Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

My vote for biggest iOS upcoming game changer is:

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Comments

  • BM3 for iPhone plz plz plz or Gadget AUv3 🙏🏼

  • edited July 2018

    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

  • @AudioGus said:

    @Dawdles said:

    @AudioGus said:

    @brambos said:

    @db909 said:
    Because you can’t have super cool interfaces jammed inside a little AU window

    What little AU window? It can be as big as we like.

    All the upcoming daws are sure to be even closer to a full blown, desktop daw, with all the multiple pages and menu diving your brain can handle.

    ApeMatrix proves you wrong already ;)

    iOS is really getting into its own. It is arguably moving away from desktop rather than transforming into it as far as I can tell.

    Yes, I do not see ‘full blown’ desktop daws coming to iOS but I wager in about five to ten years more modular environments where you can pick and choose and arrange components to your liking will be a pretty popular thing.

    Like a lot of people while I have got a ton out of my desktop daw I figure that I use maybe 5-10% of it. If I could take it and arrange the components I want on a mobile device in a KRFT like way that would be ideal, including an actual timeline editor for audio with visible waveforms and not just realtime loop jamming.

    Isn't it easier and smoother overall workflow to just not use/ignore the parts of something like Ableton/Bitwig + plugins that you don't need, than to build something less unified as a whole using the parts that you do? Especially on a small screen and no keyboard shortcuts etc. Genuine question, not trying to be argumentative :)

    I tend to think the opposite and that because of the small screen and lack of shortcuts on mobile I want less clutter and to only see what I want for the given task. Also, I am not talking about a tool that takes something from 0-100% but rather 0-30% or even 80-100%. Other tools would always still be used in my workflow.

    But that is still what is easy in any major DAW but really cluttered in iOS...beside the few good self contained apps.
    There are as much or less layers as you want for FX, instruments and midi...or whatever.

  • The user and all related content has been deleted.
  • edited July 2018
    The user and all related content has been deleted.
  • edited July 2018
    The user and all related content has been deleted.
  • Logic for iOS and iOS12...

  • @AudioGus said:

    @thesoundtestroom said:
    I know what I think it will be but I can’t say because I'm under a horrifically tight NDA, seriously

    I once saw a crazy NDA that said you cannot even say you are under an NDA.

    We sign these. Can make sense. If your specialty is very specific (International Beetroot Appraiser for example) then the market's knowledge that you've been engaged can cause folks to jump to conclusions, change their own plans, sell/buy etc

  • @Dawdles said:

    @db909 said:
    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

    I don’t really understand the recent talk of this increasing ‘modular’ approach on iOS tbh. What people are calling modular is basically just fx chains and/or routed plugins in a host... pretty standard desktop daw functionality?

    For me, it is more about the mindset, or the goal of your workflow. Modular for me is about live setups with good level of user control combined with evolving, self-mutating elements. Most of the time, for me anyway, these setups are one-offs. I don’t record or save sessions or anything. Spontaneous, living, real time music, just existing in the present.
    DAW is more about capturing and organizing elements to build a composition that ends up as a rendered track. It is much more static, or at least more stable and consistent. Usually these projects develop along a pre-planned path. This is usually the better approach if you are intending to be productive, but the Modular path is way more fun for me now.

    This is just my way of looking at this Modular vs. DAW debate. I’m sure everyone has their own take on it, including “there ain’t no real difference.” There is a lot of truth in that opinion, too.

  • edited July 2018
    The user and all related content has been deleted.
  • @Max23 said:

    @CracklePot said:

    @Dawdles said:

    @db909 said:
    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

    I don’t really understand the recent talk of this increasing ‘modular’ approach on iOS tbh. What people are calling modular is basically just fx chains and/or routed plugins in a host... pretty standard desktop daw functionality?

