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My vote for biggest iOS upcoming game changer is:

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Comments

  • edited July 2018

    @Samu said:
    I don't know but I hope it's NOT 'recycling' old stuff and creating more 'non AUv3' Gadgets for iOS...

    On a side-note is Korg running out of ideas for Gadget??
    (The sequencer is still lacking and new closed 'recycled' Gadgets is definitely a BIG WTF).

    I am sure there is an internal tension between creative ideas and business strategies with Gadget. Supporting AUV3 would certainly destroy the Gadget business model. Really, there were no AudioUnits on iOS when the whole Gadget operation was conceived and they did a baller job making a run at their own deal, so hats off to Korg. Clearly they do not feel the need for AUV3 from a biz strategy. Easy to use cost effective nostalgia expansions are clearly their strongest card. They probably just ran out of their own and now need to do other companies, lol, so yah you are probably right in a sense haha.

    For me Gadget is a fine stem exporter/groovebox with a few useful Gadgets. I don't see it becoming a great all in one daw-ish type thing (ie. gamechanger) until they lose their footing financially with it and have to reconfigure their whole business model. The only area i think they could expand and exploit without choking off Uncle Money would simply be a routing system/fx but that would still keep it in the groovebox export camp, which for me will never be a game changer. Plenty of sound maker stuff on ios, I'm good thanks.

    The only game changer for me to come on iOS now would be a kick ass multitrack audio editor. Lots of slicing, cutting, copy pasting / mixing of stems and imported audio tracks. All the per clip pitchshifting/time stretching / reversing, EQing etc I could ask for. Nothing on iOS comes remotely close to what I feel is the baseline for that world.

    Not having that on iOS has made me focus more on getting things working on the fly which is a nice side effect however it would still take tracks to the next level. iOS is so insanely good (from a CPU perspective) of processing raw audio too. If you work with just audio and fx, without synths etc it is amazing how much it can handle. Just need a good timeline based multitrack editor dammit (takes broken record off turntable).

  • @AudioGus I fully agree on the Korg analysis and the lack of an editor. :+1:

  • I would just like to see existing apps fulfill their potential and listen to user feedback.

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  • @Dawdles said:

    @RUST( i )K said:
    I would just like to see existing apps fulfill their potential and listen to user feedback.

    +100000

    Spacecraft is proving what’s possible when a dev has an open ear and the motivation to find solutions. On a £3 app.....Puts the big flaws in apps like Tardigrain, Gr16 and PPG infinite to shame imho...

    The above apps have major issues in terms of general workflow but devs are doing nothing to fix them. Tardigrain no file import in AU/no sharing of presets between au and standalone or au in different hosts. Gr16 can’t import from other folders in files app or recognise nested folders, ppg infinite cant access half the app in AU. All super fundamental stuff. Huge kudos to Spacecraft and similar devs for going above and beyond...

    GR-16 is not deserving of your criticism IMO. It has been continuously updated in response to user feedback. It’s probably the best example of this on iOS.

  • edited July 2018
    The user and all related content has been deleted.
  • Well this audio/midi channel strip ableton style ive been dreaming about, but synth one auv3 will be amazing also maybe loopy masterpiece modstep 2, iam still looking for a ableton workflow, modstep is close but i want audio clips also

  • I'm wondering if Doug from SoundTestRoom will be jumping in to chuckle at all this non-NDA crying, wishing and hoping.

  • RJBRJB
    edited July 2018

    @kinkujin said:
    I'm wondering if Doug from SoundTestRoom will be jumping in to chuckle at all this non-NDA crying, wishing and hoping.

    That’s the question, is this the release @thesoundtestroom was teasing?

  • gamechangers for me as follows:

    Reason on iOS...or at least audio units of the better stuff.

    A file system that works with everything properly with a search function.

    Izotope plug ins

    A sound warping sampler with full on elastique capabilities and mad synth features...along with spectral and granular...or apple just releasing Alchemy Synth as an AUV3 with the full engine.

    Being able to import my alchemy patches into GarageBand mobile.

    Fabfilter plug ins as audio units?

    Gadget not devouring my battery to half in 25 minutes, linear sequence mode, way better audio tracks, an auv3 gadget, maybe a nice strumming gadget with strings and stringed libraries...ms20 gadget, vocoder gadget, Auto-Tune gadget.

    Bm3 getting pitch detection.

    ...affinity designer did come out today ...that is a game changer for me.

  • @Dawdles said:

    @gusgranite said:

    @Dawdles said:

    @RUST( i )K said:
    I would just like to see existing apps fulfill their potential and listen to user feedback.

    +100000

    Spacecraft is proving what’s possible when a dev has an open ear and the motivation to find solutions. On a £3 app.....Puts the big flaws in apps like Tardigrain, Gr16 and PPG infinite to shame imho...

