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I feel like there aren’t any iOS apps taking full advantage of iOS platform.
Hello, I really was hoping the apps would be better. I’m surprised so many features haven’t been added yet, simple features that would turn this into an awesome music production device.
I’ve only tried Cubase le, and GarageBand, but the other daws didn’t look that intuitive vs garageband.
GarageBand seems like the only daw actively taking iOS features and using the platforms potential, but it falls short on a lot of things and simple things that would improve it tenfold.
I believe iOS shouldn’t need a midi keyboard attached to it so.
Look at Cubase on desktops, look up its chordpadds,chordtrack, GarageBand already has preset chords for you to it, if only you could change them and set them up like Cubase allows, it would instantly become a huge assist to composers on the go. It would take apple a week to do it.
Look at bitwigs advanced touch features.
And all the other simple add ones you could do like
Apple Pencil, draw the automation in.
Better mixer, a piano roll with Apple Pencil that’s a lot easier to use, it just seems like treating iOS like for kids or milking money from us tbh should be way better features now.
Comments
You say apps but it sounds like you only mean DAWs. Is that correct? If not, there are plenty of apps that take great advantage of iOS.
If so, I’d mostly agree on features, but can’t agree with that they’re milking us or treating us like children.
If your intent is to use iOS as a full fledged DAW to stand in for a PC you will likely be let down. If you use it as part of your music production toolbox, taking advantage of the wide range of synths, effects, samplers, arrangers, midi integration tools, and just plain old “cool” apps, then hopefully you will find something you like.
Or you may have extremely high expectations and iOS may not be for you. When I get an app like spacecraft at less than the price of a starbucks coffee, I don’t feel like I am being milked or treated like a kid.
It would be great to have an app that does everything a PC DAW does, but last time I checked Ableton Live 10 Suite (the version with WaveTable and many of their other instruments) costs nearly 800 dollars. Add a Push for some hands on control for another 700 (completely optional).
Compare to the FREE to 20 or 30 dollars for apps (that some people still complain about) and we start to see why it isn’t feasable to expect all the features at a fraction of the price.
Sorry, this got a bit long... should have used this commute to make music
Samplr is worth the price of an iPad alone. You think I am kidding? I love my pedals, I love my hardware samplers and drum machines. I have had and continue to have a ridiculous amount of gear. Samplr, if it was hardware with a touchscreen, would be 1500 dollars. Patterning? The same, maybe more. Sector? TC-11? The effects I get alone would be 500 plus. This is an insane array of quality noise on a touchscreen. Just picked up Quanta for 7.99... have any idea what that would cost in hardware? I feel spoiled.
Remember it took some time for desktop sequencers to evolve. Every year things got better. There was even a time when the prospect of combining MIDI and audio in the same app was fiercely debated.
iOS apps are making good progress, it’s just early in their evolution.
OP, have you tried Samplr, Thumbjam, Geoshred, or TC-11? I don't see how an app could get any more touch-centric than those.
yeah, I don't know what to say. op sounds like a whiner.
I'm thoroughly and utterly impressed with the quality of touch-centric apps out there. the possibilites at this point are unlimited. If you can't do anything with them, well then that's on you. maybe get a different tool.
Or as my mom used to say when I complained about dinner as a young (and foolish) child: "you don't like what's on the table? go ahead and cook something yourself!" and so I learned how to cook. I thank her to this day for instilling that diy that attitude, whether that was her intention or not.
While I haven’t tried all of those apps, this is a great post. I think it’s missing the point if you say that music software only takes advantage of the iPad if it uses the touch interface in some creative way. Why is that the defining feature of what the iPad does? As @FlightManual said, iOS offers a platform with a number of features that would make for a highly coveted piece of hardware if you made them the feature set for an affordable piece of hardware. And the cost of that platform can be as little as around $250 or, at most, around $1,000 for the higher-end devices. This includes things like Bluetooth and WiFi connectivity, the ability to interact with almost limitless amounts of physical hardware (keyboards, pad controllers, sequencers, etc.) via MIDI, and a nearly ENDLESS array of software that performs similar functions without having to transport physical hardware. Oh, and by the way, make your favorite synth/sampler/mobile DAW battery-powered, as thin as a legal pad, and well-established with millions of users (potential customers for future software).
