Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
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Comments
Some may not "love it," but if Apple is the best choice available for mobile music-making, then that's to their credit, not their discredit.
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Yes, there is a lot to be happy about. Neither Microsoft or Google has come close. Indeed, Google is ballsing up Android, these days, by fragmentation. Microsoft could not produce something as good as Garage Band if the company depended on it. Hell, they can’t even manage to code a half decent browser!
Could Apple do more, and are they missing the brilliance of what is evolving within their system? Yes to both. If Jobs was around, he might see it. But he isn’t, so we have to make the most of the truly fantastic array of apps and developers, in the hope that someone at Apple eventually makes the leap, and cares enough to advance our cause!
I'm not sure Apple is unaware of the capability of their system. I know they're huge, but do they really have the resources to advance on all fronts faster than they are? Maybe it's not as easy as some think, or others would be beating them to it. I know I've already made the point, but Apple is creating devices for billions of people, not just demanding musicians. It may just take patience, however, I'm not waiting. I'm enjoying it now.
I wish Apple would invest some more resources into the iOS infrastructure developers need to create apps with including documenting what they’ve already done. While they have an advantage over other mobile platforms, I do think they could do more to widen the gap.
Perhaps short term profits/shareholders is what prevents them from investing in more long term tools for developers?
Despite some glitches, I have found the Files app has improved music creation workflows quite a bit along with the continued introduction of AU apps including AU MIDI. MPE MIDI has been enjoyable too.
I’ll see what’s up with the new generation iPad Pros when they come out later this year. If they’re more reliable and have better music performance than last year’s model I may get one or wait another year.
The more expensive hardware with good free software approach does undermine Apple in some respects in the long run as users fail to appreciate the work needed to create quality apps as they already expect their devices to come with lots of quality apps already.
Hopefully iOS 12 will be more focused on stability after Apple crossed the 32/64 bit boundary with iOS 11.
It's an interesting consideration. I don't see the relatively expensive hardware selling without the good free software, and the really inexpensive apps available, especially seeing that iOS is for phones more than tablets.
I think with the latest AUv3 + MIDI out, and screen size management plus the bug fixes in iOS 11.3 things are moving along quite well. However now there’s an unfortunate situation where apps and hosts are lagging and/or protesting the API’s
But Logic is still getting great updates, GB iOS is deceptively powerful... Final Cut Pro X is surging. I feel more empowered than ever.
Hopefully as the mobile market matures, as happened in the desktop market, the focus will shift from exclusively generic mass consumer focus to creating a better environment for people who expect more out of their devices as they invest time, money, and energy into their goals using iOS devices which are worlds apart from mass consumption apps like Social Media, Mass Media players, and games.
Being able to support these more committed sophisticated/complex niche applications with iOS versus what’s possible on other mobile platforms can be a way for Apple to show why consumers are better off investing in iOS versus other alternatives.
Being able to use iPhones to integrate with these more engaged niche applications is significant as phones are omnipresent in many people’s lives and a smoother seamless transition/utilization of multiple devices, apps, and hardware will be significant especially as they become more viable beyond a marketing strategy to appear pro, they need to be pro.
Continuing to step up their game on GarageBand which could be a model for how to implement iOS/music protocols rather than highlight their short comings, is an example of how Apple can begin to better support the engaged niche users.
Just to provide some perspective, let's do a flashback to 2009 and examine Microsoft's entry into the world of music composition. If you're a young person, you probably never heard of Songsmith. Compare this effort to what Apple has done with Garageband:
I rest my case.
-Scarlet Jerry
@scarletjerry you’re cruel!!!!
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