Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

How much % does Apple take from Developers? Do any of them make a living on apps?

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Comments

  • which is usually added as networking/server for multiplayer-community related stuff.
    But I get your idea, that game developement can be complex.

  • edited April 2018

    more than just an idea. :/ (grumble... monday)

    anyone making a living playing with BM3 and Egoist yet?

  • @RajahP said:

    @Telefunky said:
    Games are a completely different ballpark: as a developer you're in full control of a fixed environment.
    This partly applies to many synth apps, too - but the target audience is at least 1000x smaller.
    What really screws things up is that your synth's output has to comply with a large variety of external interfaces (midi, audio exchange, file system) that constantly evolve.

    DAW apps are even more demanding in this context and the touch surfaces requires a user interface, that cannot (atm) use methods that have been proven efficient on the desktop.
    Imho it's not a natural matter of fact but simply a sign of ignorance.

    Sorry for once again mentioning SamplR as a glorious example HOW to solve a problem by touch optimized approach: the interactive reverb control panel is the most ingenious design I ever met on any platform for that purpose.

    Guessing from the iTunes charts Cubase seems to be the top seller in music production.
    After all this is Yamaha and they can afford anything...

    But Cubasis is regularly priced at $50 and it's a top seller, proves that 'price' is not the main factor but quality (I think it needs Ableton Link.... Badly). Personally, I won't mind paying a minimum of $10 for an app... But there should be some type of demo, as in the desktop world.

    I wonder why Cubasis is on sale for half price so often. $25 for a DAW made by Steinberg. Apparently, on iOS, it's not such an easy sell at 50.

  • @RajahP said:

    @Telefunky said:
    Games are a completely different ballpark: as a developer you're in full control of a fixed environment.
    This partly applies to many synth apps, too - but the target audience is at least 1000x smaller.
    What really screws things up is that your synth's output has to comply with a large variety of external interfaces (midi, audio exchange, file system) that constantly evolve.

    DAW apps are even more demanding in this context and the touch surfaces requires a user interface, that cannot (atm) use methods that have been proven efficient on the desktop.
    Imho it's not a natural matter of fact but simply a sign of ignorance.

    Sorry for once again mentioning SamplR as a glorious example HOW to solve a problem by touch optimized approach: the interactive reverb control panel is the most ingenious design I ever met on any platform for that purpose.

    Guessing from the iTunes charts Cubase seems to be the top seller in music production.
    After all this is Yamaha and they can afford anything...

    But Cubasis is regularly priced at $50 and it's a top seller, proves that 'price' is not the main factor but quality (I think it needs Ableton Link.... Badly). Personally, I won't mind paying a minimum of $10 for an app... But there should be some type of demo, as in the desktop world.

    Think most people bought Cubasis when the made once again an offer to get it for half that price.

  • @AudioGus said:
    more than just an idea. :/ (grumble... monday)

    anyone making a living playing with BM3 and Egoist yet?

    I make part of my living playing live music with iOS. I don't use those particular apps, but currently my go-tos are AUM, bs-16i, Addictive Synth, Zeeon, Sunrizer, LoopyHD, DrumJam, and Mid-east Drummer.

  • @u0421793 said:
    Do people buy old out of date versions of games that run on obsolete platforms?

    https://kotaku.com/the-super-nintendos-most-valuable-games-1795624805

  • edited April 2018

    Complaining that a ten dollar synth is too expensive... where to start?... I can't tell if you're entitled teenagers who just don't know any better, or geezers who are just completely out of touch. Either way, the whole direction this conversation has gone is cringeworthy. I feel like I'm eavesdropping on a conversation of some clueless folks eating at a nice, small restaurant with fresh, high quality ingredients complaining that they can get something cheaper at a fast food joint. Yeah, then get the fuck out. If ten dollars is too much for a nice synth, or fifty for a fully fledged DAW, then gtfo. seriously! I'm broke as a joke, and that's some cheap ass shit right there. Should every restaurant be free because soup kitchens exist?

    Why should the Theater charge me to see a movie when I don't have to pay anything when I torrent it at home?! Whaaaaaa!!

    ..The topic went from several small developers answering that unless you're big, there's not that much money in it... to griping that these apps should be free because you can get free shit elsewhere. Unreal...

    So because VCV rack is open source, everyone should be?! I'm personally not a fan of this race to the bottom. I love that there are extremely affordable music apps that sound as good as many hardware synths and FX. I love that there's a plethora of free stuff out there and that people create great software for the love of it. But people gotta eat.

    Hell, I'm considering selling my Prophet 6 ($1,999.99) because Zeeon ($9.99) nearly blows it out of the water in terms of overall versatility and sound.

    But don't compare the price of some iOS app to some non-related, free app. that's just silly. Simply compare just about any app that exists both in the iOS app store and the OSX app store, like gadget or most notetaking apps (OSX is often about 10x the price)

    It's all apples and orangutans. It's called capitalism. Be grateful to the developers who frequent these forums and listen pur up with our collective whining. Many of the good ones work hard to keep these apps working for us on as many different OS's as possible and add features based on our endless moaning. I have a feeling they're not as wealthy as you might think.