    The above apps have major issues in terms of general workflow but devs are doing nothing to fix them. Tardigrain no file import in AU/no sharing of presets between au and standalone or au in different hosts. Gr16 can’t import from other folders in files app or recognise nested folders, ppg infinite cant access half the app in AU. All super fundamental stuff. Huge kudos to Spacecraft and similar devs for going above and beyond...

    GR-16 is not deserving of your criticism IMO. It has been continuously updated in response to user feedback. It’s probably the best example of this on iOS.

    Yeah probably over critical with gr16 to be fair. But most fixes/additions that have been added have seemed pretty straight forward/standard and a lot of the big, fundamental things haven’t appeared. No separate outs, no proper files app import, no nested folders, no create user banks and so on...

    That stuff wouldn’t fly on desktop and there’s not really any excuse for it on ios any more, except for the ‘well, apps are cheap’ angle...but if that’s the case then rightly so ;) id Much rather be talking about how great an app is in terms of its imagination and creativity etc.... talking/think about basic missing stuff like file import is just a drag ;)

    GR-16 does have Files app support. You simply place whatever files or folder you want into the GR-16 folder and they’re available in the app. I prefer this method because it reduces the number of samples I need to sort through in the app rather than having a bunch of nested folders. The samples are saved in the user bank as well so I can delete or replace the sample folders in GR-16 without worrying about losing my work. You can export/import banks too, using the Files app.

    While GR-16 doesn’t have separate outs, you can export stems and process them as audio files in your DAW of choice if you want.

    As to why some me of the requests you’d like to see in GR-16 haven’t been added is because I believe they would compromise the apps design/performance which is based upon emulating a piece of hardware. Other issues might be related to Apple’s developer infrastructure for music apps on iOS. Some of the features you praise in SpaceCraft are there because of the JUCE development tool used. If Apple provide better support, even JUCE would be further along and SpaceCraft would have fewer issues to be resolved as well. The same goes for AudioKit which has NOT come out with an AU app thus far.

    Given the amount of input the developer has received from users on this forum along with the number of updates, I’d have to agree with @gusgranite that your criticism of the GR-16 developer doesn’t seem reasonable to me either which is very different from GR-16 being an app that’s of interest to you or which suit’s your needs.

    It seems a lot easier to say a given app feature will or has been easy to do, it seems it’d be much harder to implement any new app feature without bugs while at the same time maintaining the backwards compatibility of the app’s banks so users don’t lose their work as @jimpavloff has done.

  • The user and all related content has been deleted.
  • @Dawdles said:

    @InfoCheck said:

    @Dawdles said:

    @gusgranite said:

    @Dawdles said:

    @RUST( i )K said:
    I would just like to see existing apps fulfill their potential and listen to user feedback.

    +100000

    Spacecraft is proving what’s possible when a dev has an open ear and the motivation to find solutions. On a £3 app.....Puts the big flaws in apps like Tardigrain, Gr16 and PPG infinite to shame imho...

    The above apps have major issues in terms of general workflow but devs are doing nothing to fix them. Tardigrain no file import in AU/no sharing of presets between au and standalone or au in different hosts. Gr16 can’t import from other folders in files app or recognise nested folders, ppg infinite cant access half the app in AU. All super fundamental stuff. Huge kudos to Spacecraft and similar devs for going above and beyond...

    GR-16 is not deserving of your criticism IMO. It has been continuously updated in response to user feedback. It’s probably the best example of this on iOS.

    Yeah probably over critical with gr16 to be fair. But most fixes/additions that have been added have seemed pretty straight forward/standard and a lot of the big, fundamental things haven’t appeared. No separate outs, no proper files app import, no nested folders, no create user banks and so on...

    That stuff wouldn’t fly on desktop and there’s not really any excuse for it on ios any more, except for the ‘well, apps are cheap’ angle...but if that’s the case then rightly so ;) id Much rather be talking about how great an app is in terms of its imagination and creativity etc.... talking/think about basic missing stuff like file import is just a drag ;)

    GR-16 does have Files app support. You simply place whatever files or folder you want into the GR-16 folder and they’re available in the app. I prefer this method because it reduces the number of samples I need to sort through in the app rather than having a bunch of nested folders. The samples are saved in the user bank as well so I can delete or replace the sample folders in GR-16 without worrying about losing my work. You can export/import banks too, using the Files app.

    While GR-16 doesn’t have separate outs, you can export stems and process them as audio files in your DAW of choice if you want.

    As to why some me of the requests you’d like to see in GR-16 haven’t been added is because I believe they would compromise the apps design/performance which is based upon emulating a piece of hardware. Other issues might be related to Apple’s developer infrastructure for music apps on iOS. Some of the features you praise in SpaceCraft are there because of the JUCE development tool used. If Apple provide better support, even JUCE would be further along and SpaceCraft would have fewer issues to be resolved as well. The same goes for AudioKit which has NOT come out with an AU app thus far.