I think people on this forum are actually too frequently underwhelmed by what iOS can do because the natural comparison to make is with desktop/VST. While that’s functionally a very appropriate comparison, the portability and ease-of-use of iOS music apps relative to VST (which, in my experience, have a much steeper learning curve and spec requirements than iOS) makes it better to ask what you can do with the iPad/iPhone you already have, as opposed to what you would need to spend to get that same capability in another portable device. As noted above, it’s probably over $500 or $1,000, and even then, you’d still likely be missing things we take for granted on iOS that make use of that app on THIS platform more convenient than hardware. (I’m aware hardware has many other potential advantages, including sound quality and tactile interface with controls, but the point remains).
I don't think the OP sounds like a whiner. After one plays with GarageBand's Beat Sequencer you can understand what he is saying..... The use of Long-Presses, etc. makes GB Beat-Seq. stands out...
This.
I’m reminded of the wise old saying “lower your expectations, increase your satisfaction.”
I actually have the opposite problem of the OP. I’m suffering from having an overwhelming number of options. Each time I sit down to write something I open up a Pandora’s Box of ideas and get completely lost. I miss the days of having only some stock sounds and my first app which actually was developed by @brambos some 10-15 years ago called Tu2. Point being learn the techniques well enough so that anything can become a tool.
This is a really poorly thought out complaint or you have no idea what you’re talking about. We’re only just entering some of the best days of iOS music making. The absolute best days are still to come. I think you’re using the wrong apps or something man cause this is a very shortsighted statement.
Welcome, you're on the right forum to find the hidden IOS gems.
No keyboard, but you think the Apple Pencil is essential?
You can change them. I do it all the time.
iOS apps are way, way cheaper than Mac apps. AUv3 plug-ins are usually 1/10th of the price of the desktop equivalent, often less.
ios lacks the features, but I much prefer the ios Cubasis workflow to the desktop version.
It appears to still be available.....
http://www.audiomelody.com/software/tu2/
Brother I was similarly dismissive of iOS music production until my wife bought me an iPad Air 2 in 2015. All of my previous smartphones were Android's so I had seen what was offered on that OS as far as professional music production...shit all & little of that.
Now iOS's music apps were miles away in every regard, the closest I got on Android was uLoops (now PocketBand) a barebones sequencer using loops that had just gotten rudimentary audio recording (through the phones mic) before falling out of development.
In the 3 years I've been using iOS music production I've seen it grow by proverbial leaps & bounds. What was first considered by me to be a great quality songwriting/recording setup (a newer age digital PortaStudio if you will) turned into the centerpiece to my home studio set up. With Auria Pro, Cubasis, the influx of high quality AUv3's and several major brand synths, rhythm boxes & guitar amp sims (Korg, Moog, MPC, Amplitube, Tone Stack, Drum Perfect, etc) with some skill one can produce totally professional results.
@Projekt_Rei you don't mention if you tried AuriaPro, which is like ProTools M-Powered on a tablet. Cubasis is very capable. It's funny that you give a accolades to Garage Band which I consider one of the most frustrating & limited iOS DAW's. When I started on cassette four track the format was not studio quality at all, but it WAS better than microcassette songwriting blurbs or the generations past wax cylinder. I think sometimes people see the tech that they were first familiar with as old, slow & behind, always looking for the greener grass. In your example, iOS music production may seem lame & not up to snuff, full of unfilled potential, but I think looking at it from a different perspective will reward you by embracing the incredible technology it is & the powerful potential it has for music creatives.
Heh.. yeah that's the one. Brings back memories. I wonder if it still works on today's Windows versions (don't really have an up-to-date Windows box anymore).
Swings and roundabouts.
I enjoy the precision and extra tools I get with a desktop DAW, but miss the speed of editing that I get with Auria.
I love the big sound I get from Komplete and the incredible range of synths and samplers, but I miss the touchscreen twiddling. Tweaking knobs and sliders with a mouse is clunky.
And while I love having Reason on a big screen, so I can build up multiple tracks with ease, I miss the absolute joy and spontaneity of jamming in AUM with a bunch of AU’s.
Both platforms do what they do very well, use them accordingly and you’ll have an amazing time. There’s never been a better range of tools for making music.
