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Beepstreet Drambo

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Comments

  • I think it only releases at 100 pages of hype.

    Quick, fill the void of the last ten pages with Drambo hype pics.

  • Isn’t the AppStore closing soon? So we have a Drambo Countdown... t minus 1 week ;)
    Still a bit of work to reach 100 pages 💪🏼

  • Is the AU being tested in GarageBand? This is an all-too-frequent oversight of late.

  • @realdawei said:
    Is the AU being tested in GarageBand? This is an all-too-frequent oversight of late.

    As far as I know it plays, restores sessions and merges tracks as it should...

    But I wish GarageBand (which in some regards is really 'GarbageBand') would gain a few more editing features, AUv3 automation & editing among other things... (I mean a simple 'freeze track' to create an audio-file of a section without having to merge the entire track, destructive trim of audio etc. etc. etc. etc.).

  • @Samu said:

    @realdawei said:
    Is the AU being tested in GarageBand? This is an all-too-frequent oversight of late.

    As far as I know it plays, restores sessions and merges tracks as it should...

    But I wish GarageBand (which in some regards is really 'GarbageBand') would gain a few more editing features, AUv3 automation & editing among other things... (I mean a simple 'freeze track' to create an audio-file of a section without having to merge the entire track, destructive trim of audio etc. etc. etc. etc.).

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

  • @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

  • @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

  • @realdawei said:

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    All I've tested is that Drambo loads and restores between GB sessions, checked that I can merge tracks in GB that the export works. That's on my iPad Air 2, iPadOS13.3 which defaults to 44.1k audio in GarageBand, can't speak about devices that default to other sample-rates...

    I find most AUv3 too 'cramped & tiny' to be usable on my iPhone 8 and I don't have any bigger phones to test with.

    But hey, there are plenty of others testing too so they might have more feedback :)

  • i’ve almost spent all my xmas money, let’s go drambo just saying great time for sales when everyone’s spending... are you persuaded yet?

  • Didn't he say January was a likely launch date?

  • @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

  • edited December 2019

    @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    Yep assuming DAW makers implement this format correctly.

    btw. This rule could be extended to every aspect of life :). Follow the rules, so you don't need to check / test anything. It never happened.

  • I see to recall that there were plans for "add ons" to Drambo but don't wish to go through the now 90 PAGES! Can someone refresh me?

  • @giku_beepstreet said:
    Yes he said :)

    @giku_beepstreet Clearly angling for App of the Year...2020! :lol:

  • @giku_beepstreet said:

    @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    Yep assuming DAW makers implement this format correctly.

    btw. This rule could be extended to every aspect of life :). Follow the rules, so you don't need to check / test anything. It never happened.

    First Rule of “Drambo Club” Don’t talk about “Drambo Club!”

  • @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    In theory yes, but “Correctly” would for example mean that full screen uses the API Introduced by Apple since iOS 11. Which is rare among plugin developers to begin with.

  • Just want to point out that this is nothing. There is a thread over at KVR that went for like 250 pages over software that never materialized… an amp sim ... Lolz

  • @realdawei said:

    @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    In theory yes, but “Correctly” would for example mean that full screen uses the API Introduced by Apple since iOS 11. Which is rare among plugin developers to begin with.

    If only Garageband would start supporting MIDI AU plugins which Apple introduced in iOS 11... ;)

  • @brambos said:

    @realdawei said:

    @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    In theory yes, but “Correctly” would for example mean that full screen uses the API Introduced by Apple since iOS 11. Which is rare among plugin developers to begin with.

    If only Garageband would start supporting MIDI AU plugins which Apple introduced in iOS 11... ;)

    @brambos said:

    @realdawei said:

    @supadom said:

    @realdawei said:

    @Samu said:

    @realdawei said:

    Thanks how about: MIDI-out?, full screen API? render project without dropouts/crashing?