    For me, it is more about the mindset, or the goal of your workflow. Modular for me is about live setups with good level of user control combined with evolving, self-mutating elements. Most of the time, for me anyway, these setups are one-offs. I don’t record or save sessions or anything. Spontaneous, living, real time music, just existing in the present.
    DAW is more about capturing and organizing elements to build a composition that ends up as a rendered track. It is much more static, or at least more stable and consistent. Usually these projects develop along a pre-planned path. This is usually the better approach if you are intending to be productive, but the Modular path is way more fun for me now.

    This is just my way of looking at this Modular vs. DAW debate. I’m sure everyone has their own take on it, including “there ain’t no real difference.” There is a lot of truth in that opinion, too.

    to me iOS music is pretty modular
    I can chain up the wildest midi and audio stuff in 2 minutes
    sure I have done similar stuff on the desktop
    but this is way more fun
    and ish works now with AU and link !!! :) (It didn't for years)

    I also hold this viewpoint, that iOS is one big modular system and the one true host. I wish there was an iOS option to optimize it for music production tasks and disable all the extra nonsense, though.

  • edited July 2018

    @thesoundtestroom go ahead and shred that NDA, Doug. We’re live and you’re all clear to post your video!

    Enjoy! And leave a GD review already!

    WHOOOOOPIE AUV3 / GameChanger
    https://itunes.apple.com/us/app/whoopie-cushion-3000/id467956526?mt=8

  • @Max23 said:

    @CracklePot said:

    @Dawdles said:

    @db909 said:
    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

    I don’t really understand the recent talk of this increasing ‘modular’ approach on iOS tbh. What people are calling modular is basically just fx chains and/or routed plugins in a host... pretty standard desktop daw functionality?

    For me, it is more about the mindset, or the goal of your workflow. Modular for me is about live setups with good level of user control combined with evolving, self-mutating elements. Most of the time, for me anyway, these setups are one-offs. I don’t record or save sessions or anything. Spontaneous, living, real time music, just existing in the present.
    DAW is more about capturing and organizing elements to build a composition that ends up as a rendered track. It is much more static, or at least more stable and consistent. Usually these projects develop along a pre-planned path. This is usually the better approach if you are intending to be productive, but the Modular path is way more fun for me now.

    This is just my way of looking at this Modular vs. DAW debate. I’m sure everyone has their own take on it, including “there ain’t no real difference.” There is a lot of truth in that opinion, too.

    to me iOS music is pretty modular
    I can chain up the wildest midi and audio stuff in 2 minutes
    sure I have done similar stuff on the desktop
    but this is way more fun

    That sums up pretty much what we mean when we talk about iOS being an inherently modular environment :)

  • @CracklePot said:

    @Max23 said:

    @CracklePot said:

    @Dawdles said:

    @db909 said:
    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

    I don’t really understand the recent talk of this increasing ‘modular’ approach on iOS tbh. What people are calling modular is basically just fx chains and/or routed plugins in a host... pretty standard desktop daw functionality?

    For me, it is more about the mindset, or the goal of your workflow. Modular for me is about live setups with good level of user control combined with evolving, self-mutating elements. Most of the time, for me anyway, these setups are one-offs. I don’t record or save sessions or anything. Spontaneous, living, real time music, just existing in the present.
    DAW is more about capturing and organizing elements to build a composition that ends up as a rendered track. It is much more static, or at least more stable and consistent. Usually these projects develop along a pre-planned path. This is usually the better approach if you are intending to be productive, but the Modular path is way more fun for me now.

    This is just my way of looking at this Modular vs. DAW debate. I’m sure everyone has their own take on it, including “there ain’t no real difference.” There is a lot of truth in that opinion, too.

    to me iOS music is pretty modular
    I can chain up the wildest midi and audio stuff in 2 minutes
    sure I have done similar stuff on the desktop
    but this is way more fun
    and ish works now with AU and link !!! :) (It didn't for years)

    I also hold this viewpoint, that iOS is one big modular system and the one true host. I wish there was an iOS option to optimize it for music production tasks and disable all the extra nonsense, though.

    Agreed! 👏

  • @brice said:

    @thesoundtestroom go ahead and shred that NDA, Doug. We’re live and you’re all clear to post your video!

