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Physicles (physics-based AU MIDI) for iOS released
Hi everyone!
So, my second app, Physicles, is now on the App Store (or at least it should be online in a few minutes...although the app was approved half an hour ago... but yeah, it should be online soon ).
https://itunes.apple.com/app/id1409156444
This is a physics-based AU MIDI plugin collection - although right now there is only one plugin, Bouncy. I plan to create at least one more plugin (Sandbox), althugh it will take a while.
So, what is Physicle Bouncy? This is a particle emitter AUv3 MIDI app that is heavily influenced by Caelestis, with a little dose of PHYsynth. In more detail: in this app, various balls bounce within a (rotating) box; and MIDI messages are generated whenever a ball collides with the side of the box. All balls and the border follow the laws of physics (although with no gravity and perfect elasticity), and their velocity and direction can be changed individually. Besides, it is possible to "play" the AU, by changing the notes played by the box or by the balls upon collision by using the host's piano. With this it is possible to play chords using interesting rhythms . Besides, I have used some of the conventions of the Rozeta suite that I think all AU MIDI apps should have, like the possibility to change the current playground using the host's piano (keys C1-C2)
A video to further explain things (although there is one feature, freezing the balls (yes, I said that ) that is covered in the manual but not in the video):
Oh, and the app is free, and will be free, always
Enjoy!
Comments
Ok, the official topic is now up
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If you have any bugs, do not forget to report - I am on the process of squashing those!. And if you like the app and the concept of AU MIDIs, do not forget to buy Rozeta if you didn't already!
EDIT: I am trying to put doug's Rozeta link, but for whatever reason it does not work
. i will put a link to his latest Rozeta video instead 
@rrc2soft Congrats on the launch! One of my favorite AU midi apps.
Thank you so much for creating this.
You also mention this is part of a "suite" in another thread. I understand Rozeta is a suite of effects, but Physicles appears to be it's own thing. When you say "suite" does that mean you plan on more plugin versions to be included in Physicles in addition to "Bouncy"?
Missed that. Cool!
This app is spectacularly fun! I can't believe you're giving this away for free - I definitely owe you @rrc2soft & @analog_matt some beers....
Do not forget about @GeneDeLisaDev for his tutorials (which helped me kickstart this app), and @brambos for making AU MIDI possible
. Get some beers for them too 🍻
F*&k yeah - beers all around!
@rrc2soft Curious... I've noticed the reported behavior of the particles eventually getting stuck in the corners if the playground is spinning. I figured this is pretty much how physics works and to be expected to some extent, but I don't recall that happening very often in Caelestis for some reason.
I have not experienced the particle ever getting stuck in the corners if the playground isn't spinning though.
Have you worked out a way to defy physics
and prevent the particles from sticking in the corners? Not really big deal, but mostly just curious if you've actually got something up your creative coding sleeve.
During testing I had some balls get ‘stuck in the corners’, but thought this happened sometimes as it should. I found this to be advantages sometimes and deliberately made one of the playing fields become a ‘stuck’’ one to play.
I didn’t find that all become stuck corner balls. Do others?
Beers?
Not worth rehashing the details, but in short... he didn't want there to be confusion with Brambos' AU midi module that was also called Particles, but with a 'c' instead of a 'k'. It was just easier to change the name and avoid potential confusion so folks could focus on this cool new app and not so much on the name.
Spinning triangles in Caelestis almost always caused corner sticking for me. The faster you spin it, the easier the ball gets stick in the corner. Squares only sometimes. Shapes with obtuse angles - pretty much never get stuck balls.
I blame physics. It always seems to ruin my Funtime in Fallacyland.
First, OUCH! second, I found if you spin the cube fast all the balls go to the corners.
Yeah... I kinda vaguely remember that. I think I tended to make sure the Caelestis shapes only spun very slow for that reason.
Isn't it freakin' awesome though, that we now basically have Caelestis back as an AU?!!! So stoked about that.
Indeed. I had Caelestis on the old iPad2, hoping to keep it on there. I lost it when I reset the iPad2. Bummer, but not anymore!
This was a very nice surprise, kinda dropped out of nowhere for me, and it released to the AppStore way sooner than I expected. I am super-stoked.
@rrc2soft You have done it again! I love your first app, and try to promote it whenever I can. I will do the same for this new one, but it seems like it may catch fire on its own. I really hope it does. Thank you for these incredible freebies.
Thanks everyone
, including @Enkerli and @FredAntonCorvest which posted on the other thread
.
While I am checking how to defy physical laws, I will leave here an undocumented easter egg: If you touch the note bar while in "box sides" mode, you will activate the "random box sides" mode, where notes are chosen randomly from the note bar upon a collision
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good idea, thank you @rrc2soft.
Yep you can do random sequences for sure, but I’ve also had some nice rhythmic patterns going using the triangle non revolving. Use multiple instances and balls at different speeds. Using variations of the modes to give different variations within a certain scale.
So yeah, lots of random timing goodness, but you can have some control too. Yeah it’s still a bit hit and miss getting it to sync within music, but definitely has potential to make something musical as well as just the fun
I like the idea that you can define the balls. So I use the key of c for instance and define one ball as my 1, which would be C4 (of course), one ball as 5, which would be G4 (right!?) and I add another octave as third ball C5. This way with a bit of reverb you can have a nice sounding pad-ish droney ambient sort of soundscape you can use for other stuff.
For instance add another Brambos particle plugin to another synth
I find physicles is a great addition to the midi AU section of my palette
@rrc2soft When I launch this all I get is the manual?
How to escape the manual?
You could always convert the notes to CCs with streambyter.
This is an AU MIDI, like Rozeta. Launch your DAW of preference, launch Physicles (Bouncy), and then set up an AU MIDI connection. You can check the videos in the first and second posts of the thread for tutorials on doing this
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👍 +1
In which way? Cannot promise anything, but can take a look at what you want and see if it is compatible with the design of the app