I started with an MS20, tape echo unit, flanger pedal and two tape recorders. Things have got better.
For working musicians ( with a day job) like me, Ios is a godsend, you just never stop making music, even my Ipad I barely have time, everything done on my iphone!!!
I wouldn’t use a DAW on iOS but iOS is great as a performance instrument and of course AUM is wonderful.
OP, you are obviously just dipping your toe at this point....wait until you are a fully fledged appaholic, then come re-read your post
I would never have approached musicmaking on a desktop. Too steep a learning curve, too expensive, too bound to a desk. If not for discovering iOS I would still be trying to produce on a 6" led screen! Of course I cannot compare the two experiences but my demands are more on making good music in the simplest way. I am amazed at the results, but have not been spoiled by things such as the Kontakt libraries. I keep finding better and better apps for my needs and they are inspirational. Lying in bed at 3am, tweaking the tracks I laid down a few hours before, a sublime experience! Of course the next day it doesn't sound so terrific, but I am learning.
One last thing. I am grateful to Apple despite what I have heard on this forum many times. For example, Dropbox is restricted here in Turkey. Apple offers Maildrop free of charge for larger file transfer. So thanks to Apple I can collaborate with my American brothers.
Also, tho I haven't tried making music on Android I can imagine the limitations compared to iOS. No Apple=No iPad! Thanks, Apple.
@profjekt_rei, I suggest listening to some of the music made here. All genres can take advantage of the advances in iOS in the past few years and do. Welcome aboard.
I’ve only been using iOS for the last few years and have seen a steady improvement. My prior experience is mainly with hardware and PC software at a time when VST was still in its infancy. Computer made music is now leaps and bounds beyond what I had back then.
Comparing a mature market (PC MAC) to the a market in its infancy (iOS), is a tad unfair. The iOS platform is not only a closed one (compared to PC MAC being an open platform), but Apple do place quite stringent rules on developers. These have had an effect on the pace of development, as developers are not allowed to push up to the limits of the hardware and there are no competing companies driving the hardware forward.
With all the above said, we’ve seen wonderfully creative development of music apps on iOS, which I’m sure in time you will come to find
I have not read the whole thread here, what other members here has written to answer your silly comments about iOS...
First of all - you say that you only have tested the light version of Cubasis, and still have a complete knowledge about it...?
And, the rest is pure bullshit... How old and experience are you?
iOS of today is super powerful, IF you buy and use the right tool (apps) for your purpose...
If you haven't digged deep into Auria Pro DAW with some of the Fabfilters plugins, you might not have a single clue about the power of an nice & pretty new iPad...
Auria Pro may not fit everyone, but it has a lot of functionality that no other app has on iOS...
The same goes to Beatmaker 3. If you really can handle it's powerful UI you can make wonderful music in a professional way.
Ableton Live or Logic Pro X or Cubasis/Reason/Reeper, or whatever on Mac or Windows may be more powerful and sometime more intuitive to use, but the portability on iPad Pro with the right tools is soooooo fuckin' great so if you just use your brain and imagination you never ever will miss your desktop music making environment ;-)
Peace and love from Sweden!
Buy some app that mimics hardware: the real power of the iPad is it’s touch interface. Apps like Caustic (my favourite), Elastic Drums, Patterning mimic a hardware device where you can directly push buttons or move a fader. No need for a USB midi controller.... So the experience is hardware like, but the costs are low. You get a ‘new’ drumcomputer (app) for 20,-. That’s awesome.
You can’t compare a desktop DAW (with shortcuts via keys, a big screen, lot’s of ram, superfast processor) with an iPad (2gb ram, dualcore, no keyboard). But realize that you can make great music with a portable device the size of a sheet of A4 paper that you can take with you....
Just use it as sketchpad.. export stems and do the hardcore in depth editting in your desktop DAW..
Are we being trolled?
Account was set up moments before the post and hasn't returned to follow up on the conversation...
For me the biggest issue with iOS music apps is importing samples into apps that use them.
I find it hideous, a workflow breaker, and just not something I care to do much. Its probably the no 1 reason my iPad pro is not the core of my setup and my MPC live is instead.
Honestly it gives me a pain where I don't have a window.
That was what I was thinking!

They are likely reading, processing, buying apps and changing their life for the better as we speak. Mission accomplished folks!