasions I’ve been asked:
    “Will you be implementing MPE for LayR” or “Does LayR support MPE” and my response >has mainly been to say that I haven’t written off the idea but that it has a very low priority at >this time.

    Then last night I had a sudden realisation that in fact LayR already does support MPE! Or >to be more precise, with a bit of effort LayR can be made to work with MPE in ways that >maybe few other iOS synths can at the moment:

    The main issue is that LayR is a multi-timbral synth and all the MIDI channels are needed >for that timbrality.

    But what if a Performance preset was created to work as a single MPE instrument instead >of lots of Instruments on separate channels?

    Take the default LayR Instrument, MIDI channel set to “ALL”. This is by default the most >basic MPE instrument. Nothing special about it, but it will work with an MPE controller >because it listens to all channels.

    Now,

    • Take an interesting LayR Instrument you like the sound of.
    • Assign enough MIDI controllers to make it useful.
    • Save it.
    • Copy it to make 16 instances in the Performance.
    • Set the MIDI channels from 1 to 16.
    • Edit each instance, each in a slightly different way, to make changes to the timbre.
    • Save the 16 Instruments as a Performance preset.

    You now have an MPE program that should work with an MPE controller in some really >interesting ways.

    It’s not the full MPE spec, but it’s certainly more than most current synths can do with MPE >and that’s before I even write a single line of code to implement MPE.

    Another idea: imagine if your MPE controller can assign velocity to MIDI channels, you get >16 layers of velocity!

    At the moment I don’t have access to a proper MPE controller but if anyone out there >wants to have a go at this idea I’d really like to hear the results, I could even add your >presets to an MPE Factory bank.

  • @brice happen to have an MPE device? Curious to hear how the above works out

  • @rezidue said:
    @brice happen to have an MPE device? Curious to hear how the above works out

    Was just reading your post. Very interesting indeed. I’d love to be able to try that out, but I don’t have the proper controller. However, in my very limited knowledge of MPE, haven’t I been reading discussions about Geoshred being a comparable controller in iOS land? Maybe I misread something along the way, not sure.

  • @brice said:

    @rezidue said:
    @brice happen to have an MPE device? Curious to hear how the above works out

    Was just reading your post. Very interesting indeed. I’d love to be able to try that out, but I don’t have the proper controller. However, in my very limited knowledge of MPE, haven’t I been reading discussions about Geoshred being a comparable controller in iOS land? Maybe I misread something along the way, not sure.

    Yup, GeoShred works as an MPE controller. This is a very cool idea – fiddly to set up, but with the right patch it could be wowser…

  • edited April 2018

    You can make in general every app which is multi-timbral or works as AUv3 a kind of MPE instrument.
    You also can make any mono synths polyphonic this way and so on.
    With the right software you even don´t need a MPE controller to do that.
    F.e. i use Polymer on mac to split midi channels and even chords per channel (not sure if something similar exist on iOS).
    Of course an iPad is not a good MPE controller since it lacks the pressure part. The iPhone is much better here.

  • @brice said:

    Indeed. Helpful for the sun-shiners.

    That new theme looks awesome and a lot easier on the eyes that the old dark one :)

  • @Cib said:
    You can make in general every app which is multi-timbral or works as AUv3 a kind of MPE instrument.
    You also can make any mono synths polyphonic this way and so on.
    With the right software you even don´t need a MPE controller to do that.
    F.e. i use Polymer on mac to split midi channels and even chords per channel (not sure if something similar exist on iOS).
    Of course an iPad is not a good MPE controller since it lacks the pressure part. The iPhone is much better here.

    I use the apps GeoSynth and also Aftertouch to run MPE-type playing into multiple instances of the same synth in Gadget. It works very well and isn’t particularly hard to set up. The same would work running into Layr I’m sure.