    Enjoy! And leave a GD review already!

    WHOOOOOPIE AUV3 / GameChanger
    https://itunes.apple.com/us/app/whoopie-cushion-3000/id467956526?mt=8

    It sounds really bad, I know, but it really doesn’t stink all that much. ;)

  • iOS12 brings Core ML2. which is light weight and fast. interested to see if it bears any fruit.

  • @Dawdles said:

    @db909 said:
    I concede regarding full screen AUs, my mistake. I still advocate for and stand by unique interfaces that can only be done on a touchscreen. And a general condensing of the music production process via clever interfaces with clever functions. There is still much that can be done to this end. I’m not sure a modular approach is the way to this but I get the appeal for those who like cooking up their own “recipes”. It is indeed very cool in that regard. I’m interested in the possibilities of standalone, full music production solutions, that are decidedly Non daw like in nature, more instruments in their own right, and are conceived with the opportunities of the touch screen in mind. Maybe Propellerheads really will surprise us. Something that would amount to a “Figure Pro” would be very interesting and fulfill what I’m talking about. What I think people sometimes view as toy like interfaces, Figure being perhaps an example, could be put to use controlling the functions we expect of a professional music production application. You’d have what you need, but with a more fun way of controlling those things. And I think everyone here can agree that when you’re having fun, you tend to make better music. When the meat and bones process of it all becomes too much of its own animal, we get distracted.

    I don’t really understand the recent talk of this increasing ‘modular’ approach on iOS tbh. What people are calling modular is basically just fx chains and/or routed plugins in a host as far as I can see? pretty standard desktop daw functionality?

    Indeed 😂

  • I'm waiting for the biggest iOS upcoming game changer that's more exciting and engaging than dreams of the next biggest iOS upcoming game changer.

  • Seriously, I think Lumbeat’s Bass player will change things..

    https://m.facebook.com/story.php?story_fbid=780885105447333&id=160646854137831

    Guitar player, etc.

  • The user and all related content has been deleted.
  • @Dawdles said:

    @1nsomniak said> @Telefunky said:

    @u0421793 said:
    I think the big game changer which will tip every musician over to iOS from any other means of production or creation will be AR based UIs...

    valid point - before Apple aquired Metaio (a Munich company focussed on Augmented Reality solutions) I watched some of their stuff (by chance) in a tiny booth at a trade show.
    Very impressive, first of all how well considered those apps were.
    Metaio saved my day on an otherwise fairly boring visit B)

    Crazy where things will eventually reach. Our kids’ kids will probably grow up jamming with holographic instruments and people. Buy John Lennon as an IAP and have him sat around your house throwing harmonies at you ;)

    That’s if our kids even have kids....probably all just fall in love with zero maintenance algo’s ;)

    Have you seen Aerodrums? Close

  • @Cib said:

    @AudioGus said:

    @Dawdles said:

    @AudioGus said:

    @brambos said:

    @db909 said:
    Because you can’t have super cool interfaces jammed inside a little AU window

    What little AU window? It can be as big as we like.

    All the upcoming daws are sure to be even closer to a full blown, desktop daw, with all the multiple pages and menu diving your brain can handle.

    ApeMatrix proves you wrong already ;)

    iOS is really getting into its own. It is arguably moving away from desktop rather than transforming into it as far as I can tell.

    Yes, I do not see ‘full blown’ desktop daws coming to iOS but I wager in about five to ten years more modular environments where you can pick and choose and arrange components to your liking will be a pretty popular thing.

    Like a lot of people while I have got a ton out of my desktop daw I figure that I use maybe 5-10% of it. If I could take it and arrange the components I want on a mobile device in a KRFT like way that would be ideal, including an actual timeline editor for audio with visible waveforms and not just realtime loop jamming.