    Given the amount of input the developer has received from users on this forum along with the number of updates, I’d have to agree with @gusgranite that your criticism of the GR-16 developer doesn’t seem reasonable to me either which is very different from GR-16 being an app that’s of interest to you or which suit’s your needs.

    It seems a lot easier to say a given app feature will or has been easy to do, it seems it’d be much harder to implement any new app feature without bugs while at the same time maintaining the backwards compatibility of the app’s banks so users don’t lose their work as @jimpavloff has done.

    What you describe doesn’t = ‘proper’ Files app browsing Imho. I don’t want to be forced to find and then copy and paste samples in to a groovebox folder. There’s no need for that kind of workflow in 2018...

    Recording one stem at a time doesn’t work if you’re doing lots of improv in a performance with jump mode etc. And it’s just mega tedious to bounce out 16 x 5 minute tracks. And if export short loops you lose all your step Probability.

    Can’t create user pattern banks. Have to juggle them around in to backup folders...

    Like I said, I was over critical to include gr16 in the rant. But there’s no denying that the above is pretty bad fundamentals for a groovebox software?

    Fair enough, people have different priorities and what they like to do.

  • I’m gonna reiterate. For me , Sampletank as Auv3 would be it. They mentioned plans for this last year .

  • @Telstar5 said:
    I’m gonna reiterate. For me , Sampletank as Auv3 would be it. They mentioned plans for this last year .

    Can sampletank import own samples? I haven't found such option in free version, is it possible after some IAP? Or am I just blind?

  • A stable way of playing live with ios hardware. It's is sooo flakey.
    The amount of times i've seen on stage...

    • crashes
    • it not charging & no one realized and now... the keyboard is dead
    • a usb cable fell out
    • a usb cable got plugged into the hub and midi/link died
    • whoops i dropped my instrument... shatter
  • edited July 2018

    @jollyDodger said:
    A stable way of playing live with ios hardware. It's is sooo flakey.
    The amount of times i've seen on stage...

    • crashes

    Test your setup well beforehand. If something ever crashes once, it is out of the live running (sorry IAA Effectrix, RIP). Spread the setup out over multiple devices, having several lesser powered devices is likely better than one super beast running many things. Plus if there is a crash on one... yay, solo! ;)

    • it not charging & no one realized and now... the keyboard is dead

    The people are to blame, not the device. The battery meter lightning bolt icon is easy to check.

    • a usb cable fell out

    Secure cables properly beforehand. Tape, stickies, velcro, putty, whatever it takes.

    • a usb cable got plugged into the hub and midi/link died

    Pick a setup and stick with it. Hot swapping is the devils playground.

    • whoops i dropped my instrument... shatter

    Get a heavy duty Otter box case type thing.

  • @AudioGus said:

    @jollyDodger said:
    A stable way of playing live with ios hardware. It's is sooo flakey.
    The amount of times i've seen on stage...

    • crashes

    Test your setup well beforehand. If something ever crashes once, it is out of the live running (sorry IAA Effectrix, RIP). Spread the setup out over multiple devices, having several lesser powered devices is likely better than one super beast running many things. Plus if there is a crash on one... yay, solo! ;)

    • it not charging & no one realized and now... the keyboard is dead

    The people are to blame, not the device. The battery meter lightning bolt icon is easy to check.

    • a usb cable fell out

    Secure cables properly beforehand. Tape, stickies, velcro, putty, whatever it takes.

    • a usb cable got plugged into the hub and midi/link died

    Pick a setup and stick with it. Hot swapping is the devils playground.

    • whoops i dropped my instrument... shatter

    Get a heavy duty Otter box case type thing.

    All of these things used to happen with laptops, which is why I never used one of them live either. In all honesty I would feel more comfortable with a simple iPad setup than a windows laptop even now.

  • @AndyPlankton said:

    @AudioGus said:

    @jollyDodger said:
    A stable way of playing live with ios hardware. It's is sooo flakey.
    The amount of times i've seen on stage...

    • crashes

    Test your setup well beforehand. If something ever crashes once, it is out of the live running (sorry IAA Effectrix, RIP). Spread the setup out over multiple devices, having several lesser powered devices is likely better than one super beast running many things. Plus if there is a crash on one... yay, solo! ;)

    • it not charging & no one realized and now... the keyboard is dead

    The people are to blame, not the device. The battery meter lightning bolt icon is easy to check.

    • a usb cable fell out

    Secure cables properly beforehand. Tape, stickies, velcro, putty, whatever it takes.

    • a usb cable got plugged into the hub and midi/link died

    Pick a setup and stick with it. Hot swapping is the devils playground.

    • whoops i dropped my instrument... shatter

    Get a heavy duty Otter box case type thing.

    All of these things used to happen with laptops, which is why I never used one of them live either. In all honesty I would feel more comfortable with a simple iPad setup than a windows laptop even now.

    The recovery now is pretty darn quick on my 2017 too. Particularly saved Aum sessions / AU only.

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