    I find Aftertouch (on my phone) the most powerful (and simple to set up) because, per note, you can control velocity (how far up the y your initial press is) pitch bend (on the x), another parameter eg filter cutoff (on the y) and also something else on touch pressure (Aftertouch calls it the Z). You can do all that PER NOTE and it nicely rotates around up to 16 separate midi channels/Gadget instances each time you hit a new note.

    And all the resulting midi is in Gadget in case you want to tidy up afterwards.

    Bingo. (Worth trying some time).

    I think GeoShread would do the same but I haven’t tried it.

  • edited April 2018

    @Matt_Fletcher_2000 said:

    @Cib said:
    You can make in general every app which is multi-timbral or works as AUv3 a kind of MPE instrument.
    You also can make any mono synths polyphonic this way and so on.
    With the right software you even don´t need a MPE controller to do that.
    F.e. i use Polymer on mac to split midi channels and even chords per channel (not sure if something similar exist on iOS).
    Of course an iPad is not a good MPE controller since it lacks the pressure part. The iPhone is much better here.

    I use the apps GeoSynth and also Aftertouch to run MPE-type playing into multiple instances of the same synth in Gadget. It works very well and isn’t particularly hard to set up. The same would work running into Layr I’m sure.

    I find Aftertouch (on my phone) the most powerful (and simple to set up) because, per note, you can control velocity (how far up the y your initial press is) pitch bend (on the x), another parameter eg filter cutoff (on the y) and also something else on touch pressure (Aftertouch calls it the Z). You can do all that PER NOTE and it nicely rotates around up to 16 separate midi channels/Gadget instances each time you hit a new note.

    And all the resulting midi is in Gadget in case you want to tidy up afterwards.

    Bingo. (Worth trying some time).

    I think GeoShread would do the same but I haven’t tried it.

    Yep, 3D touch is still the most brilliant feature of any iOS device. It works almost as good as on my Seaboard (minus the tactile feedback of course). I like the Aftertouch app.
    So i wonder where a tool like Polymer is on iOS? Is is already there? It is just freaking brilliant.
    In fact i prefer to not use "native" MPE and like to use an instance per voice so that also the FX are polyphonic.
    It makes a huge part and like with samples i experienced that while some things sounds great in mono they just sounds terrible if you play chords and stuff. Also if you use MPE with huge amounts of FX. It´s too chaotic.
    But if you f.e. have your FX in a sample or use it live per voice it doesn´t sounds so washy at all.
    I was really amazed by all this MPE stuff but in a modern DAW it´s all not hard to set that up in even more interesting ways.
    If you just want to trigger several instances of the same or even different instrument and don´t need the polyphonic modulations you even don´t need a MPE controller. You just need a software which send your notes to single midi channels. It adds up RAM and CPU usage but then i often find it better since i can spread the load across multiple cores while MPE presets also use more CPU and could easy overload a single core.
    But i experienced that iOS is tricky (or faulty) here as well.
    The next would be an iOS DAW which actually really record all the MPE events as you play them exactly (like Logic f.e. Live can´t do i think and even Bitwig fails here). It´s because you can then just change instruments which will be triggered with the exact same events on the same midi channel on the same notes etc.
    So LayR is for sure one of the best options here. If it would add FX per Layer it would be even better.
    It´s already looks like a little Falcon and Omnisphere hybrid (minus the sample engines).

  • @aaronpc said:

    I discovered you can assign different arps to each key and blend the layers by assigning the key range for each layer/synth.

    I'm insane now.

    My mistake, but the arps are not per key and it’s a max of 8 arps playing at once.
    I’m waiting for the update so I can see all the spoons. :)

  • @brice said:

    @rezidue said:
    @brice happen to have an MPE device? Curious to hear how the above works out

    Was just reading your post. Very interesting indeed. I’d love to be able to try that out, but I don’t have the proper controller. However, in my very limited knowledge of MPE, haven’t I been reading discussions about Geoshred being a comparable controller in iOS land? Maybe I misread something along the way, not sure.

    Yes GeoShred is an MPE controller. We also have a pure controller version called GeoShred Control.

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