    Sorry, probably shouldn't post drunk :* this struck a bit of a nerve, though. I'm a freelance musician and I get sick of people expecting me to work for free, for under minimum wage, or worse yet the ol' pay-to-play scheme.

  • @palm well written :+1:

  • @palm said:

    Hell, I'm considering selling my Prophet 6 ($1,999.99) because Zeeon ($9.99) nearly blows it out of the water in terms of overall versatility and sound.

    I personally don't have a problem with paying £10 for an app, but just to play devil's advocate I can't resist responding to the above.

    You're selling your Prophet for £2k. Is this more or less than what you paid for it?

    How much will you be selling your copy of Zeeon and the iPad you're using to run it in a few years time?

    Will you replace your Prophet, which earns it's keep as you're a pro musician, with an iPad on stage? I haven't used one on stage myself, but it's not proved the most reliable instrument in rehearsals.

    Doing the sums over ten years, what do you reckon will have proved to be most cost effective - a hardware synth, or iPads running apps?

  • The user and all related content has been deleted.
  • edited April 2018

    @MarkR said:

    @AudioGus said:
    more than just an idea. :/ (grumble... monday)

    anyone making a living playing with BM3 and Egoist yet?

    I make part of my living playing live music with iOS. I don't use those particular apps, but currently my go-tos are AUM, bs-16i, Addictive Synth, Zeeon, Sunrizer, LoopyHD, DrumJam, and Mid-east Drummer.

    That is really cool, good for you. I wish I had the live bug.

  • edited April 2018

    @Dawdles said:
    There seems to be a lot of parallels between artists and devs re how hard it is to make a >living.

    The bitter pill I am constantly swallowing is that creativity in general, even when executed well, does not by virtue equal monetary reward or even critical reception. Build it and they will come? Eh, maybe. We have all seen lots of good ideas, good products/output go either way. Some came about by passion and grit with no budget, others by spreadsheets and millions of other people’s dollars. It is all a crap shoot plus it rarely last very long when it does strike. BMW one day, Ford Pinto the next. @palm, file me under depressed, bitter geezer.

  • edited April 2018

    @palm said:
    Complaining that a ten dollar synth is too expensive... where to start?... I can't tell if you're entitled teenagers who just don't know any better, or geezers who are just completely out of touch. Either way, the whole direction this conversation has gone is cringeworthy. I feel like I'm eavesdropping on a conversation of some clueless folks eating at a nice, small restaurant with fresh, high quality ingredients complaining that they can get something cheaper at a fast food joint. Yeah, then get the fuck out. If ten dollars is too much for a nice synth, or fifty for a fully fledged DAW, then gtfo. seriously! I'm broke as a joke, and that's some cheap ass shit right there. Should every restaurant be free because soup kitchens exist?

    Why should the Theater charge me to see a movie when I don't have to pay anything when I torrent it at home?! Whaaaaaa!!

    ..The topic went from several small developers answering that unless you're big, there's not that much money in it... to griping that these apps should be free because you can get free shit elsewhere. Unreal...

    So because VCV rack is open source, everyone should be?! I'm personally not a fan of this race to the bottom. I love that there are extremely affordable music apps that sound as good as many hardware synths and FX. I love that there's a plethora of free stuff out there and that people create great software for the love of it. But people gotta eat.

    Hell, I'm considering selling my Prophet 6 ($1,999.99) because Zeeon ($9.99) nearly blows it out of the water in terms of overall versatility and sound.

    But don't compare the price of some iOS app to some non-related, free app. that's just silly. Simply compare just about any app that exists both in the iOS app store and the OSX app store, like gadget or most notetaking apps (OSX is often about 10x the price)

    It's all apples and orangutans. It's called capitalism. Be grateful to the developers who frequent these forums and listen pur up with our collective whining. Many of the good ones work hard to keep these apps working for us on as many different OS's as possible and add features based on our endless moaning. I have a feeling they're not as wealthy as you might think.

    Sorry, probably shouldn't post drunk :* this struck a bit of a nerve, though. I'm a freelance musician and I get sick of people expecting me to work for free, for under minimum wage, or worse yet the ol' pay-to-play scheme.

    Yes, you should not post drunk. I think you don´t read all the posts here.
    I see no real complaining about the prices. It was more about that iOS is not always cheaper.
    I bought stuff from a dollar to 1000+ and a number doesn´t say much about value.
    Who said all apps have to be free? Only you so far.
    Your drunken rant is more teenager like then the rest in this thread.....

  • in fact it's not that much complaining about prices, but rather comments about what's justified. Spiced with requests for more updates or the reverse '... don't buy because it hasn't been updated...', all for the prize of pizza. ;)

  • edited April 2018

    @Telefunky said:
    in fact it's not that much complaining about prices, but rather comments about what's justified. Spiced with requests for more updates or the reverse '... don't buy because it hasn't been updated...', all for the prize of pizza. ;)

    Well, i´m one of the more critic people here for sure (so maybe an unwanted person here) but i spend 1000´s for apps and plug-ins and there comes the time where even sometimes a 10 dollar app must have something special in this saturated market. I´m the last one who doesn´t want to support developers. I often buy apps even when i just use them once. I´m not rich too. :)

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