    Isn't it easier and smoother overall workflow to just not use/ignore the parts of something like Ableton/Bitwig + plugins that you don't need, than to build something less unified as a whole using the parts that you do? Especially on a small screen and no keyboard shortcuts etc. Genuine question, not trying to be argumentative :)

    I tend to think the opposite and that because of the small screen and lack of shortcuts on mobile I want less clutter and to only see what I want for the given task. Also, I am not talking about a tool that takes something from 0-100% but rather 0-30% or even 80-100%. Other tools would always still be used in my workflow.

    But that is still what is easy in any major DAW but really cluttered in iOS...beside the few good self contained apps.
    There are as much or less layers as you want for FX, instruments and midi...or whatever.

    Yah. I love my desktop daws. I just can’t use them walkin down the street.

  • I think the whole thing is advancing nicely. The game changer started some time ago with Ruismaker and things have been accelerating ever since.

    I am hoping to see more touchable/performance oriented instruments in full screen AU with MIDI out...so much room for innovation here. TBH I think Cubasis’ lack of full screen AU is gating this next level of ideation

  • If y> @AudioGus said:

    @Cib said:

    @AudioGus said:

    @Dawdles said:

    @AudioGus said:

    @brambos said:

    @db909 said:
    Because you can’t have super cool interfaces jammed inside a little AU window

    What little AU window? It can be as big as we like.

    All the upcoming daws are sure to be even closer to a full blown, desktop daw, with all the multiple pages and menu diving your brain can handle.

    ApeMatrix proves you wrong already ;)

    iOS is really getting into its own. It is arguably moving away from desktop rather than transforming into it as far as I can tell.

    Yes, I do not see ‘full blown’ desktop daws coming to iOS but I wager in about five to ten years more modular environments where you can pick and choose and arrange components to your liking will be a pretty popular thing.

    Like a lot of people while I have got a ton out of my desktop daw I figure that I use maybe 5-10% of it. If I could take it and arrange the components I want on a mobile device in a KRFT like way that would be ideal, including an actual timeline editor for audio with visible waveforms and not just realtime loop jamming.

    Isn't it easier and smoother overall workflow to just not use/ignore the parts of something like Ableton/Bitwig + plugins that you don't need, than to build something less unified as a whole using the parts that you do? Especially on a small screen and no keyboard shortcuts etc. Genuine question, not trying to be argumentative :)

    I tend to think the opposite and that because of the small screen and lack of shortcuts on mobile I want less clutter and to only see what I want for the given task. Also, I am not talking about a tool that takes something from 0-100% but rather 0-30% or even 80-100%. Other tools would always still be used in my workflow.

    But that is still what is easy in any major DAW but really cluttered in iOS...beside the few good self contained apps.
    There are as much or less layers as you want for FX, instruments and midi...or whatever.

    Yah. I love my desktop daws. I just can’t use them walkin down the street.

    Sure you could with the right device. Also i really would like to see this since it seems people just talk about this in theory.

  • @Cib said:
    If y> @AudioGus said:

    @Cib said:

    @AudioGus said:

    @Dawdles said:

    @AudioGus said:

    @brambos said:

    @db909 said:
    Because you can’t have super cool interfaces jammed inside a little AU window

    What little AU window? It can be as big as we like.

    All the upcoming daws are sure to be even closer to a full blown, desktop daw, with all the multiple pages and menu diving your brain can handle.

    ApeMatrix proves you wrong already ;)

    iOS is really getting into its own. It is arguably moving away from desktop rather than transforming into it as far as I can tell.

    Yes, I do not see ‘full blown’ desktop daws coming to iOS but I wager in about five to ten years more modular environments where you can pick and choose and arrange components to your liking will be a pretty popular thing.

    Like a lot of people while I have got a ton out of my desktop daw I figure that I use maybe 5-10% of it. If I could take it and arrange the components I want on a mobile device in a KRFT like way that would be ideal, including an actual timeline editor for audio with visible waveforms and not just realtime loop jamming.