    I'll be totally honest here in that I will leave the GarageBand testing to others until Apple gives it proper feature update with full AUv3 automation and editing support and over all improved editing features when it comes to Audio & Midi...
    (I always get frustrated with iOS/iPadOS GarageBand when I need to do more advanced stuff, why can't I even do destructive trim on the samples in it's sampler like seriously WTF).

    Definitely Understand. Still think plugin vendors should have this adequately covered. I probably won’t even take a chance on Drambo.

    I think plugin vendors should focus on making sure that they implement the AUV3 format correctly, which at least in theory should eliminate the need for testing it in every host.

    In theory yes, but “Correctly” would for example mean that full screen uses the API Introduced by Apple since iOS 11. Which is rare among plugin developers to begin with.

    If only Garageband would start supporting MIDI AU plugins which Apple introduced in iOS 11... ;)

    😂 the GB team has been phoning it in for a couple years now... Somebody suddenly put the breaks on. iOS music is looking more and more like it’s going to stay the niche of all niches. What a shame.

  • Have we really arrived at 2700 comments? Blimey! We’re going to needs tabs and subfolders soon.

  • @brambos said:

    If only Garageband would start supporting MIDI AU plugins which Apple introduced in iOS 11... ;)

    Not gonna lie, that is hysterical. At best you can "record" the output of the midi plugin to a track lane and then copy note data to another AUv3, but that workflow is garbaaaaage. And it only works for things that generate their own note data (Rozeta Bassline, particles etc etc, couldn't use the arpeggiator or lfo stuff).

  • Attempting amp simulation. I've got to say that I'm pleasantly surprised

  • wimwim
    edited December 2019

    @realdawei said:
    😂 the GB team has been phoning it in for a couple years now... Somebody suddenly put the breaks on. iOS music is looking more and more like it’s going to stay the niche of all niches. What a shame.

    GarageBand is a free app. I dunno why people expect the development resources allocated to it to keep up with paid apps. That said, it does seem odd that Apple doesn’t even keep up with supporting their own protocols. :D

    GarageBand’s purposes are a) to attract more people to buy iOS devices, and b) as a gateway drug for Reason. If it’s not accomplishing those purposes then there’s little motivation for Apple to allocate resources to furthering development. (I’ve no evidence of any of that ... just speculating.)

  • @wim said:

    @realdawei said:
    😂 the GB team has been phoning it in for a couple years now... Somebody suddenly put the breaks on. iOS music is looking more and more like it’s going to stay the niche of all niches. What a shame.

    GarageBand is a free app. I dunno why people expect the development resources allocated to it to keep up with paid apps. That said, it does seem odd that Apple doesn’t even keep up with supporting their own protocols. :D

    But they just dropped a few new bass pedals and amps for GarageBand :)

  • @Samu said:

    @wim said:

    @realdawei said:
    😂 the GB team has been phoning it in for a couple years now... Somebody suddenly put the breaks on. iOS music is looking more and more like it’s going to stay the niche of all niches. What a shame.

    GarageBand is a free app. I dunno why people expect the development resources allocated to it to keep up with paid apps. That said, it does seem odd that Apple doesn’t even keep up with supporting their own protocols. :D

    But they just dropped a few new bass pedals and amps for GarageBand :)

    Oh, I do expect there will always be new goodies, and done with Apple’s flair. My only comment was about thinking GB, a free app, should always go head-to-head with paid apps.

  • @wim said:

    Oh, I do expect there will always be new goodies, and done with Apple’s flair. My only comment was about thinking GB, a free app, should always go head-to-head with paid apps.

    Yeah, but at least it should work as a fully featured 'test bench' so developers can test all aspects of the AUv3 specs with it when developing plug-ins :)

  • @Samu said:

    @wim said:

    Oh, I do expect there will always be new goodies, and done with Apple’s flair. My only comment was about thinking GB, a free app, should always go head-to-head with paid apps.

    Yeah, but at least it should work as a fully featured 'test bench' so developers can test all aspects of the AUv3 specs with it when developing plug-ins :)

    Yep. They should be embarrassed that it doesn’t.

This discussion has been closed.