    Isn't it easier and smoother overall workflow to just not use/ignore the parts of something like Ableton/Bitwig + plugins that you don't need, than to build something less unified as a whole using the parts that you do? Especially on a small screen and no keyboard shortcuts etc. Genuine question, not trying to be argumentative :)

    I tend to think the opposite and that because of the small screen and lack of shortcuts on mobile I want less clutter and to only see what I want for the given task. Also, I am not talking about a tool that takes something from 0-100% but rather 0-30% or even 80-100%. Other tools would always still be used in my workflow.

    But that is still what is easy in any major DAW but really cluttered in iOS...beside the few good self contained apps.
    There are as much or less layers as you want for FX, instruments and midi...or whatever.

    Yah. I love my desktop daws. I just can’t use them walkin down the street.

    Sure you could with the right device. Also i really would like to see this since it seems people just talk about this in theory.

    Ahhh, now I get it.

  • DCJDCJ
    edited July 2018

    I really can’t imagine any desktop system that migrated to iOS being a game changer. Not Reason, Logic, or even Live which is my main DAW. In order for these to success, they’d need to cater to their existing user base, and that use base would be expecting a familiar work flow. If they did something completely different, too many legacy users would be up in arms. And why bother use the name if the workflow isn’t the same? As others have already said, recreating a desktop environment isn’t ideal for iOS.

    IMO, you need forget about the idea of a traditional on screen keyboard. Anything that attempts to replicate 3D interactions is creating a wall between itself and the future (a great explanation of this: http://worrydream.com/#!/ABriefRantOnTheFutureOfInteractionDesign). As @db909 said, skeuomorphics can go (love the x/y filter), but AU or contained plugins are essential. Editing needs to be touch-centric and straightforward a la to Hokusai. A lot of things have yet to be figured out when it comes to iOS workflow. I think apematrix is cool, but still clunky. We don’t need iOS apps that appeal to our hardware or desktop attachments, we need a game changer that makes us forget why we ever needing anything but our iOS device.

    But I also could be taking “game changer” way too literally. :D

  • @AudioGus said:

    @Cib said:
    If y> @AudioGus said:

    @Cib said:

    @AudioGus said:

    @Dawdles said:

    @AudioGus said:

    @brambos said:

    @db909 said:
    Because you can’t have super cool interfaces jammed inside a little AU window

    What little AU window? It can be as big as we like.

    All the upcoming daws are sure to be even closer to a full blown, desktop daw, with all the multiple pages and menu diving your brain can handle.

    ApeMatrix proves you wrong already ;)

    iOS is really getting into its own. It is arguably moving away from desktop rather than transforming into it as far as I can tell.

    Yes, I do not see ‘full blown’ desktop daws coming to iOS but I wager in about five to ten years more modular environments where you can pick and choose and arrange components to your liking will be a pretty popular thing.

    Like a lot of people while I have got a ton out of my desktop daw I figure that I use maybe 5-10% of it. If I could take it and arrange the components I want on a mobile device in a KRFT like way that would be ideal, including an actual timeline editor for audio with visible waveforms and not just realtime loop jamming.

    Isn't it easier and smoother overall workflow to just not use/ignore the parts of something like Ableton/Bitwig + plugins that you don't need, than to build something less unified as a whole using the parts that you do? Especially on a small screen and no keyboard shortcuts etc. Genuine question, not trying to be argumentative :)

    I tend to think the opposite and that because of the small screen and lack of shortcuts on mobile I want less clutter and to only see what I want for the given task. Also, I am not talking about a tool that takes something from 0-100% but rather 0-30% or even 80-100%. Other tools would always still be used in my workflow.

    But that is still what is easy in any major DAW but really cluttered in iOS...beside the few good self contained apps.
    There are as much or less layers as you want for FX, instruments and midi...or whatever.

    Yah. I love my desktop daws. I just can’t use them walkin down the street.

    Sure you could with the right device. Also i really would like to see this since it seems people just talk about this in theory.

    Ahhh, now I get it.

    Lol...that was a good one ;) But i´m sure you know what i mean. And still the hardcore mobile us an iPhone.
    iPads are so for semi real mobile musicians :)

  • The user and all related content has been deleted.
  • edited July 2018
    The user and all related content has been deleted.
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